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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
e92a3546da271f33110714508529fef7306c4656
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d11
/
RenderTarget11.cpp
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (98%) from src/libGLESv2/renderer/d3d11/RenderTarget11.cpp]
afeeda9
Prevents multisample depthstencil from being bound as an SRV
by Shannon Woods
· 10 years ago
34256ed
Image and RenderTarget classes now initialize their textures if required.
by Geoff Lang
· 11 years ago
2916b30
Removed extra AddRef and Release calls on D3D11 objects.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (98%) from src/libGLESv2/renderer/RenderTarget11.cpp]
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
4d78273
RenderTarget11::get* calls no longer add references to the D3D resources.
by Geoff Lang
· 11 years ago
d6cb244
Add a client version parameter to several D3D11-specific texture format queries.
by Jamie Madill
· 11 years ago
fcb8a60
Restore using the depth-stencil typed DXGI format for checking for maximum supported samples.
by Jamie Madill
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
1654faf
Added an abstract invalidate method to rx::RenderTarget.
by shannonwoods@chromium.org
· 11 years ago
d38d66e
Updated the RenderTarget and TextureStorage classes to use new texture format functions.
by shannonwoods@chromium.org
· 11 years ago
7faf3ec
RenderTargets now store a depth value.
by shannonwoods@chromium.org
· 11 years ago
27ac40e
RenderTarget11 now stores a Resource instead of a Texture2D.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
8d8814b
Remove D3D9 header included in the D3D11 path, and some references to D3DERR.
by shannon.woods@transgaming.com
· 11 years ago
3e3da58
Allow zero sized system window FBO to be declared complete, and let the application use them for rendering.
by shannon.woods@transgaming.com
· 11 years ago
7e23285
Added a texture object to RenderTarget11.
by shannon.woods@transgaming.com
· 11 years ago
ae84f73
RenderTarget11 now creates multisampled render targets.
by shannon.woods@transgaming.com
· 11 years ago
b3f4be0
RenderTarget11 converts the format again for mActualFormat to match RenderTarget9.
by shannon.woods@transgaming.com
· 11 years ago
ddd6c80
Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path.
by shannon.woods@transgaming.com
· 11 years ago
779aa26
Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
by shannon.woods@transgaming.com
· 11 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 12 years ago
183408d
RenderTarget11 now stores a shader resource.
by shannon.woods@transgaming.com
· 12 years ago
b68d2bb
RenderTarget11 now stores the subresource that it represents.
by daniel@transgaming.com
· 12 years ago
168763a
D3D11 uses 1 as the default sampling level, not 0.
by daniel@transgaming.com
· 12 years ago
442cdc1
Fixes bugs in rendering to textures.
by daniel@transgaming.com
· 12 years ago
c9a501d
Implements Renderer11::createRenderTarget
by daniel@transgaming.com
· 12 years ago
816c7f3
Added getter methods to RenderTarget11 for the render target and depth stencil views.
by daniel@transgaming.com
· 12 years ago
b6b27bc
Adds RenderTarget11 type
by daniel@transgaming.com
· 12 years ago