1. 04ab0eb Fix memory leak with default Framebuffers. by Jamie Madill · 10 years ago
  2. 5af475e Fix typo disabling NPOT on AMD D3D9 by Shannon Woods · 10 years ago
  3. df647a2 Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. by Geoff Lang · 10 years ago
  4. ee009b8 Fix a NULL dereference on buffer initialization. by Jamie Madill · 10 years ago
  5. 2f06dbf Remove rx::TextureStorageInterface entirely. by Jamie Madill · 10 years ago
  6. 856d9d4 Squash the TextureStorageInterface heirarchy. by Jamie Madill · 10 years ago
  7. 5e48c03 Move generateMipmap to storage interface base class. by Jamie Madill · 10 years ago
  8. c483326 Use ImageIndex in getRenderTargetSerial. by Jamie Madill · 10 years ago
  9. f7100b9 Updated the vertex buffer classes to use Error objects. by Geoff Lang · 10 years ago
  10. d5a796c Fix Renderer11 signed/unsigned warning in 32-bit. by Jamie Madill · 10 years ago
  11. 76b10c9 Use dynamically sized containers for texture and sampler bindings. by Geoff Lang · 10 years ago
  12. ac7579c Use ImageIndex in getRenderTarget. by Jamie Madill · 10 years ago
  13. 02f18b8 Don't skip draw calls on zero-sized viewports. by Geoff Lang · 10 years ago
  14. af87552 Improve D3D11 varying packing when there are more varyings than registers. by Austin Kinross · 10 years ago
  15. bdee2d5 Fix incorrect error check. by Geoff Lang · 10 years ago
  16. be4fdb3 Merge the sampler uniform application into ProgramBinary::setUniform. by Geoff Lang · 10 years ago
  17. ee85d1b Fix enum in FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query. by Jamie Madill · 10 years ago
  18. feda4d2 Accept ImageIndex in TextureD3D::subImage and getImage. by Jamie Madill · 10 years ago
  19. e6256f8 Fix the varying sort comparator in ShaderD3D. by Jamie Madill · 10 years ago
  20. 87a9330 Move validation of ANGLE_instanced_arrays to the validation layer. by Geoff Lang · 10 years ago
  21. 61f5418 Don't modify the function parameters in ProgramBinary::setUniform. by Geoff Lang · 10 years ago
  22. 08a59f8 Add several missing header guard comments by Andrew Knight · 10 years ago
  23. 5aad967 Update Queries to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  24. 22502d5 Moving more D3D-only logic into ProgramBinaryD3D by Brandon Jones · 10 years ago
  25. e1f0d00 Remove dead RenderbufferStorage::getDepthBuffer. by Jamie Madill · 10 years ago
  26. 612e2e4 Add a helper to replace FBO attachment's getSerial. by Jamie Madill · 10 years ago
  27. 9f0b42a Add an attachment helper to replace getRenderTarget. by Jamie Madill · 10 years ago
  28. 231943b Fix signed-unsigned mismatch by Shannon Woods · 10 years ago
  29. c9e69b1 Updated the index buffer classes to use Error objects. by Geoff Lang · 10 years ago
  30. 1c134e6 Only allocate the streaming index buffers when they are first needed. by Geoff Lang · 10 years ago
  31. 23ba30e Move the counting IB from IndexDataManager to Renderer9. by Geoff Lang · 10 years ago
  32. 157f937 Update the RenderStateCache to use Error objects. by Geoff Lang · 10 years ago
  33. 5b5d124 Add queries for attachment targets. by Jamie Madill · 10 years ago
  34. dd8488d Get stencil buffer clear parameters format directly. by Jamie Madill · 10 years ago
  35. 82cceb2 Only use direct buffers for static data in D3D11. by Jamie Madill · 10 years ago
  36. c9610c5 Starting refactor of ProgramBinary by Brandon Jones · 10 years ago
  37. eeb7b0e Squash the Texture attachment classes into one. by Jamie Madill · 10 years ago
  38. cc00239 Revert "Optimize dynamic buffers." by Jamie Madill · 10 years ago
  39. 5ac5ae8 Move assertion into if-block. by Geoff Lang · 10 years ago
  40. 63d2fc7 Update the ReadPixels calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  41. cc79b8c Update clear calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  42. 2a1c15a Update Buffers to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  43. 1d743d3 Eliminate typed render target Texture attachment method. by Jamie Madill · 10 years ago
  44. de3ed70 Use ImageIndex to return Texture attachment properties. by Jamie Madill · 10 years ago
  45. f6be8d7 Fix typo in "PixelShaderOuputVariable". by Jamie Madill · 10 years ago
  46. f9479ef Drop support for the old "full multiplexed" MRT shaders. by Jamie Madill · 10 years ago
  47. 3f2e61d Enable MRT pixel shader rewriting. by Jamie Madill · 10 years ago
  48. aef95de Use attachment binding points for dynamic PS key. by Jamie Madill · 10 years ago
  49. 3592a33 Add a new TextureAttachment class to simplify FBO attachments. by Jamie Madill · 10 years ago
  50. 945f732 Add an ImageIndex helper struct to index into tex levels. by Jamie Madill · 10 years ago
  51. 6d70826 Refactor Framebuffer::invalidateSub. by Jamie Madill · 10 years ago
  52. ce20c7f Retrieve render colorbuffers as a single vector. by Jamie Madill · 10 years ago
  53. 0466867 Mark shared and std140 UBOs as always active. by Jamie Madill · 10 years ago
  54. 54ad4f8 Use the CollectVariables path on the HLSL translator. by Jamie Madill · 10 years ago
  55. 2ad1dc4 Compact the D3D shader specializations into one. by Jamie Madill · 10 years ago
  56. d15250e Move shader variables into the base impl. by Jamie Madill · 10 years ago
  57. 2d96b9e Use GL-like methods for InvalidateFramebuffer calls. by Jamie Madill · 10 years ago
  58. 400a441 Move logic of InvalidateFramebuffer to Framebuffer.cpp. by Jamie Madill · 10 years ago
  59. 8e7d7a3 Fix use of references with va_start by Shannon Woods · 10 years ago
  60. 685dd27 Replace getDepthStencil with getRenderTarget. by Jamie Madill · 10 years ago
  61. 97d65b7 Clean up Query classes. by Shannon Woods · 10 years ago
  62. 43a53e2 Converted ProgramBinary to use Context caps instead of Renderer by Brandon Jones · 10 years ago
  63. a502c74 Use the specified Program instead of current in GetUniform. by Jamie Madill · 10 years ago
  64. b119668 Update validation functions to use new error mechanisms. by Geoff Lang · 10 years ago
  65. 05881a0 Add caps for transform feedback limits from table 6.34. by Geoff Lang · 10 years ago
  66. 3a61c32 Add caps for the aggregate shader limits from table 6.33. by Geoff Lang · 10 years ago
  67. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  68. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  69. 7162096 More shader refactor cleanup by Brandon Jones · 10 years ago
  70. e392905 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." by Jamie Madill · 10 years ago
  71. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  72. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  73. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  74. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  75. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  76. 549c7fd Fix GetUniform validation. by Jamie Madill · 10 years ago
  77. 78f4180 Refactor GetUniform validator helpers. by Jamie Madill · 10 years ago
  78. 99a1e98 Move GetUniform size validation to top layer. by Jamie Madill · 10 years ago
  79. 0063c51 Move GetUniform validation to the validation layer. by Jamie Madill · 10 years ago
  80. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  81. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  82. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  83. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  84. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  85. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  86. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  87. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  88. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  89. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  90. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  91. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  92. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  93. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  94. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  95. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  96. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  97. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  98. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  99. f41522b Split vertex translation into helper methods. by Jamie Madill · 10 years ago
  100. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago