1. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 12 years ago
  2. 26041c9 Implements missing Image::loadData cases. by daniel@transgaming.com · 12 years ago
  3. 005979d Adds new functions to support load*Data for DX11-supported formats by daniel@transgaming.com · 12 years ago
  4. 8ca7d37 Renames current load*Data functions to clarify destination format. by daniel@transgaming.com · 12 years ago
  5. 4ba2406 Migrate Image to Image9 and add an abstract base by daniel@transgaming.com · 12 years ago
  6. f721fdb Moves GenerateMipmap function to the Renderer by daniel@transgaming.com · 12 years ago
  7. c5c806d Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 by daniel@transgaming.com · 12 years ago
  8. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  9. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  10. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  11. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  12. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  13. ea32d48 Removes getDisplay and getContext calls by daniel@transgaming.com · 12 years ago
  14. a957168 Moves ConvertTextureInternalFormat to the Renderer by daniel@transgaming.com · 12 years ago
  15. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  16. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  17. 3cef539 Alters the blitter's copy function so that you can pass a framebuffer to it directly. by daniel@transgaming.com · 12 years ago
  18. 0ad830b Moves mipmap generation to texture storage and image objects. by daniel@transgaming.com · 12 years ago
  19. 0f195ad Passes texture storage object to image directly to update its surfaces by daniel@transgaming.com · 12 years ago
  20. df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
  21. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  22. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago