1. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  2. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  3. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (98%) from src/libGLESv2/renderer/d3d11/RenderStateCache.cpp]
  4. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  5. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  6. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  7. 5075e13 Fix D3D11 polygon offset. by Nicolas Capens · 10 years ago
  8. 35adc09 Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality. by Nicolas Capens · 10 years ago
  9. e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
  10. 5d64caf Fix multiple variables named i in the same scope. by Geoff Lang · 11 years ago
  11. 03ef740 Fix comparing blend states with the wrong structure size. by Geoff Lang · 11 years ago
  12. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  13. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/RenderStateCache.cpp]
  14. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  15. c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
  16. fd39655 Fix non-multisampled line rasterization. by Nicolas Capens · 11 years ago
  17. 0b3a8df Added the GL_TEXTURE_WRAP_R parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  18. 8675865 Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max. by shannon.woods@transgaming.com · 11 years ago
  19. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  20. ce3128a Fix using polygonOffsetUnits in place of polygonOffsetFactor in the D3D11 path. by shannon.woods@transgaming.com · 11 years ago
  21. dd2524c Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. by shannon.woods@transgaming.com · 11 years ago
  22. 90c634a Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. by daniel@transgaming.com · 12 years ago
  23. cc47bc0 Fixed a bug with sampler state comparison size. by daniel@transgaming.com · 12 years ago
  24. 4d4fade Reverses the D3D11 vertex winding order WRT GL's. by daniel@transgaming.com · 12 years ago
  25. 3cf8650 Fixed code style mistakes. by daniel@transgaming.com · 12 years ago
  26. c06ccb2 Made the D3D objects returned by RenderStateCache into weak pointers. by daniel@transgaming.com · 12 years ago
  27. 8e4f552 Implemented sampler state caching in the RenderStateCache. by daniel@transgaming.com · 12 years ago
  28. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  29. 97b5930 Fixed setting write masks when not alpha blending. by daniel@transgaming.com · 12 years ago
  30. c497eba Moved the static initializers of RenderStateCache's constants to the top of the cpp file. by daniel@transgaming.com · 12 years ago
  31. 53926ff Added depth stencil state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  32. ed453e0 Added Rasterizer state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  33. 0673d79 Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states. by daniel@transgaming.com · 12 years ago