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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
refs/tags/FP2-open-16.07.1
/
src
/
common
cc00239
Revert "Optimize dynamic buffers."
by Jamie Madill
· 10 years ago
8e7d7a3
Fix use of references with va_start
by Shannon Woods
· 10 years ago
33ea2f9
Added BufferSubData benchmark.
by Jamie Madill
· 10 years ago
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
a6f267f
Fix row-major layout tracking in interface blocks.
by Jamie Madill
· 10 years ago
42bcf32
Refactor ShaderVariables to store fields in the base.
by Jamie Madill
· 10 years ago
3e3813f
Optimize dynamic buffers.
by Jamie Madill
· 10 years ago
da5777c
Create an Error object to represent GL errors.
by Geoff Lang
· 10 years ago
39b4346
Use Range type for index ranges.
by Jamie Madill
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
aff8084
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
6a72979
Move shadervars constructors to cpp files.
by Jamie Madill
· 10 years ago
a3fe2b4
Update non-default constructors in shadervars.h.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
e04a5b7
Remove sh::InterfaceBlock member info.
by Jamie Madill
· 10 years ago
28f70c3
Remove sh::Uniform::registerIndex and elementIndex.
by Jamie Madill
· 10 years ago
bf9cce2
Use the block encoder class to store uniform offsets.
by Jamie Madill
· 10 years ago
fc43d27
Remove the sh::InterfaceBlock::dataSize member.
by Jamie Madill
· 10 years ago
d4116ff
Remove sh::InterfaceBlock::registerIndex.
by Jamie Madill
· 10 years ago
829e89e
Add a default constructor to sh::ShaderVariable.
by Jamie Madill
· 10 years ago
d5512cd
Collect shader outputs and interface block information.
by Jamie Madill
· 10 years ago
77f7485
Add a GetVariableInfo helper method.
by Jamie Madill
· 10 years ago
93455eb
Add missing limits include to angleutils.h
by Jamie Madill
· 10 years ago
53cb14d
Share ArrayString and Str helper methods.
by Jamie Madill
· 10 years ago
10530c3
Add ANGLE_NO_EXCEPTIONS macro
by Ehsan Akhgari
· 10 years ago
c1cc4c4
Support building angle with clang-cl
by Ehsan Akhgari
· 10 years ago
5079c88
Fix GCC warning about initialization order.
by Jamie Madill
· 10 years ago
a718c1e
Use shader variable types for variable collection.
by Jamie Madill
· 10 years ago
865d145
Consolidate varying packing sort order methods.
by Jamie Madill
· 10 years ago
aa72d78
Remove duplicate SH and GL functions.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
bb94f34
Remove gl::IsInternalTextureTarget.
by Jamie Madill
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
f91ce81
Split OutputHLSL uniform code into new module.
by Jamie Madill
· 10 years ago
bae30a0
Add a macro for unused trace variables.
by Jamie Madill
· 10 years ago
3dc8020
Fix dependent typename build error on non-MSVC compilers
by Shannon Woods
· 10 years ago
fb83947
Fix ifdef complaints in clang
by Shannon Woods
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
24d8d67
Fix register packing for structs in d3d9.
by Vladimir Vukicevic
· 10 years ago
c600c8c
Fix arrays-of-struct and nested struct uniforms.
by Jamie Madill
· 10 years ago
1b2a8f9
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
ff0d2ba
Split register allocation of varyings from the translator.
by Jamie Madill
· 10 years ago
4f8fcc2
Remove gl::Varying::elementIndex.
by Jamie Madill
· 10 years ago
11c3b30
Revert "Fix binary serialization to use explicit size and type."
by Geoff Lang
· 10 years ago
2619885
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
cc14f10
Use a static function instead of a static initializer for defaultBlockInfo.
by Geoff Lang
· 10 years ago
9fba2ba
Fix GCC Release build.
by Jamie Madill
· 10 years ago
4f26786
Fix Linux build.
by Jamie Madill
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
70656a6
Implement queries and enums for buffer mapping.
by Jamie Madill
· 10 years ago
2515c52
Fix compile errors on pre-C++11 compilers.
by Geoff Lang
· 10 years ago
feee44b
Keep the debug log file open and flush with each message.
by Geoff Lang
· 10 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 10 years ago
7ab02fa
Add D3D11 vertex format tables to our format utils.
by Jamie Madill
· 10 years ago
8321779
Remove system.h.
by Geoff Lang
· 10 years ago
92bfd5c
Remove __stdcall from non-windows builds.
by Geoff Lang
· 10 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
b155bbc
Properly clamp stencil mask query values to max int.
by Jamie Madill
· 10 years ago
28576da
Don't include windows.h on non-windows systems.
by Geoff Lang
· 10 years ago
3929c1c
Store the commit date in version.h, and in the DLL properties.
by Jamie Madill
· 11 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
f4b79ba
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
bf55158
Bump version.h
by Shannon Woods
· 11 years ago
dd7234c
Remove un-referenced functions.
by Geoff Lang
· 11 years ago
8690da8
Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master.
by Geoff Lang
· 11 years ago
6850947
Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project.
by Geoff Lang
· 11 years ago
1773282
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
by Geoff Lang
· 11 years ago
d0f8e82
Implement META_ASSERT with static_assert if the compiler supports it.
by Geoff Lang
· 11 years ago
4f1a863
Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow.
by Jamie Madill
· 11 years ago
cc4ec64
Use the same mechanism to process int/float literals
by Zhenyao Mo
· 11 years ago
ac44cd2
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
by Zhenyao Mo
· 11 years ago
a15f3e8
Expose the packing function so we can check varyings packing per program
by Zhenyao Mo
· 11 years ago
f1d723c
Clamp numeric overflow rather than failing with an error
by Zhenyao Mo
· 11 years ago
d2d340b
Add static_use to shader variable info query.
by Zhenyao Mo
· 11 years ago
fa3c346
Build fix: not all types support precisions.
by Zhenyao Mo
· 11 years ago
74da9f2
Expose varying variables and also precision for all variables.
by Zhenyao Mo
· 11 years ago
3c6344e
add TRACE_EVENT to ANGLE (reland)
by Al Patrick
· 11 years ago
d3f0f1e
Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization.
by Jamie Madill
· 11 years ago
66192b3
Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods.
by Jamie Madill
· 11 years ago
28167c6
Add support for struct varyings, and more robust varying link validation.
by Jamie Madill
· 11 years ago
0bbd11c
Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL.
by Geoff Lang
· 11 years ago
5fe0caa
Adds size and offset queries to BindingOffsetPointer
by Shannon Woods
· 11 years ago
23c8169
Add support for GL_NUM_EXTENSIONS.
by Geoff Lang
· 11 years ago
5724442
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
by Geoff Lang
· 11 years ago
fdf0694
Split the overflow check into explicit multiplication and addition overflow checks.
by Geoff Lang
· 11 years ago
78568ba
Releases a resource that was leaking.
by Shannon Woods
· 11 years ago
0fe1949
Updated gl::IsInternalTextureTarget to have a client version parameter.
by Geoff Lang
· 11 years ago
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