1. cc00239 Revert "Optimize dynamic buffers." by Jamie Madill · 10 years ago
  2. 8e7d7a3 Fix use of references with va_start by Shannon Woods · 10 years ago
  3. 33ea2f9 Added BufferSubData benchmark. by Jamie Madill · 10 years ago
  4. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  5. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  6. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  7. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  8. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  9. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  10. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  11. aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
  12. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  13. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  14. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  15. a3fe2b4 Update non-default constructors in shadervars.h. by Jamie Madill · 10 years ago
  16. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  17. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  18. 28f70c3 Remove sh::Uniform::registerIndex and elementIndex. by Jamie Madill · 10 years ago
  19. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  20. fc43d27 Remove the sh::InterfaceBlock::dataSize member. by Jamie Madill · 10 years ago
  21. d4116ff Remove sh::InterfaceBlock::registerIndex. by Jamie Madill · 10 years ago
  22. 829e89e Add a default constructor to sh::ShaderVariable. by Jamie Madill · 10 years ago
  23. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  24. 77f7485 Add a GetVariableInfo helper method. by Jamie Madill · 10 years ago
  25. 93455eb Add missing limits include to angleutils.h by Jamie Madill · 10 years ago
  26. 53cb14d Share ArrayString and Str helper methods. by Jamie Madill · 10 years ago
  27. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  28. c1cc4c4 Support building angle with clang-cl by Ehsan Akhgari · 10 years ago
  29. 5079c88 Fix GCC warning about initialization order. by Jamie Madill · 10 years ago
  30. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  31. 865d145 Consolidate varying packing sort order methods. by Jamie Madill · 10 years ago
  32. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  33. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  34. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  35. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  36. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  37. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  38. bb94f34 Remove gl::IsInternalTextureTarget. by Jamie Madill · 10 years ago
  39. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  40. f91ce81 Split OutputHLSL uniform code into new module. by Jamie Madill · 10 years ago
  41. bae30a0 Add a macro for unused trace variables. by Jamie Madill · 10 years ago
  42. 3dc8020 Fix dependent typename build error on non-MSVC compilers by Shannon Woods · 10 years ago
  43. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  44. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  45. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  46. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  47. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  48. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  49. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  50. 24d8d67 Fix register packing for structs in d3d9. by Vladimir Vukicevic · 10 years ago
  51. c600c8c Fix arrays-of-struct and nested struct uniforms. by Jamie Madill · 10 years ago
  52. 1b2a8f9 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  53. ff0d2ba Split register allocation of varyings from the translator. by Jamie Madill · 10 years ago
  54. 4f8fcc2 Remove gl::Varying::elementIndex. by Jamie Madill · 10 years ago
  55. 11c3b30 Revert "Fix binary serialization to use explicit size and type." by Geoff Lang · 10 years ago
  56. 2619885 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  57. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  58. cc14f10 Use a static function instead of a static initializer for defaultBlockInfo. by Geoff Lang · 10 years ago
  59. 9fba2ba Fix GCC Release build. by Jamie Madill · 10 years ago
  60. 4f26786 Fix Linux build. by Jamie Madill · 10 years ago
  61. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  62. 70656a6 Implement queries and enums for buffer mapping. by Jamie Madill · 10 years ago
  63. 2515c52 Fix compile errors on pre-C++11 compilers. by Geoff Lang · 10 years ago
  64. feee44b Keep the debug log file open and flush with each message. by Geoff Lang · 10 years ago
  65. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  66. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 10 years ago
  67. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  68. 92bfd5c Remove __stdcall from non-windows builds. by Geoff Lang · 10 years ago
  69. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  70. b155bbc Properly clamp stencil mask query values to max int. by Jamie Madill · 10 years ago
  71. 28576da Don't include windows.h on non-windows systems. by Geoff Lang · 10 years ago
  72. 3929c1c Store the commit date in version.h, and in the DLL properties. by Jamie Madill · 11 years ago
  73. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  74. f4b79ba Fix issues with the conditional discard workarounds to do with assignments. by Jamie Madill · 11 years ago
  75. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  76. bf55158 Bump version.h by Shannon Woods · 11 years ago
  77. dd7234c Remove un-referenced functions. by Geoff Lang · 11 years ago
  78. 8690da8 Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master. by Geoff Lang · 11 years ago
  79. 6850947 Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project. by Geoff Lang · 11 years ago
  80. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago
  81. d0f8e82 Implement META_ASSERT with static_assert if the compiler supports it. by Geoff Lang · 11 years ago
  82. 4f1a863 Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow. by Jamie Madill · 11 years ago
  83. cc4ec64 Use the same mechanism to process int/float literals by Zhenyao Mo · 11 years ago
  84. ac44cd2 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). by Zhenyao Mo · 11 years ago
  85. a15f3e8 Expose the packing function so we can check varyings packing per program by Zhenyao Mo · 11 years ago
  86. f1d723c Clamp numeric overflow rather than failing with an error by Zhenyao Mo · 11 years ago
  87. d2d340b Add static_use to shader variable info query. by Zhenyao Mo · 11 years ago
  88. fa3c346 Build fix: not all types support precisions. by Zhenyao Mo · 11 years ago
  89. 74da9f2 Expose varying variables and also precision for all variables. by Zhenyao Mo · 11 years ago
  90. 3c6344e add TRACE_EVENT to ANGLE (reland) by Al Patrick · 11 years ago
  91. d3f0f1e Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization. by Jamie Madill · 11 years ago
  92. 66192b3 Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods. by Jamie Madill · 11 years ago
  93. 28167c6 Add support for struct varyings, and more robust varying link validation. by Jamie Madill · 11 years ago
  94. 0bbd11c Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL. by Geoff Lang · 11 years ago
  95. 5fe0caa Adds size and offset queries to BindingOffsetPointer by Shannon Woods · 11 years ago
  96. 23c8169 Add support for GL_NUM_EXTENSIONS. by Geoff Lang · 11 years ago
  97. 5724442 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. by Geoff Lang · 11 years ago
  98. fdf0694 Split the overflow check into explicit multiplication and addition overflow checks. by Geoff Lang · 11 years ago
  99. 78568ba Releases a resource that was leaking. by Shannon Woods · 11 years ago
  100. 0fe1949 Updated gl::IsInternalTextureTarget to have a client version parameter. by Geoff Lang · 11 years ago