1. ebf139f Move texture sampler state into a separate sampler state structure. by daniel@transgaming.com · 12 years ago
  2. f112217 Eliminate use of global getDevice() function. by daniel@transgaming.com · 12 years ago
  3. e4733d7 Move shader cache into Renderer by daniel@transgaming.com · 12 years ago
  4. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  5. ef21ab2 Move query and sync support to Renderer by daniel@transgaming.com · 12 years ago
  6. 313e392 Move Sharehandle support query to renderer by daniel@transgaming.com · 12 years ago
  7. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago
  8. 71621a8 creating branch for dx11 prototype by daniel@transgaming.com · 12 years ago
  9. fdeb254 Issue 354: remove ANGLE_USE_NSPR (revert r454) by jacob.benoit.1@gmail.com · 12 years ago
  10. b401a92 Move the new preprocessor out of the 'new' directory. by daniel@transgaming.com · 12 years ago
  11. 3be1d57 Removed the old preprocessor source, interface and license. by daniel@transgaming.com · 12 years ago
  12. a646c91 Removed the compile flag to select between preprocessors, always using the new one. by daniel@transgaming.com · 12 years ago
  13. ca9a3c8 Avoids uploading levels other than 0 for incomplete textures. by daniel@transgaming.com · 12 years ago
  14. bef72ce Fix Float16ToFloat32.py. Issue #376. by apatrick@chromium.org · 12 years ago
  15. 778cd1b Add missing <string> include in D3DConstantTable.h by daniel@transgaming.com · 12 years ago
  16. 8d80479 Add Variable Packing checks to ANGLE by gman@chromium.org · 12 years ago
  17. 0d3b36d .gitignore: Add *.target.mk, generated when building as part of ChromiumOS by daniel@transgaming.com · 12 years ago
  18. 6b38df5 Update project includes to remove explicit DXSDK usage. by daniel@transgaming.com · 12 years ago
  19. a841b11 Only replace image surfaces with equal-sized managed surfaces. by daniel@transgaming.com · 12 years ago
  20. 853b577 Fixed support for updating from managed surfaces. by daniel@transgaming.com · 12 years ago
  21. 2e38b80 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. by daniel@transgaming.com · 12 years ago
  22. 8ea6942 Eliminated D3DXLoadSurfaceFromSurface from Image::copy. by daniel@transgaming.com · 12 years ago
  23. dabf002 Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget. by daniel@transgaming.com · 12 years ago
  24. 4bb04be Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. by daniel@transgaming.com · 12 years ago
  25. e0adbd8 Removed an unreachable path in texture loading code by daniel@transgaming.com · 12 years ago
  26. 0e5bb40 Also prototype the Lod0 function variant if needed. by daniel@transgaming.com · 12 years ago
  27. fad16ed Make DllMain have C linkage. by daniel@transgaming.com · 12 years ago
  28. 5127803 Don't promote packed RGB textures to RGBA d3d surfaces. by daniel@transgaming.com · 12 years ago
  29. 6b1a0a0 Some cleanup after the previous sized internal format patches by daniel@transgaming.com · 12 years ago
  30. 8e91d25 Removes D3D format usage from framebuffer completeness check. by daniel@transgaming.com · 12 years ago
  31. d421111 Adds BGRA packed sized internal formats by daniel@transgaming.com · 12 years ago
  32. 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
  33. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  34. ad52cb1 Fixes cases where desired destination format was ignored by CopyTexImage. by daniel@transgaming.com · 12 years ago
  35. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  36. de779f1 Add DXSDK_DIR include and lib paths by daniel@transgaming.com · 12 years ago
  37. d99f9a4 Adjust dependencies for samples by daniel@transgaming.com · 12 years ago
  38. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  39. bd91da4 Update standalone solution files to VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  40. 918c468 Changed the name of the extension exposed to shaders to by kbr@chromium.org · 12 years ago
  41. 6a026c4 Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch, by kbr@chromium.org · 12 years ago
  42. c41bb9a Fixed issues pointed out by gman; removed references to GetDoublev and by kbr@chromium.org · 12 years ago
  43. 60354ec Add draft ANGLE_multiple_render_targets extension. by kbr@chromium.org · 12 years ago
  44. 637ca47 Retry D3DCompile with different compile settings if it fails. by apatrick@chromium.org · 12 years ago
  45. 2b5af7b Optimized adding dirty rectangles. by daniel@transgaming.com · 12 years ago
  46. 1ee986b Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. by daniel@transgaming.com · 12 years ago
  47. 8abd0b7 Generate a more descriptive error when trying to initialize a const array. by daniel@transgaming.com · 12 years ago
  48. 22ba0f7 Only look at whether the member variable has an array prefix. by daniel@transgaming.com · 12 years ago
  49. 4fbf339 Adds missing formats to ComputePixelSize by daniel@transgaming.com · 12 years ago
  50. 42944b0 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE by daniel@transgaming.com · 12 years ago
  51. ce1189b Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. by sminns@adobe.com · 12 years ago
  52. e6a0984 Returns early from createTexture if its width or height are zero. by daniel@transgaming.com · 12 years ago
  53. 087e578 Skip drawing points when gl_PointSize isn't written. by daniel@transgaming.com · 12 years ago
  54. 6bc4a14 Ensure texture level count accounts for lod offset. by jbauman@chromium.org · 12 years ago
  55. 1e8228d Add D3DConstantTable.* to build_angle.gypi. by apatrick@chromium.org · 12 years ago
  56. 8d47c11 Emit "#version 120" if the shader has array as out parameter. by alokp@chromium.org · 12 years ago
  57. 85fee29 Fix bad commit. Review URL: https://codereview.appspot.com/6499078 by apatrick@chromium.org · 12 years ago
  58. 60dafe8 Implement D3DConstantTable. by apatrick@chromium.org · 12 years ago
  59. aa48067 Replace D3DXFloat16To32Array. by apatrick@chromium.org · 12 years ago
  60. 3b6ff3e Reconcile AUTHORS and CONTRIBUTORS files by daniel@transgaming.com · 12 years ago
  61. 3e8fc7f Move targets from src\build_angle.gyp to src\build_angle.gypi by apatrick@chromium.org · 12 years ago
  62. ac5ae3b Allow glUniform to set nth element of array of structs uniform where n != 0. by apatrick@chromium.org · 12 years ago
  63. a6e9428 Avoid storing references to temporary strings in RenameFunction by maxvujovic@gmail.com · 12 years ago
  64. 0806cb2 Disable npot texture support on AMD cards on XP. by jbauman@chromium.org · 12 years ago
  65. 5a1bfa2 Add Jacek Caban to Authors list by daniel@transgaming.com · 12 years ago
  66. ca8c169 Moved SSE2 code to separated file to allow using different compiler flags on GCC by daniel@transgaming.com · 12 years ago
  67. 29ab952 Minor GCC fixes by daniel@transgaming.com · 12 years ago
  68. db2115d Use unordered_map instead of hash_map on GCC by daniel@transgaming.com · 12 years ago
  69. 1825d8e Fixed preprocessors errors on GCC by daniel@transgaming.com · 12 years ago
  70. 85e4419 Only round back buffer to 64 pixels when vendor ID in Intel. by apatrick@chromium.org · 12 years ago
  71. 909f21c Reset shaders to null in makeCurrent. by apatrick@chromium.org · 12 years ago
  72. 74ff2ed Fixed version number by alokp@chromium.org · 12 years ago
  73. ab8c026 Shader translator converted single-element vector swizzle to direct index access. It is not wrong, but unnecessary and moreover it triggers a MESA optimizer bug. by alokp@chromium.org · 12 years ago
  74. 0c71fd4 Round swap chain surfaces to 64 pixels in width. by apatrick@chromium.org · 12 years ago
  75. 28a6b5f Add angle_code var to common.gypi and build_angle.gyp. Add GCC and clang warning flags from WebKit to ANGLE Mac and Linux builds. by maxvujovic@gmail.com · 12 years ago
  76. 728f279 Revert r1230. by apatrick@chromium.org · 12 years ago
  77. 989c1c8 Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. by daniel@transgaming.com · 12 years ago
  78. 716056c Restore the explicit isLinked() method for Programs and fix link(). by daniel@transgaming.com · 12 years ago
  79. 12394cf Install new program binary when current program is successfully relinked or reloaded by daniel@transgaming.com · 12 years ago
  80. 4c962bf Make Program link() and setProgramBinary() return the status of the operation by daniel@transgaming.com · 12 years ago
  81. 95d2942 redirect the LinkProgram and ProgramBinary calls through the context. by daniel@transgaming.com · 12 years ago
  82. 834af91 Explicitly track the current program binary instead of just caching it. by daniel@transgaming.com · 12 years ago
  83. 7f3bfe1 Don't erase the cached program binary on deletion. by daniel@transgaming.com · 12 years ago
  84. 62a2846 Cache the current program binary instead of the current program. by daniel@transgaming.com · 12 years ago
  85. 39c9d95 Remove Program serial tracking. It is no longer useful (or used). by daniel@transgaming.com · 12 years ago
  86. e6af4f9 Use the ProgramBinary's serial to track changed D3D9 shaders instead of the Program's by daniel@transgaming.com · 12 years ago
  87. e87ca00 Add serial tracking to ProgramBinary by daniel@transgaming.com · 12 years ago
  88. 5ae3ccc Pass the programBinary directly to applyDeclaration by daniel@transgaming.com · 12 years ago
  89. d6fddbf Add GCC and clang warning flags from WebKit to ANGLE Mac and Linux builds by maxvujovic@gmail.com · 12 years ago
  90. 99fbbe8 Embed Blit shader byte code in binary. by apatrick@chromium.org · 12 years ago
  91. 433f4aa Fix always true condition in assert in MacroExpander.cpp. by maxvujovic@gmail.com · 12 years ago
  92. 6c0c2d8 Do not call MacroExpander::popMacro() from MacroExpander::~MacroExpander(). by alokp@chromium.org · 12 years ago
  93. 95c25cf Bump version.h by apatrick@chromium.org · 12 years ago
  94. 3cfd722 Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. by apatrick@chromium.org · 12 years ago
  95. e640ef8 Make the new preprocessor backwards compatible with Bison 2.3 by maxvujovic@gmail.com · 12 years ago
  96. d91a0e9 Recognize QNX as POSIX. by maxvujovic@gmail.com · 12 years ago
  97. 6871528 Scale up non-multiple-of-4 dxt textures by jbauman@chromium.org · 12 years ago
  98. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  99. 95a758f Remove dos-style line-endings (EOL changes only) by daniel@transgaming.com · 12 years ago
  100. 9fba10e Update version Review URL: https://codereview.appspot.com/6352103 by apatrick@chromium.org · 12 years ago