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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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f682e5933bcdff5955289e0cab66a8c59f9526e4
f682e59
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at b5af678b07f7424b41d5045a4dcde1c7cccbaa8b
by Ben Murdoch
· 10 years ago
b5af678
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
by Geoff Lang
· 10 years ago
7279bdb
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at bc75f36b04c8bab99bcecf8cdca16ecee3ac58ee
by Android Chromium Automerger
· 10 years ago
7237b23
Update makefiles after merge of Chromium at 288938
by Android Chromium Automerger
· 10 years ago
89e8a9a
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at daf565720b9e26a004e8716a3f52d4a63b988217
by Android Chromium Automerger
· 10 years ago
bc75f36
Fix nameless struct handling.
by Shannon Woods
· 10 years ago
6f4423a
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
by Shannon Woods
· 10 years ago
9f6907b
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
baa34be
Regenerate default projects for recently added shader translator changes.
by Shannon Woods
· 10 years ago
daf5657
For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables.
by Zhenyao Mo
· 10 years ago
cef06ff
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
e5c97ab
Fix GN build with missing ShaderVars.cpp.
by Jamie Madill
· 10 years ago
e740add
Add compiler option SH_REGENERATE_STRUCT_NAMES.
by Zhenyao Mo
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
878045f
Update makefiles after merge of Chromium at 287809
by Android Chromium Automerger
· 10 years ago
6e9c4f1
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at d9ba4f7318979e927c7a3320c5746c25381eae90
by Android Chromium Automerger
· 10 years ago
320dc5f
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 4fbd36ec50ff9e15887b948cc075526dd72d1415
by Android Chromium Automerger
· 10 years ago
d9ba4f7
Move implementation of hasMappedBuffer to State.
by Jamie Madill
· 10 years ago
baadf23
Fix incorrect validation of ES3 internal format/format/type combinations.
by Geoff Lang
· 10 years ago
eb10f1c
Generate VS2013 public projects.
by Geoff Lang
· 10 years ago
366ac1e
Remove the unusused Renderer::getSRGBSupport method.
by Geoff Lang
· 10 years ago
f049e80
Fix wrong comparison in Buffer ASSERT.
by Jamie Madill
· 10 years ago
18afd77
Make the HugeSetDataTest more robust.
by Jamie Madill
· 10 years ago
91fa9ce
Simplify formatutils9 by exposing the internal structures.
by Geoff Lang
· 10 years ago
6ba451b
Fix single buffer copies.
by Jamie Madill
· 10 years ago
778d527
Fix a stray quote that snuck into GLSLTest.cpp.
by Jamie Madill
· 10 years ago
2c976a4
Prettify HLSL compile retry error messages.
by Jamie Madill
· 10 years ago
9aa00bb
Simplify formatutils11 by exposing the internal structures.
by Geoff Lang
· 10 years ago
1c28e1f
Fix shaders with invariant keyword.
by Jamie Madill
· 10 years ago
f4e39bf
Fix non-square matrix-to-matrix constructors.
by Jamie Madill
· 10 years ago
cf3af0b
Fix non-square scalar-to-matrix constructors.
by Jamie Madill
· 10 years ago
e744834
Allow gyp to generate 64 bit project files for VS2012.
by Geoff Lang
· 10 years ago
aff8084
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
by Jamie Madill
· 10 years ago
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
5c1e58d
Add missing cache clears to D3D buffer classes.
by Jamie Madill
· 10 years ago
cfaaf72
Fix CopyBufferSubData.
by Jamie Madill
· 10 years ago
7bf0c86
Fix GN build for libEGL.
by Jamie Madill
· 10 years ago
58c55c1
Fix GN build for libGLESv2.dll.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
6a72979
Move shadervars constructors to cpp files.
by Jamie Madill
· 10 years ago
a3fe2b4
Update non-default constructors in shadervars.h.
by Jamie Madill
· 10 years ago
f8bdfeb
Revert "Unifying the various texture interfaces where possible"
by Jamie Madill
· 10 years ago
8c9038d
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
4fbd36e
Add a test for multisampled PBOs.
by Jamie Madill
· 10 years ago
8e8bf55
Remove the MajorShaderModel member from Context.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
e78a1e4
Update makefiles after merge of Chromium at 286177
by Android Chromium Automerger
· 10 years ago
0cb75f1
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 07d49ef5350a95cfd6321226c178d22cc73aebc9
by Android Chromium Automerger
· 10 years ago
8d62bcc
Avoid D3D11 primitive restart index using 32-bit indices
by Nicolas Capens
· 10 years ago
34b66f3
Use D3D11 Renderer for ANGLE Tests.
by Jamie Madill
· 10 years ago
6b19b00
Removing D3D-isms from gl::Texture
by Brandon Jones
· 10 years ago
07d49ef
Fix Clang warning with preloaded D3DCompiler string.
by Jamie Madill
· 10 years ago
a09403c
Fix masked ClearBuffer.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
cafa210
Fix Clang warnings.
by Jamie Madill
· 10 years ago
5063f55
Add a MemoryBuffer type to safely allocate large user data buffers.
by Geoff Lang
· 10 years ago
142ec42
Refactored Texture2DArray, separated out D3D logic
by Brandon Jones
· 10 years ago
2f5469c
Export include directories to dependents in GN.
by Brett Wilson
· 10 years ago
493daf5
Update the format table to check support for filtering and rendering.
by Geoff Lang
· 10 years ago
4836d22
Fix ASSERT when rewriting else-if blocks with no else.
by Jamie Madill
· 10 years ago
048c4fe
Fix buffer tests.
by Jamie Madill
· 10 years ago
e04a5b7
Remove sh::InterfaceBlock member info.
by Jamie Madill
· 10 years ago
28f70c3
Remove sh::Uniform::registerIndex and elementIndex.
by Jamie Madill
· 10 years ago
bf9cce2
Use the block encoder class to store uniform offsets.
by Jamie Madill
· 10 years ago
9fe25e9
Add a uniform register query to the translator.
by Jamie Madill
· 10 years ago
18fe429
Added virtual destructors to VertexArrayImpl and BufferImpl
by Brandon Jones
· 10 years ago
6cf8e1b
Reduce the number of TextureFormatCaps members.
by Geoff Lang
· 10 years ago
ad8636e
Fix missing EGL extension function exports.
by Geoff Lang
· 10 years ago
f0955f1
Update the samples and tests to use eglGetPlatformDisplayEXT.
by Geoff Lang
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
78b1acd
Refactored Texture3D, separated out D3D logic
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
c672a5c
Update makefiles after merge of Chromium at 284390
by Primiano Tucci
· 10 years ago
ed574fe
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 11c26b9c1182c9872693bab0b1fbf0fac148ab73
by Primiano Tucci
· 10 years ago
11c26b9
Refresh generated projects.
by Jamie Madill
· 10 years ago
4e4ae69
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at a1851e8fbb596b5cd8da1ba585ce69641f7f3337
by Android Chromium Automerger
· 10 years ago
04bac60
Explicitly list files for the build.
by Brett Wilson
· 10 years ago
e40d1e9
Fix style violations.
by Zhenyao Mo
· 10 years ago
b759a74
Fix test class names to reflect their class-ness.
by Jamie Madill
· 10 years ago
75ec7c5
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
by Andrew Knight
· 10 years ago
5b130dc
Do not create dummy variables when linking uniforms.
by Jamie Madill
· 10 years ago
66d43d2
Refactor ProgramBinary uniform linking code.
by Jamie Madill
· 10 years ago
cd68fe7
Add a compiler option to rewrite vec/mat constructors
by Zhenyao Mo
· 10 years ago
fc43d27
Remove the sh::InterfaceBlock::dataSize member.
by Jamie Madill
· 10 years ago
d4116ff
Remove sh::InterfaceBlock::registerIndex.
by Jamie Madill
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
1da3cf6
Removes sub-entry-point Framebuffer validations
by Shannon Woods
· 10 years ago
aa2ab7d
Cache bound FBO and VAO objects themselves in State
by Shannon Woods
· 10 years ago
a1851e8
Fixes for re-enabling more MSVC level 4 warnings: angle/ edition
by Peter Kasting
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
d4cfa57
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
f6d38b0
Fix CollectVariablesTest GCC/Clang compile errors.
by Jamie Madill
· 10 years ago
4e1fd41
Store a map of interface block registers.
by Jamie Madill
· 10 years ago
829e89e
Add a default constructor to sh::ShaderVariable.
by Jamie Madill
· 10 years ago
d5512cd
Collect shader outputs and interface block information.
by Jamie Madill
· 10 years ago
0b7e5d8
Fix 64-bit warnings.
by Geoff Lang
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
57f9b6d
Clean up generatemip.h.
by Geoff Lang
· 10 years ago
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