1. f682e59 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at b5af678b07f7424b41d5045a4dcde1c7cccbaa8b by Ben Murdoch · 10 years ago
  2. b5af678 Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. by Geoff Lang · 10 years ago
  3. 7279bdb Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at bc75f36b04c8bab99bcecf8cdca16ecee3ac58ee by Android Chromium Automerger · 10 years ago
  4. 7237b23 Update makefiles after merge of Chromium at 288938 by Android Chromium Automerger · 10 years ago
  5. 89e8a9a Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at daf565720b9e26a004e8716a3f52d4a63b988217 by Android Chromium Automerger · 10 years ago
  6. bc75f36 Fix nameless struct handling. by Shannon Woods · 10 years ago
  7. 6f4423a Revert "Fix application of vertex divisor for non-instanced draws in D3D9" by Shannon Woods · 10 years ago
  8. 9f6907b Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  9. baa34be Regenerate default projects for recently added shader translator changes. by Shannon Woods · 10 years ago
  10. daf5657 For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables. by Zhenyao Mo · 10 years ago
  11. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  12. e5c97ab Fix GN build with missing ShaderVars.cpp. by Jamie Madill · 10 years ago
  13. e740add Add compiler option SH_REGENERATE_STRUCT_NAMES. by Zhenyao Mo · 10 years ago
  14. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  15. 878045f Update makefiles after merge of Chromium at 287809 by Android Chromium Automerger · 10 years ago
  16. 6e9c4f1 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at d9ba4f7318979e927c7a3320c5746c25381eae90 by Android Chromium Automerger · 10 years ago
  17. 320dc5f Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 4fbd36ec50ff9e15887b948cc075526dd72d1415 by Android Chromium Automerger · 10 years ago
  18. d9ba4f7 Move implementation of hasMappedBuffer to State. by Jamie Madill · 10 years ago
  19. baadf23 Fix incorrect validation of ES3 internal format/format/type combinations. by Geoff Lang · 10 years ago
  20. eb10f1c Generate VS2013 public projects. by Geoff Lang · 10 years ago
  21. 366ac1e Remove the unusused Renderer::getSRGBSupport method. by Geoff Lang · 10 years ago
  22. f049e80 Fix wrong comparison in Buffer ASSERT. by Jamie Madill · 10 years ago
  23. 18afd77 Make the HugeSetDataTest more robust. by Jamie Madill · 10 years ago
  24. 91fa9ce Simplify formatutils9 by exposing the internal structures. by Geoff Lang · 10 years ago
  25. 6ba451b Fix single buffer copies. by Jamie Madill · 10 years ago
  26. 778d527 Fix a stray quote that snuck into GLSLTest.cpp. by Jamie Madill · 10 years ago
  27. 2c976a4 Prettify HLSL compile retry error messages. by Jamie Madill · 10 years ago
  28. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  29. 1c28e1f Fix shaders with invariant keyword. by Jamie Madill · 10 years ago
  30. f4e39bf Fix non-square matrix-to-matrix constructors. by Jamie Madill · 10 years ago
  31. cf3af0b Fix non-square scalar-to-matrix constructors. by Jamie Madill · 10 years ago
  32. e744834 Allow gyp to generate 64 bit project files for VS2012. by Geoff Lang · 10 years ago
  33. aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
  34. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  35. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  36. cfaaf72 Fix CopyBufferSubData. by Jamie Madill · 10 years ago
  37. 7bf0c86 Fix GN build for libEGL. by Jamie Madill · 10 years ago
  38. 58c55c1 Fix GN build for libGLESv2.dll. by Jamie Madill · 10 years ago
  39. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  40. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  41. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  42. a3fe2b4 Update non-default constructors in shadervars.h. by Jamie Madill · 10 years ago
  43. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  44. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  45. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  46. 8e8bf55 Remove the MajorShaderModel member from Context. by Geoff Lang · 10 years ago
  47. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  48. e78a1e4 Update makefiles after merge of Chromium at 286177 by Android Chromium Automerger · 10 years ago
  49. 0cb75f1 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 07d49ef5350a95cfd6321226c178d22cc73aebc9 by Android Chromium Automerger · 10 years ago
  50. 8d62bcc Avoid D3D11 primitive restart index using 32-bit indices by Nicolas Capens · 10 years ago
  51. 34b66f3 Use D3D11 Renderer for ANGLE Tests. by Jamie Madill · 10 years ago
  52. 6b19b00 Removing D3D-isms from gl::Texture by Brandon Jones · 10 years ago
  53. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  54. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  55. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  56. cafa210 Fix Clang warnings. by Jamie Madill · 10 years ago
  57. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  58. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  59. 2f5469c Export include directories to dependents in GN. by Brett Wilson · 10 years ago
  60. 493daf5 Update the format table to check support for filtering and rendering. by Geoff Lang · 10 years ago
  61. 4836d22 Fix ASSERT when rewriting else-if blocks with no else. by Jamie Madill · 10 years ago
  62. 048c4fe Fix buffer tests. by Jamie Madill · 10 years ago
  63. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  64. 28f70c3 Remove sh::Uniform::registerIndex and elementIndex. by Jamie Madill · 10 years ago
  65. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  66. 9fe25e9 Add a uniform register query to the translator. by Jamie Madill · 10 years ago
  67. 18fe429 Added virtual destructors to VertexArrayImpl and BufferImpl by Brandon Jones · 10 years ago
  68. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  69. ad8636e Fix missing EGL extension function exports. by Geoff Lang · 10 years ago
  70. f0955f1 Update the samples and tests to use eglGetPlatformDisplayEXT. by Geoff Lang · 10 years ago
  71. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  72. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  73. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  74. c672a5c Update makefiles after merge of Chromium at 284390 by Primiano Tucci · 10 years ago
  75. ed574fe Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 11c26b9c1182c9872693bab0b1fbf0fac148ab73 by Primiano Tucci · 10 years ago
  76. 11c26b9 Refresh generated projects. by Jamie Madill · 10 years ago
  77. 4e4ae69 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at a1851e8fbb596b5cd8da1ba585ce69641f7f3337 by Android Chromium Automerger · 10 years ago
  78. 04bac60 Explicitly list files for the build. by Brett Wilson · 10 years ago
  79. e40d1e9 Fix style violations. by Zhenyao Mo · 10 years ago
  80. b759a74 Fix test class names to reflect their class-ness. by Jamie Madill · 10 years ago
  81. 75ec7c5 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" by Andrew Knight · 10 years ago
  82. 5b130dc Do not create dummy variables when linking uniforms. by Jamie Madill · 10 years ago
  83. 66d43d2 Refactor ProgramBinary uniform linking code. by Jamie Madill · 10 years ago
  84. cd68fe7 Add a compiler option to rewrite vec/mat constructors by Zhenyao Mo · 10 years ago
  85. fc43d27 Remove the sh::InterfaceBlock::dataSize member. by Jamie Madill · 10 years ago
  86. d4116ff Remove sh::InterfaceBlock::registerIndex. by Jamie Madill · 10 years ago
  87. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  88. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  89. 1da3cf6 Removes sub-entry-point Framebuffer validations by Shannon Woods · 10 years ago
  90. aa2ab7d Cache bound FBO and VAO objects themselves in State by Shannon Woods · 10 years ago
  91. a1851e8 Fixes for re-enabling more MSVC level 4 warnings: angle/ edition by Peter Kasting · 10 years ago
  92. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  93. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  94. f6d38b0 Fix CollectVariablesTest GCC/Clang compile errors. by Jamie Madill · 10 years ago
  95. 4e1fd41 Store a map of interface block registers. by Jamie Madill · 10 years ago
  96. 829e89e Add a default constructor to sh::ShaderVariable. by Jamie Madill · 10 years ago
  97. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  98. 0b7e5d8 Fix 64-bit warnings. by Geoff Lang · 10 years ago
  99. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  100. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago