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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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ebf139fe6f43719ea599457776209f3064fabb95
ebf139f
Move texture sampler state into a separate sampler state structure.
by daniel@transgaming.com
· 12 years ago
f112217
Eliminate use of global getDevice() function.
by daniel@transgaming.com
· 12 years ago
e4733d7
Move shader cache into Renderer
by daniel@transgaming.com
· 12 years ago
f688c0d
Make testDeviceLoss able to perform the notifications
by daniel@transgaming.com
· 12 years ago
ef21ab2
Move query and sync support to Renderer
by daniel@transgaming.com
· 12 years ago
313e392
Move Sharehandle support query to renderer
by daniel@transgaming.com
· 12 years ago
621ce05
Add Renderer class and move functionality from Display
by daniel@transgaming.com
· 12 years ago
71621a8
creating branch for dx11 prototype
by daniel@transgaming.com
· 12 years ago
fdeb254
Issue 354: remove ANGLE_USE_NSPR (revert r454)
by jacob.benoit.1@gmail.com
· 12 years ago
b401a92
Move the new preprocessor out of the 'new' directory.
by daniel@transgaming.com
· 12 years ago
3be1d57
Removed the old preprocessor source, interface and license.
by daniel@transgaming.com
· 12 years ago
a646c91
Removed the compile flag to select between preprocessors, always using the new one.
by daniel@transgaming.com
· 12 years ago
ca9a3c8
Avoids uploading levels other than 0 for incomplete textures.
by daniel@transgaming.com
· 12 years ago
bef72ce
Fix Float16ToFloat32.py. Issue #376.
by apatrick@chromium.org
· 12 years ago
778cd1b
Add missing <string> include in D3DConstantTable.h
by daniel@transgaming.com
· 12 years ago
8d80479
Add Variable Packing checks to ANGLE
by gman@chromium.org
· 12 years ago
0d3b36d
.gitignore: Add *.target.mk, generated when building as part of ChromiumOS
by daniel@transgaming.com
· 12 years ago
6b38df5
Update project includes to remove explicit DXSDK usage.
by daniel@transgaming.com
· 12 years ago
a841b11
Only replace image surfaces with equal-sized managed surfaces.
by daniel@transgaming.com
· 12 years ago
853b577
Fixed support for updating from managed surfaces.
by daniel@transgaming.com
· 12 years ago
2e38b80
Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps.
by daniel@transgaming.com
· 12 years ago
8ea6942
Eliminated D3DXLoadSurfaceFromSurface from Image::copy.
by daniel@transgaming.com
· 12 years ago
dabf002
Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget.
by daniel@transgaming.com
· 12 years ago
4bb04be
Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface.
by daniel@transgaming.com
· 12 years ago
e0adbd8
Removed an unreachable path in texture loading code
by daniel@transgaming.com
· 12 years ago
0e5bb40
Also prototype the Lod0 function variant if needed.
by daniel@transgaming.com
· 12 years ago
fad16ed
Make DllMain have C linkage.
by daniel@transgaming.com
· 12 years ago
5127803
Don't promote packed RGB textures to RGBA d3d surfaces.
by daniel@transgaming.com
· 12 years ago
6b1a0a0
Some cleanup after the previous sized internal format patches
by daniel@transgaming.com
· 12 years ago
8e91d25
Removes D3D format usage from framebuffer completeness check.
by daniel@transgaming.com
· 12 years ago
d421111
Adds BGRA packed sized internal formats
by daniel@transgaming.com
· 12 years ago
6452adf
Tracks sized internal formats for textures.
by daniel@transgaming.com
· 12 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
ad52cb1
Fixes cases where desired destination format was ignored by CopyTexImage.
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
de779f1
Add DXSDK_DIR include and lib paths
by daniel@transgaming.com
· 12 years ago
d99f9a4
Adjust dependencies for samples
by daniel@transgaming.com
· 12 years ago
e9b408b
Add auto converted .vxcproj files for VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
bd91da4
Update standalone solution files to VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
918c468
Changed the name of the extension exposed to shaders to
by kbr@chromium.org
· 12 years ago
6a026c4
Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch,
by kbr@chromium.org
· 12 years ago
c41bb9a
Fixed issues pointed out by gman; removed references to GetDoublev and
by kbr@chromium.org
· 12 years ago
60354ec
Add draft ANGLE_multiple_render_targets extension.
by kbr@chromium.org
· 12 years ago
637ca47
Retry D3DCompile with different compile settings if it fails.
by apatrick@chromium.org
· 12 years ago
2b5af7b
Optimized adding dirty rectangles.
by daniel@transgaming.com
· 12 years ago
1ee986b
Make sure the driver knows the texture is dirty when only lower level mipmaps are updated.
by daniel@transgaming.com
· 12 years ago
8abd0b7
Generate a more descriptive error when trying to initialize a const array.
by daniel@transgaming.com
· 12 years ago
22ba0f7
Only look at whether the member variable has an array prefix.
by daniel@transgaming.com
· 12 years ago
4fbf339
Adds missing formats to ComputePixelSize
by daniel@transgaming.com
· 12 years ago
42944b0
Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE
by daniel@transgaming.com
· 12 years ago
ce1189b
Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly.
by sminns@adobe.com
· 12 years ago
e6a0984
Returns early from createTexture if its width or height are zero.
by daniel@transgaming.com
· 12 years ago
087e578
Skip drawing points when gl_PointSize isn't written.
by daniel@transgaming.com
· 12 years ago
6bc4a14
Ensure texture level count accounts for lod offset.
by jbauman@chromium.org
· 12 years ago
1e8228d
Add D3DConstantTable.* to build_angle.gypi.
by apatrick@chromium.org
· 12 years ago
8d47c11
Emit "#version 120" if the shader has array as out parameter.
by alokp@chromium.org
· 12 years ago
85fee29
Fix bad commit. Review URL: https://codereview.appspot.com/6499078
by apatrick@chromium.org
· 12 years ago
60dafe8
Implement D3DConstantTable.
by apatrick@chromium.org
· 12 years ago
aa48067
Replace D3DXFloat16To32Array.
by apatrick@chromium.org
· 12 years ago
3b6ff3e
Reconcile AUTHORS and CONTRIBUTORS files
by daniel@transgaming.com
· 12 years ago
3e8fc7f
Move targets from src\build_angle.gyp to src\build_angle.gypi
by apatrick@chromium.org
· 12 years ago
ac5ae3b
Allow glUniform to set nth element of array of structs uniform where n != 0.
by apatrick@chromium.org
· 12 years ago
a6e9428
Avoid storing references to temporary strings in RenameFunction
by maxvujovic@gmail.com
· 12 years ago
0806cb2
Disable npot texture support on AMD cards on XP.
by jbauman@chromium.org
· 12 years ago
5a1bfa2
Add Jacek Caban to Authors list
by daniel@transgaming.com
· 12 years ago
ca8c169
Moved SSE2 code to separated file to allow using different compiler flags on GCC
by daniel@transgaming.com
· 12 years ago
29ab952
Minor GCC fixes
by daniel@transgaming.com
· 12 years ago
db2115d
Use unordered_map instead of hash_map on GCC
by daniel@transgaming.com
· 12 years ago
1825d8e
Fixed preprocessors errors on GCC
by daniel@transgaming.com
· 12 years ago
85e4419
Only round back buffer to 64 pixels when vendor ID in Intel.
by apatrick@chromium.org
· 12 years ago
909f21c
Reset shaders to null in makeCurrent.
by apatrick@chromium.org
· 12 years ago
74ff2ed
Fixed version number
by alokp@chromium.org
· 12 years ago
ab8c026
Shader translator converted single-element vector swizzle to direct index access. It is not wrong, but unnecessary and moreover it triggers a MESA optimizer bug.
by alokp@chromium.org
· 12 years ago
0c71fd4
Round swap chain surfaces to 64 pixels in width.
by apatrick@chromium.org
· 12 years ago
28a6b5f
Add angle_code var to common.gypi and build_angle.gyp. Add GCC and clang warning flags from WebKit to ANGLE Mac and Linux builds.
by maxvujovic@gmail.com
· 12 years ago
728f279
Revert r1230.
by apatrick@chromium.org
· 12 years ago
989c1c8
Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program.
by daniel@transgaming.com
· 12 years ago
716056c
Restore the explicit isLinked() method for Programs and fix link().
by daniel@transgaming.com
· 12 years ago
12394cf
Install new program binary when current program is successfully relinked or reloaded
by daniel@transgaming.com
· 12 years ago
4c962bf
Make Program link() and setProgramBinary() return the status of the operation
by daniel@transgaming.com
· 12 years ago
95d2942
redirect the LinkProgram and ProgramBinary calls through the context.
by daniel@transgaming.com
· 12 years ago
834af91
Explicitly track the current program binary instead of just caching it.
by daniel@transgaming.com
· 12 years ago
7f3bfe1
Don't erase the cached program binary on deletion.
by daniel@transgaming.com
· 12 years ago
62a2846
Cache the current program binary instead of the current program.
by daniel@transgaming.com
· 12 years ago
39c9d95
Remove Program serial tracking. It is no longer useful (or used).
by daniel@transgaming.com
· 12 years ago
e6af4f9
Use the ProgramBinary's serial to track changed D3D9 shaders instead of the Program's
by daniel@transgaming.com
· 12 years ago
e87ca00
Add serial tracking to ProgramBinary
by daniel@transgaming.com
· 12 years ago
5ae3ccc
Pass the programBinary directly to applyDeclaration
by daniel@transgaming.com
· 12 years ago
d6fddbf
Add GCC and clang warning flags from WebKit to ANGLE Mac and Linux builds
by maxvujovic@gmail.com
· 12 years ago
99fbbe8
Embed Blit shader byte code in binary.
by apatrick@chromium.org
· 12 years ago
433f4aa
Fix always true condition in assert in MacroExpander.cpp.
by maxvujovic@gmail.com
· 12 years ago
6c0c2d8
Do not call MacroExpander::popMacro() from MacroExpander::~MacroExpander().
by alokp@chromium.org
· 12 years ago
95c25cf
Bump version.h
by apatrick@chromium.org
· 12 years ago
3cfd722
Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts.
by apatrick@chromium.org
· 12 years ago
e640ef8
Make the new preprocessor backwards compatible with Bison 2.3
by maxvujovic@gmail.com
· 12 years ago
d91a0e9
Recognize QNX as POSIX.
by maxvujovic@gmail.com
· 12 years ago
6871528
Scale up non-multiple-of-4 dxt textures
by jbauman@chromium.org
· 12 years ago
07ab841
Implement Anisotropic Texture filtering support
by daniel@transgaming.com
· 12 years ago
95a758f
Remove dos-style line-endings (EOL changes only)
by daniel@transgaming.com
· 12 years ago
9fba10e
Update version Review URL: https://codereview.appspot.com/6352103
by apatrick@chromium.org
· 12 years ago
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