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fp2-dev
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platform
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chromium_org
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angle
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refs/tags/FP2-open-16.05.0
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10f0563
Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.
by Shannon Woods
· 10 years ago
b547ddf
Fix interface block static use tracking.
by Jamie Madill
· 10 years ago
42bcf32
Refactor ShaderVariables to store fields in the base.
by Jamie Madill
· 10 years ago
f982dcd
Update makefiles after merge of Chromium at ee1325c2df83
by Android Chromium Automerger
· 10 years ago
0f4ad20
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ef9d63ec5a38ac6d41c0a3ba0ee9bde42090da54
by Android Chromium Automerger
· 10 years ago
6982260
Reduce CPU texture usage in D3D11 where possible
by Austin Kinross
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
6d11380
Move some methods of VertexDataManager to helper methods.
by Jamie Madill
· 10 years ago
ae3000b
Move validation from IndexDataManager to the API.
by Jamie Madill
· 10 years ago
2b97681
Extract validation from VertexDataManager.cpp to the API.
by Jamie Madill
· 10 years ago
1fecbc8
Hard-limit the number of uniform vectors in D3D11.
by Geoff Lang
· 10 years ago
3b5c2da
Add a new invariant declaration operator.
by Jamie Madill
· 10 years ago
268b6bc
Clean up copyimage.h
by Geoff Lang
· 10 years ago
70d457d
Adds a required EGL_BAD_MATCH case to eglMakeCurrent
by Shannon Woods
· 10 years ago
3e3813f
Optimize dynamic buffers.
by Jamie Madill
· 10 years ago
dbd74a0
Add BufferStorage11::setData.
by Jamie Madill
· 10 years ago
45965b1
Clean up copyvertex.h
by Geoff Lang
· 10 years ago
301d161
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
by Geoff Lang
· 10 years ago
900013c
Add caps from the 6.29 table.
by Geoff Lang
· 10 years ago
0f796ac
Fix compilation error due to bad merge.
by Geoff Lang
· 10 years ago
40f93a2
Added check to avoid accessing possible NULL renderer pointer.
by Cooper Partin
· 10 years ago
75c42f4
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
by Cooper Partin
· 10 years ago
da5777c
Create an Error object to represent GL errors.
by Geoff Lang
· 10 years ago
ef9d63e
Move the index range cache to gl::Buffer.
by Jamie Madill
· 10 years ago
33a74bd
Fix std140 UBO layouts.
by Jamie Madill
· 10 years ago
ffd7387
Prevent accessing more arguments than provided.
by Nicolas Capens
· 10 years ago
39b4346
Use Range type for index ranges.
by Jamie Madill
· 10 years ago
f41522b
Split vertex translation into helper methods.
by Jamie Madill
· 10 years ago
5f43806
Only set declaration operator if not already set.
by Jamie Madill
· 10 years ago
47e3ec0
Add a helper method to parse invariant declarations.
by Jamie Madill
· 10 years ago
5c09702
Add a getNamedVariable helper method to TParseContext.
by Jamie Madill
· 10 years ago
6053a52
Moved some validation back to Texture, unified all TextureImpl variants
by Brandon Jones
· 10 years ago
b9b5c10
Rename intermediate.h to Intermediate.h.
by Jamie Madill
· 10 years ago
cfa33e6
Call addRef when creating a new Fence Sync object.
by Jamie Madill
· 10 years ago
b1a85f4
Rename compiler intermediate source files.
by Jamie Madill
· 10 years ago
299fcf2
Fix swizzle formats being assigned incorrectly.
by Geoff Lang
· 10 years ago
b8c0a83
Amend comment about nameless structs & layout qualifiers
by Shannon Woods
· 10 years ago
3b579e3
Minor cleanup to Query constructor to normalize it with other interfaces
by Brandon Jones
· 10 years ago
7279bdb
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at bc75f36b04c8bab99bcecf8cdca16ecee3ac58ee
by Android Chromium Automerger
· 10 years ago
7237b23
Update makefiles after merge of Chromium at 288938
by Android Chromium Automerger
· 10 years ago
89e8a9a
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at daf565720b9e26a004e8716a3f52d4a63b988217
by Android Chromium Automerger
· 10 years ago
20ba154
Initialize TranslatedAttributes
by Shannon Woods
· 10 years ago
09cf736
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
bc75f36
Fix nameless struct handling.
by Shannon Woods
· 10 years ago
6f4423a
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
by Shannon Woods
· 10 years ago
9f6907b
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
daf5657
For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables.
by Zhenyao Mo
· 10 years ago
cef06ff
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
e740add
Add compiler option SH_REGENERATE_STRUCT_NAMES.
by Zhenyao Mo
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
878045f
Update makefiles after merge of Chromium at 287809
by Android Chromium Automerger
· 10 years ago
6e9c4f1
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at d9ba4f7318979e927c7a3320c5746c25381eae90
by Android Chromium Automerger
· 10 years ago
320dc5f
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 4fbd36ec50ff9e15887b948cc075526dd72d1415
by Android Chromium Automerger
· 10 years ago
d9ba4f7
Move implementation of hasMappedBuffer to State.
by Jamie Madill
· 10 years ago
baadf23
Fix incorrect validation of ES3 internal format/format/type combinations.
by Geoff Lang
· 10 years ago
366ac1e
Remove the unusused Renderer::getSRGBSupport method.
by Geoff Lang
· 10 years ago
f049e80
Fix wrong comparison in Buffer ASSERT.
by Jamie Madill
· 10 years ago
91fa9ce
Simplify formatutils9 by exposing the internal structures.
by Geoff Lang
· 10 years ago
6ba451b
Fix single buffer copies.
by Jamie Madill
· 10 years ago
2c976a4
Prettify HLSL compile retry error messages.
by Jamie Madill
· 10 years ago
9aa00bb
Simplify formatutils11 by exposing the internal structures.
by Geoff Lang
· 10 years ago
1c28e1f
Fix shaders with invariant keyword.
by Jamie Madill
· 10 years ago
f4e39bf
Fix non-square matrix-to-matrix constructors.
by Jamie Madill
· 10 years ago
cf3af0b
Fix non-square scalar-to-matrix constructors.
by Jamie Madill
· 10 years ago
aff8084
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
by Jamie Madill
· 10 years ago
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
5c1e58d
Add missing cache clears to D3D buffer classes.
by Jamie Madill
· 10 years ago
cfaaf72
Fix CopyBufferSubData.
by Jamie Madill
· 10 years ago
7bf0c86
Fix GN build for libEGL.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
6a72979
Move shadervars constructors to cpp files.
by Jamie Madill
· 10 years ago
a3fe2b4
Update non-default constructors in shadervars.h.
by Jamie Madill
· 10 years ago
f8bdfeb
Revert "Unifying the various texture interfaces where possible"
by Jamie Madill
· 10 years ago
8c9038d
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
4fbd36e
Add a test for multisampled PBOs.
by Jamie Madill
· 10 years ago
8e8bf55
Remove the MajorShaderModel member from Context.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
e78a1e4
Update makefiles after merge of Chromium at 286177
by Android Chromium Automerger
· 10 years ago
0cb75f1
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 07d49ef5350a95cfd6321226c178d22cc73aebc9
by Android Chromium Automerger
· 10 years ago
8d62bcc
Avoid D3D11 primitive restart index using 32-bit indices
by Nicolas Capens
· 10 years ago
6b19b00
Removing D3D-isms from gl::Texture
by Brandon Jones
· 10 years ago
07d49ef
Fix Clang warning with preloaded D3DCompiler string.
by Jamie Madill
· 10 years ago
a09403c
Fix masked ClearBuffer.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
cafa210
Fix Clang warnings.
by Jamie Madill
· 10 years ago
5063f55
Add a MemoryBuffer type to safely allocate large user data buffers.
by Geoff Lang
· 10 years ago
142ec42
Refactored Texture2DArray, separated out D3D logic
by Brandon Jones
· 10 years ago
493daf5
Update the format table to check support for filtering and rendering.
by Geoff Lang
· 10 years ago
4836d22
Fix ASSERT when rewriting else-if blocks with no else.
by Jamie Madill
· 10 years ago
e04a5b7
Remove sh::InterfaceBlock member info.
by Jamie Madill
· 10 years ago
28f70c3
Remove sh::Uniform::registerIndex and elementIndex.
by Jamie Madill
· 10 years ago
bf9cce2
Use the block encoder class to store uniform offsets.
by Jamie Madill
· 10 years ago
9fe25e9
Add a uniform register query to the translator.
by Jamie Madill
· 10 years ago
18fe429
Added virtual destructors to VertexArrayImpl and BufferImpl
by Brandon Jones
· 10 years ago
6cf8e1b
Reduce the number of TextureFormatCaps members.
by Geoff Lang
· 10 years ago
ad8636e
Fix missing EGL extension function exports.
by Geoff Lang
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
78b1acd
Refactored Texture3D, separated out D3D logic
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
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