1. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  2. def9f0f Add applyVertexBuffer stub for D3D11 renderer. by daniel@transgaming.com · 12 years ago
  3. 1dd557a Fixed bug with scissor rectangles Y values being clamped incorrectly. by daniel@transgaming.com · 12 years ago
  4. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  5. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  6. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  7. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  8. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  9. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  10. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  11. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  12. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  13. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  14. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  15. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  16. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  17. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  18. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  19. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  20. 8c7b1a9 IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices. by daniel@transgaming.com · 12 years ago
  21. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago
  22. ad6aee7 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  23. 25072f6 Implement texture dimension limits and 32-bit index queries. by daniel@transgaming.com · 12 years ago
  24. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  25. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago