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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
f6863e0af2d81ed56371c6c7ec6468e685e31289
/
src
/
libGLESv2
/
renderer
/
Image.cpp
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 12 years ago
26041c9
Implements missing Image::loadData cases.
by daniel@transgaming.com
· 12 years ago
005979d
Adds new functions to support load*Data for DX11-supported formats
by daniel@transgaming.com
· 12 years ago
8ca7d37
Renames current load*Data functions to clarify destination format.
by daniel@transgaming.com
· 12 years ago
4ba2406
Migrate Image to Image9 and add an abstract base
by daniel@transgaming.com
· 12 years ago
f721fdb
Moves GenerateMipmap function to the Renderer
by daniel@transgaming.com
· 12 years ago
c5c806d
Passes a base-class Renderer pointer to Image where needed, instead of Renderer9
by daniel@transgaming.com
· 12 years ago
b64ed28
Adds makeRenderer9/11 functions
by daniel@transgaming.com
· 12 years ago
e3e826d
Fixed some warnings on GCC
by daniel@transgaming.com
· 12 years ago
d186dc7
Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.
by daniel@transgaming.com
· 12 years ago
682a37c
Renames es2dx and dx2es namespaces to something better.
by daniel@transgaming.com
· 12 years ago
31b13e1
Moves Image & Renderer into rx namespace
by daniel@transgaming.com
· 12 years ago
ea32d48
Removes getDisplay and getContext calls
by daniel@transgaming.com
· 12 years ago
a957168
Moves ConvertTextureInternalFormat to the Renderer
by daniel@transgaming.com
· 12 years ago
bdfb391
Explicitly retrieve a Renderer9 or Renderer interface from Display.
by daniel@transgaming.com
· 12 years ago
d8e3656
Moves portions of utilities specific to D3D9 to the Renderer's domain
by daniel@transgaming.com
· 12 years ago
3cef539
Alters the blitter's copy function so that you can pass a framebuffer to it directly.
by daniel@transgaming.com
· 12 years ago
0ad830b
Moves mipmap generation to texture storage and image objects.
by daniel@transgaming.com
· 12 years ago
0f195ad
Passes texture storage object to image directly to update its surfaces
by daniel@transgaming.com
· 12 years ago
df14c76
Moves static d3d texture format conversion utilities to TextureStorage.
by daniel@transgaming.com
· 12 years ago
20d3666
Mostly eliminates usage of getD3DFormat in Texture.
by daniel@transgaming.com
· 12 years ago
b9d7e6f
Moves Image class to its own file in the Renderer's directory.
by daniel@transgaming.com
· 12 years ago