1. f8a16d7 gn: Fix source paths by Cem Kocagil · 10 years ago
  2. 04994ec Use libANGLE to reduce duplicated ANGLE source compiles. by Jamie Madill · 10 years ago
  3. e5c97ab Fix GN build with missing ShaderVars.cpp. by Jamie Madill · 10 years ago
  4. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  5. 7bf0c86 Fix GN build for libEGL. by Jamie Madill · 10 years ago
  6. 58c55c1 Fix GN build for libGLESv2.dll. by Jamie Madill · 10 years ago
  7. 2f5469c Export include directories to dependents in GN. by Brett Wilson · 10 years ago
  8. 04bac60 Explicitly list files for the build. by Brett Wilson · 10 years ago
  9. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  10. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  11. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  12. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago
  13. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  14. 72f5b5e Add the BUILD.gn file to the ANGLE source. by Jamie Madill · 10 years ago