1. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  2. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  3. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  4. f982dcd Update makefiles after merge of Chromium at ee1325c2df83 by Android Chromium Automerger · 10 years ago
  5. 0f4ad20 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ef9d63ec5a38ac6d41c0a3ba0ee9bde42090da54 by Android Chromium Automerger · 10 years ago
  6. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  7. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  8. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  9. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  10. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  11. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  12. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  13. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  14. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  15. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  16. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  17. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  18. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  19. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  20. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  21. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago
  22. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  23. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  24. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  25. 33a74bd Fix std140 UBO layouts. by Jamie Madill · 10 years ago
  26. ffd7387 Prevent accessing more arguments than provided. by Nicolas Capens · 10 years ago
  27. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  28. f41522b Split vertex translation into helper methods. by Jamie Madill · 10 years ago
  29. 5f43806 Only set declaration operator if not already set. by Jamie Madill · 10 years ago
  30. 47e3ec0 Add a helper method to parse invariant declarations. by Jamie Madill · 10 years ago
  31. 5c09702 Add a getNamedVariable helper method to TParseContext. by Jamie Madill · 10 years ago
  32. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  33. b9b5c10 Rename intermediate.h to Intermediate.h. by Jamie Madill · 10 years ago
  34. cfa33e6 Call addRef when creating a new Fence Sync object. by Jamie Madill · 10 years ago
  35. b1a85f4 Rename compiler intermediate source files. by Jamie Madill · 10 years ago
  36. 299fcf2 Fix swizzle formats being assigned incorrectly. by Geoff Lang · 10 years ago
  37. b8c0a83 Amend comment about nameless structs & layout qualifiers by Shannon Woods · 10 years ago
  38. 3b579e3 Minor cleanup to Query constructor to normalize it with other interfaces by Brandon Jones · 10 years ago
  39. 7279bdb Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at bc75f36b04c8bab99bcecf8cdca16ecee3ac58ee by Android Chromium Automerger · 10 years ago
  40. 7237b23 Update makefiles after merge of Chromium at 288938 by Android Chromium Automerger · 10 years ago
  41. 89e8a9a Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at daf565720b9e26a004e8716a3f52d4a63b988217 by Android Chromium Automerger · 10 years ago
  42. 20ba154 Initialize TranslatedAttributes by Shannon Woods · 10 years ago
  43. 09cf736 Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  44. bc75f36 Fix nameless struct handling. by Shannon Woods · 10 years ago
  45. 6f4423a Revert "Fix application of vertex divisor for non-instanced draws in D3D9" by Shannon Woods · 10 years ago
  46. 9f6907b Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  47. daf5657 For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables. by Zhenyao Mo · 10 years ago
  48. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  49. e740add Add compiler option SH_REGENERATE_STRUCT_NAMES. by Zhenyao Mo · 10 years ago
  50. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  51. 878045f Update makefiles after merge of Chromium at 287809 by Android Chromium Automerger · 10 years ago
  52. 6e9c4f1 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at d9ba4f7318979e927c7a3320c5746c25381eae90 by Android Chromium Automerger · 10 years ago
  53. 320dc5f Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 4fbd36ec50ff9e15887b948cc075526dd72d1415 by Android Chromium Automerger · 10 years ago
  54. d9ba4f7 Move implementation of hasMappedBuffer to State. by Jamie Madill · 10 years ago
  55. baadf23 Fix incorrect validation of ES3 internal format/format/type combinations. by Geoff Lang · 10 years ago
  56. 366ac1e Remove the unusused Renderer::getSRGBSupport method. by Geoff Lang · 10 years ago
  57. f049e80 Fix wrong comparison in Buffer ASSERT. by Jamie Madill · 10 years ago
  58. 91fa9ce Simplify formatutils9 by exposing the internal structures. by Geoff Lang · 10 years ago
  59. 6ba451b Fix single buffer copies. by Jamie Madill · 10 years ago
  60. 2c976a4 Prettify HLSL compile retry error messages. by Jamie Madill · 10 years ago
  61. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  62. 1c28e1f Fix shaders with invariant keyword. by Jamie Madill · 10 years ago
  63. f4e39bf Fix non-square matrix-to-matrix constructors. by Jamie Madill · 10 years ago
  64. cf3af0b Fix non-square scalar-to-matrix constructors. by Jamie Madill · 10 years ago
  65. aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
  66. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  67. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  68. cfaaf72 Fix CopyBufferSubData. by Jamie Madill · 10 years ago
  69. 7bf0c86 Fix GN build for libEGL. by Jamie Madill · 10 years ago
  70. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  71. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  72. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  73. a3fe2b4 Update non-default constructors in shadervars.h. by Jamie Madill · 10 years ago
  74. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  75. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  76. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  77. 8e8bf55 Remove the MajorShaderModel member from Context. by Geoff Lang · 10 years ago
  78. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  79. e78a1e4 Update makefiles after merge of Chromium at 286177 by Android Chromium Automerger · 10 years ago
  80. 0cb75f1 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 07d49ef5350a95cfd6321226c178d22cc73aebc9 by Android Chromium Automerger · 10 years ago
  81. 8d62bcc Avoid D3D11 primitive restart index using 32-bit indices by Nicolas Capens · 10 years ago
  82. 6b19b00 Removing D3D-isms from gl::Texture by Brandon Jones · 10 years ago
  83. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  84. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  85. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  86. cafa210 Fix Clang warnings. by Jamie Madill · 10 years ago
  87. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  88. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  89. 493daf5 Update the format table to check support for filtering and rendering. by Geoff Lang · 10 years ago
  90. 4836d22 Fix ASSERT when rewriting else-if blocks with no else. by Jamie Madill · 10 years ago
  91. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  92. 28f70c3 Remove sh::Uniform::registerIndex and elementIndex. by Jamie Madill · 10 years ago
  93. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  94. 9fe25e9 Add a uniform register query to the translator. by Jamie Madill · 10 years ago
  95. 18fe429 Added virtual destructors to VertexArrayImpl and BufferImpl by Brandon Jones · 10 years ago
  96. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  97. ad8636e Fix missing EGL extension function exports. by Geoff Lang · 10 years ago
  98. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  99. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  100. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago