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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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f8a16d7b9d999cda6e5a05cae2b4ec3425c3c418
f8a16d7
gn: Fix source paths
by Cem Kocagil
· 10 years ago
5aad967
Update Queries to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
22502d5
Moving more D3D-only logic into ProgramBinaryD3D
by Brandon Jones
· 10 years ago
e1f0d00
Remove dead RenderbufferStorage::getDepthBuffer.
by Jamie Madill
· 10 years ago
612e2e4
Add a helper to replace FBO attachment's getSerial.
by Jamie Madill
· 10 years ago
9f0b42a
Add an attachment helper to replace getRenderTarget.
by Jamie Madill
· 10 years ago
231943b
Fix signed-unsigned mismatch
by Shannon Woods
· 10 years ago
c9e69b1
Updated the index buffer classes to use Error objects.
by Geoff Lang
· 10 years ago
1c134e6
Only allocate the streaming index buffers when they are first needed.
by Geoff Lang
· 10 years ago
23ba30e
Move the counting IB from IndexDataManager to Renderer9.
by Geoff Lang
· 10 years ago
157f937
Update the RenderStateCache to use Error objects.
by Geoff Lang
· 10 years ago
5b5d124
Add queries for attachment targets.
by Jamie Madill
· 10 years ago
bbffd55
Add a TexSubImage benchmark.
by Jamie Madill
· 10 years ago
9e16d40
Fix Win32Window::resize breaking angle_tests.
by Jamie Madill
· 10 years ago
dd8488d
Get stencil buffer clear parameters format directly.
by Jamie Madill
· 10 years ago
82cceb2
Only use direct buffers for static data in D3D11.
by Jamie Madill
· 10 years ago
c9610c5
Starting refactor of ProgramBinary
by Brandon Jones
· 10 years ago
eeb7b0e
Squash the Texture attachment classes into one.
by Jamie Madill
· 10 years ago
cc00239
Revert "Optimize dynamic buffers."
by Jamie Madill
· 10 years ago
5ac5ae8
Move assertion into if-block.
by Geoff Lang
· 10 years ago
63d2fc7
Update the ReadPixels calls to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
cc79b8c
Update clear calls to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
2a1c15a
Update Buffers to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
1d743d3
Eliminate typed render target Texture attachment method.
by Jamie Madill
· 10 years ago
de3ed70
Use ImageIndex to return Texture attachment properties.
by Jamie Madill
· 10 years ago
f6be8d7
Fix typo in "PixelShaderOuputVariable".
by Jamie Madill
· 10 years ago
f9479ef
Drop support for the old "full multiplexed" MRT shaders.
by Jamie Madill
· 10 years ago
3f2e61d
Enable MRT pixel shader rewriting.
by Jamie Madill
· 10 years ago
aef95de
Use attachment binding points for dynamic PS key.
by Jamie Madill
· 10 years ago
b33b477
Declare commit_id a gyp 'hard_dependency'.
by Jamie Madill
· 10 years ago
58f7942
Fix MSVC librarian warning about no target machine.
by Jamie Madill
· 10 years ago
3592a33
Add a new TextureAttachment class to simplify FBO attachments.
by Jamie Madill
· 10 years ago
945f732
Add an ImageIndex helper struct to index into tex levels.
by Jamie Madill
· 10 years ago
6d70826
Refactor Framebuffer::invalidateSub.
by Jamie Madill
· 10 years ago
04994ec
Use libANGLE to reduce duplicated ANGLE source compiles.
by Jamie Madill
· 10 years ago
ce20c7f
Retrieve render colorbuffers as a single vector.
by Jamie Madill
· 10 years ago
0466867
Mark shared and std140 UBOs as always active.
by Jamie Madill
· 10 years ago
a2fbb84
Move CollectVariables to sh namespace.
by Jamie Madill
· 10 years ago
54ad4f8
Use the CollectVariables path on the HLSL translator.
by Jamie Madill
· 10 years ago
2ad1dc4
Compact the D3D shader specializations into one.
by Jamie Madill
· 10 years ago
d15250e
Move shader variables into the base impl.
by Jamie Madill
· 10 years ago
ab56c6a
Fix memory leaks in angle_unittests.
by Sudarsana Nagineni
· 10 years ago
2d96b9e
Use GL-like methods for InvalidateFramebuffer calls.
by Jamie Madill
· 10 years ago
400a441
Move logic of InvalidateFramebuffer to Framebuffer.cpp.
by Jamie Madill
· 10 years ago
8e7d7a3
Fix use of references with va_start
by Shannon Woods
· 10 years ago
685dd27
Replace getDepthStencil with getRenderTarget.
by Jamie Madill
· 10 years ago
97d65b7
Clean up Query classes.
by Shannon Woods
· 10 years ago
2d8c879
Expand the SubData benchmark.
by Jamie Madill
· 10 years ago
33ea2f9
Added BufferSubData benchmark.
by Jamie Madill
· 10 years ago
0bab342
Fix 64-bit use of Win32Window.
by Jamie Madill
· 10 years ago
43a53e2
Converted ProgramBinary to use Context caps instead of Renderer
by Brandon Jones
· 10 years ago
a502c74
Use the specified Program instead of current in GetUniform.
by Jamie Madill
· 10 years ago
b119668
Update validation functions to use new error mechanisms.
by Geoff Lang
· 10 years ago
05881a0
Add caps for transform feedback limits from table 6.34.
by Geoff Lang
· 10 years ago
3a61c32
Add caps for the aggregate shader limits from table 6.33.
by Geoff Lang
· 10 years ago
a59b8ba
Add a README file for the ANGLE github page.
by Geoff Lang
· 10 years ago
ffcc2e6
Add a performance tests target.
by Jamie Madill
· 10 years ago
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
4477109
Make OSWindow destructor virtual.
by Jamie Madill
· 10 years ago
d8d7243
Moved DynamicHLSL into renderer/d3d
by Brandon Jones
· 10 years ago
7162096
More shader refactor cleanup
by Brandon Jones
· 10 years ago
e392905
Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."
by Jamie Madill
· 10 years ago
b1319f6
Fix a compilation error for the ES3 CTS in 64bit.
by Geoff Lang
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
a6f267f
Fix row-major layout tracking in interface blocks.
by Jamie Madill
· 10 years ago
f05cdee
Refactoring Shader objects (Take 2)
by Brandon Jones
· 10 years ago
e54be46
Revert "Refactoring Shader objects"
by Brandon Jones
· 10 years ago
537dfde
Refactoring Shader objects
by Brandon Jones
· 10 years ago
549c7fd
Fix GetUniform validation.
by Jamie Madill
· 10 years ago
78f4180
Refactor GetUniform validator helpers.
by Jamie Madill
· 10 years ago
99a1e98
Move GetUniform size validation to top layer.
by Jamie Madill
· 10 years ago
5599c8f
Use shared compile helpers in the ANGLE tests.
by Jamie Madill
· 10 years ago
5704d6e
Add some shared utility methods to the utils project.
by Jamie Madill
· 10 years ago
62af546
Use EGLWindow in ANGLETests.
by Jamie Madill
· 10 years ago
0063c51
Move GetUniform validation to the validation layer.
by Jamie Madill
· 10 years ago
10f0563
Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.
by Shannon Woods
· 10 years ago
3757a5a
Allow app to specify EGL Window extra parameters.
by Jamie Madill
· 10 years ago
8add0eb
Use OSWindow with angle_tests for Window management.
by Jamie Madill
· 10 years ago
b547ddf
Fix interface block static use tracking.
by Jamie Madill
· 10 years ago
42bcf32
Refactor ShaderVariables to store fields in the base.
by Jamie Madill
· 10 years ago
6982260
Reduce CPU texture usage in D3D11 where possible
by Austin Kinross
· 10 years ago
71117e2
Fix some MSVC warnings about possible truncation of int -> char.
by Peter Kasting
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
6d11380
Move some methods of VertexDataManager to helper methods.
by Jamie Madill
· 10 years ago
ae3000b
Move validation from IndexDataManager to the API.
by Jamie Madill
· 10 years ago
83da0ec
Add OSWindow::setVisible.
by Jamie Madill
· 10 years ago
25f0e5e
Add a Resize method to OSWindow.
by Jamie Madill
· 10 years ago
2b97681
Extract validation from VertexDataManager.cpp to the API.
by Jamie Madill
· 10 years ago
1fecbc8
Hard-limit the number of uniform vectors in D3D11.
by Geoff Lang
· 10 years ago
3b5c2da
Add a new invariant declaration operator.
by Jamie Madill
· 10 years ago
268b6bc
Clean up copyimage.h
by Geoff Lang
· 10 years ago
70d457d
Adds a required EGL_BAD_MATCH case to eglMakeCurrent
by Shannon Woods
· 10 years ago
3e3813f
Optimize dynamic buffers.
by Jamie Madill
· 10 years ago
dbd74a0
Add BufferStorage11::setData.
by Jamie Madill
· 10 years ago
45965b1
Clean up copyvertex.h
by Geoff Lang
· 10 years ago
301d161
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
by Geoff Lang
· 10 years ago
900013c
Add caps from the 6.29 table.
by Geoff Lang
· 10 years ago
0f796ac
Fix compilation error due to bad merge.
by Geoff Lang
· 10 years ago
40f93a2
Added check to avoid accessing possible NULL renderer pointer.
by Cooper Partin
· 10 years ago
75c42f4
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
by Cooper Partin
· 10 years ago
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