1. feda4d2 Accept ImageIndex in TextureD3D::subImage and getImage. by Jamie Madill · 10 years ago
  2. c9610c5 Starting refactor of ProgramBinary by Brandon Jones · 10 years ago
  3. b33b477 Declare commit_id a gyp 'hard_dependency'. by Jamie Madill · 10 years ago
  4. 58f7942 Fix MSVC librarian warning about no target machine. by Jamie Madill · 10 years ago
  5. 04994ec Use libANGLE to reduce duplicated ANGLE source compiles. by Jamie Madill · 10 years ago
  6. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  7. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  8. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  9. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  10. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  11. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  12. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  13. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  14. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  15. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  16. b1a85f4 Rename compiler intermediate source files. by Jamie Madill · 10 years ago
  17. baa34be Regenerate default projects for recently added shader translator changes. by Shannon Woods · 10 years ago
  18. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  19. eb10f1c Generate VS2013 public projects. by Geoff Lang · 10 years ago
  20. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  21. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  22. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  23. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  24. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  25. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  26. 11c26b9 Refresh generated projects. by Jamie Madill · 10 years ago
  27. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  28. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  29. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  30. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago
  31. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  32. 8747afe Fix d3dcompiler_46.dll case to be consistent, unblocks swarming. by Vincent Scheib · 10 years ago
  33. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  34. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  35. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  36. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  37. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago
  38. e26c307 Regenerate project files by Shannon Woods · 10 years ago
  39. f91ce81 Split OutputHLSL uniform code into new module. by Jamie Madill · 10 years ago
  40. 8daaba1 Split OutputHLSL structure code into new module. by Jamie Madill · 10 years ago
  41. 033dae6 Move OutputHLSL utility methods to other files. by Jamie Madill · 10 years ago
  42. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  43. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  44. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  45. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  46. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  47. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  48. afc1026 Regenerate public projects. by Jamie Madill · 10 years ago
  49. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  50. 0f55498 Regenerate public projects. by Jamie Madill · 10 years ago
  51. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  52. a18299c Reference .git/index as a dependency of commit_id. by Jamie Madill · 10 years ago
  53. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  54. 3b5c4be Remove forced windows version macros. by Geoff Lang · 10 years ago
  55. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  56. 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
  57. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  58. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  59. f3e6a9e Remove the angle_relative_path gyp variable. by Geoff Lang · 10 years ago
  60. 3f9e7ea Regenerate public projects. by Jamie Madill · 10 years ago
  61. 276abc8 Regenerate default Windows projects by Shannon Woods · 10 years ago
  62. d51df46 Remove the second translator target, only using static. by Jamie Madill · 10 years ago
  63. 373d793 Use a stable ordering when enumerating files. by Geoff Lang · 10 years ago
  64. ac70e48 Fix missing generate projects call. by Jamie Madill · 10 years ago
  65. 774b39f Fix commit id versioning when building with Chrome. by Jamie Madill · 10 years ago
  66. 92877af Regenerate public projects. by Geoff Lang · 10 years ago
  67. 16851c8 Don't include symbols in release builds of the public projects. by Geoff Lang · 10 years ago
  68. c9f140d Add preprocess bison files to the gyp files. by Jamie Madill · 10 years ago
  69. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 10 years ago
  70. 5f56273 Moved all HLSL-related code from ProgramBinary to DynamicHLSL. by Jamie Madill · 10 years ago
  71. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  72. 7ea42a5 Move ShaderCache.h to the d3d directory. by Geoff Lang · 10 years ago
  73. 49f9a20 Add TransformFeedback object. by Geoff Lang · 10 years ago
  74. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 10 years ago
  75. e53c98b Add work-around for D3D9 shader compiler bug. by Jamie Madill · 10 years ago
  76. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  77. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  78. 55856b1 Clean up state query methods. by Jamie Madill · 10 years ago
  79. 3cd50f7 Fix remaining discrepencies between master and es3proto project files. by Geoff Lang · 10 years ago
  80. 7cab38b Add an option to unfold short circuiting in AST. by Zhenyao Mo · 11 years ago
  81. 39173f1 Roll gyp and regenerate public projects to have the cleaned paths. by Jamie Madill · 11 years ago
  82. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 11 years ago
  83. 319cb32 Fix the backwards slashes in the commit header generation. by Jamie Madill · 11 years ago
  84. 372d8dd Add missing swizzle files to the generated projects. by Jamie Madill · 11 years ago
  85. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  86. 992056a Add a rule to copy the D3D compiler DLL to the output folder. by Jamie Madill · 11 years ago
  87. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  88. 956893b Add .rc files back to the new gyp build process. by Jamie Madill · 11 years ago
  89. d5ee05c Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj. by Jamie Madill · 11 years ago
  90. baa6116 Regenerate public Visual Studio projects. by Geoff Lang · 11 years ago
  91. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago