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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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e92a3546da271f33110714508529fef7306c4656
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src
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libGLESv2
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renderer
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d3d
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d3d11
/
Renderer11.h
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (99%) from src/libGLESv2/renderer/d3d11/Renderer11.h]
05b0502
Add support for EXT_sRGB.
by Geoff Lang
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
7538f7f
Refactor Renderer11 to accomodate pixel pack.
by Jamie Madill
· 10 years ago
eb9baab
Pass pack state arguments instead of split parameters.
by Jamie Madill
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
4c5c6bb
Add support for drawing with transform feedback.
by Geoff Lang
· 11 years ago
b380174
Adds support for OES_mapbuffer
by Shannon Woods
· 10 years ago
48dcae7
Added transform feedback shader generation.
by Geoff Lang
· 11 years ago
1b6edcb
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
1e40d1c
Revert "Add remaining transform feedback queries."
by Geoff Lang
· 10 years ago
4251b75
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
7840b17
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
by Geoff Lang
· 10 years ago
eeba6e1
Added methods for applying the current transform feedback buffers.
by Geoff Lang
· 11 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 11 years ago
c5a8300
Store multiple vertex executables in the program binary.
by Jamie Madill
· 11 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 11 years ago
95ffb86
Add vertex format queries to Renderer.
by Jamie Madill
· 11 years ago
8ff21ae
Move storage for uniform blocks to the program binary.
by Jamie Madill
· 11 years ago
6246dc8
Track dirty D3D shaders instead of program serial.
by Jamie Madill
· 11 years ago
91382e5
Renderer11 tracks applied textures as SRVs.
by Geoff Lang
· 11 years ago
13a2f85
Implement max elements indices and vertices.
by Jamie Madill
· 11 years ago
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
42477a4
Renderer11 now generates swizzles and invalidates the cached swizzles.
by Geoff Lang
· 11 years ago
e2e0ce0
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
by Geoff Lang
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
632192d
Added support for EXT_texture_rg in D3D9 and D3D11.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
c8c102b
Add a helper method to return the native format backing a GL texture type.
by Jamie Madill
· 11 years ago
0e0510f
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/Renderer11.h]
a21eea3
Add pixel unpack buffer stubs to the Renderer classes.
by Jamie Madill
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
da507fe
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
by Geoff Lang
· 11 years ago
4c09586
Cache applied primitive topology.
by Geoff Lang
· 11 years ago
c6354ee
Cache applied constant buffers.
by Geoff Lang
· 11 years ago
52f1e7e
Implements queriability for internal format sample counts.
by Shannon Woods
· 11 years ago
57a8972
Add implementation for Vertex Array Object state.
by Jamie Madill
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
685806d
Seperated the blit depthstencil parameters in the blit methods.
by Geoff Lang
· 11 years ago
758d5b2
Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer.
by Geoff Lang
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
b86b979
Refactored the Renderer11::copyTexture method into a Blit11 class.
by Geoff Lang
· 11 years ago
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
d42cf4e
D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it.
by Geoff Lang
· 11 years ago
0e120e3
Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.
by Geoff Lang
· 11 years ago
61e49a5
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps.
by Geoff Lang
· 11 years ago
6e4f2a6
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
1bddfb9
Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers.
by shannonwoods@chromium.org
· 11 years ago
2b54422
Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers.
by shannonwoods@chromium.org
· 11 years ago
89200d9
Split the floating point texture queries into individual methods and mark all support methods as const.
by shannonwoods@chromium.org
· 11 years ago
33e798f
Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size.
by shannonwoods@chromium.org
· 11 years ago
7b61d5c
Renderer11::copyTexture can now copy 3D textures.
by shannonwoods@chromium.org
· 11 years ago
ad8a0d3
Renamed the passthrough shaders to show that they are for 2D.
by shannonwoods@chromium.org
· 11 years ago
9894984
Add a fast path for single render target masked clears in Renderer11.
by shannonwoods@chromium.org
· 11 years ago
a98a811
Added GL_MAX_ARRAY_TEXTURE_LAYERS.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
6c86bd5
Created the TextureStorageInterface2DArray class.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c1fdf6b
Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
414e82a
Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2058d64
Added 3D texture classes for TextureStorage and TextureStorageInterface.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
3f72ce3
Added getter methods to renderer for checking maximum uniform and transform feedback buffers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
86df5a4
Fix D3D11 depth/stencil framebuffer blit.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
1d64b62
Refactor Renderer11::blit to use simpler control flow.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
ba2744f
Added Renderer11 methods to set a one-time render target, and unapply render target state.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
00e3f0c
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f4fe710
Enable multiple render targets in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b290ac1
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
cf103f3
Implemented Renderer11::getDepthTextureSupport.
by shannon.woods@transgaming.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
d8136cb
Validate the number of uniform vectors.
by shannon.woods@transgaming.com
· 11 years ago
09f326b
Implemented Renderer11:getDXT1/3/5TextureSupport.
by shannon.woods@transgaming.com
· 11 years ago
4e91d56
Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
8d2f086
Only advertise postSubBuffer extension if we can actually present less than the whole buffer.
by shannon.woods@transgaming.com
· 11 years ago
a1229a3
Index data manager uses direct buffers for indices if possible.
by shannon.woods@transgaming.com
· 11 years ago
4e52b63
Added a BufferStorage creation method to renderer.
by shannon.woods@transgaming.com
· 11 years ago
9cdced6
Implemented Renderer11::getFloat*TextureSupport.
by shannon.woods@transgaming.com
· 11 years ago
8ce2f8f
Implement larger bounds for viewports and scissor rectangles in D3D11.
by shannon.woods@transgaming.com
· 11 years ago
ea4a0c6
Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified.
by shannon.woods@transgaming.com
· 11 years ago
1e1deda
Implemented Renderer11::blitRect for render targets.
by shannon.woods@transgaming.com
· 11 years ago
d67f9ce
Added a helper Renderer11::resolveMultisampledTexture method.
by shannon.woods@transgaming.com
· 11 years ago
88fbd0f
Added a Renderer11::getNearestSupportedSamples method.
by shannon.woods@transgaming.com
· 11 years ago
df2fd57
Implemented Renderer11::getMaxSupportedSamples.
by shannon.woods@transgaming.com
· 11 years ago
ddd6c80
Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path.
by shannon.woods@transgaming.com
· 11 years ago
eb049e2
Move the call to notify device lost to the Renderer.
by shannon.woods@transgaming.com
· 11 years ago
dd2524c
Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes.
by shannon.woods@transgaming.com
· 11 years ago
cfe787e
Added a fence creation method to Renderer.
by shannon.woods@transgaming.com
· 11 years ago
50df6c5
Added query creation methods to Renderer.
by shannon.woods@transgaming.com
· 11 years ago
bdf787f
Implemented Renderer11::sync.
by daniel@transgaming.com
· 12 years ago
0b236e2
Removed the programBinary argument from Renderer::setViewport.
by shannon.woods@transgaming.com
· 12 years ago
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