Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
e92a3546da271f33110714508529fef7306c4656
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d11
/
RenderStateCache.cpp
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (98%) from src/libGLESv2/renderer/d3d11/RenderStateCache.cpp]
1e3fa74
Remove Renderer pointer from FBO attachments.
by Jamie Madill
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
5075e13
Fix D3D11 polygon offset.
by Nicolas Capens
· 10 years ago
35adc09
Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality.
by Nicolas Capens
· 10 years ago
e47e736
Create a single-level SRV when not mipmapping.
by Nicolas Capens
· 10 years ago
5d64caf
Fix multiple variables named i in the same scope.
by Geoff Lang
· 11 years ago
03ef740
Fix comparing blend states with the wrong structure size.
by Geoff Lang
· 11 years ago
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/RenderStateCache.cpp]
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
c82fc41
Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
by Geoff Lang
· 11 years ago
fd39655
Fix non-multisampled line rasterization.
by Nicolas Capens
· 11 years ago
0b3a8df
Added the GL_TEXTURE_WRAP_R parameter.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8675865
Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max.
by shannon.woods@transgaming.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
ce3128a
Fix using polygonOffsetUnits in place of polygonOffsetFactor in the D3D11 path.
by shannon.woods@transgaming.com
· 11 years ago
dd2524c
Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes.
by shannon.woods@transgaming.com
· 11 years ago
90c634a
Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11.
by daniel@transgaming.com
· 12 years ago
cc47bc0
Fixed a bug with sampler state comparison size.
by daniel@transgaming.com
· 12 years ago
4d4fade
Reverses the D3D11 vertex winding order WRT GL's.
by daniel@transgaming.com
· 12 years ago
3cf8650
Fixed code style mistakes.
by daniel@transgaming.com
· 12 years ago
c06ccb2
Made the D3D objects returned by RenderStateCache into weak pointers.
by daniel@transgaming.com
· 12 years ago
8e4f552
Implemented sampler state caching in the RenderStateCache.
by daniel@transgaming.com
· 12 years ago
d55e8c1
Scissor test state is set as part of the Renderer::setScissor method.
by daniel@transgaming.com
· 12 years ago
97b5930
Fixed setting write masks when not alpha blending.
by daniel@transgaming.com
· 12 years ago
c497eba
Moved the static initializers of RenderStateCache's constants to the top of the cpp file.
by daniel@transgaming.com
· 12 years ago
53926ff
Added depth stencil state caching to the RenderStateCache.
by daniel@transgaming.com
· 12 years ago
ed453e0
Added Rasterizer state caching to the RenderStateCache.
by daniel@transgaming.com
· 12 years ago
0673d79
Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states.
by daniel@transgaming.com
· 12 years ago