1. 1d743d3 Eliminate typed render target Texture attachment method. by Jamie Madill · 10 years ago
  2. de3ed70 Use ImageIndex to return Texture attachment properties. by Jamie Madill · 10 years ago
  3. f6be8d7 Fix typo in "PixelShaderOuputVariable". by Jamie Madill · 10 years ago
  4. f9479ef Drop support for the old "full multiplexed" MRT shaders. by Jamie Madill · 10 years ago
  5. 3f2e61d Enable MRT pixel shader rewriting. by Jamie Madill · 10 years ago
  6. aef95de Use attachment binding points for dynamic PS key. by Jamie Madill · 10 years ago
  7. b33b477 Declare commit_id a gyp 'hard_dependency'. by Jamie Madill · 10 years ago
  8. 58f7942 Fix MSVC librarian warning about no target machine. by Jamie Madill · 10 years ago
  9. e2f1503 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ab56c6aeff8ea52a8927a947ec20d19eb4564fc9 by Android Chromium Automerger · 10 years ago
  10. 3592a33 Add a new TextureAttachment class to simplify FBO attachments. by Jamie Madill · 10 years ago
  11. 945f732 Add an ImageIndex helper struct to index into tex levels. by Jamie Madill · 10 years ago
  12. 6d70826 Refactor Framebuffer::invalidateSub. by Jamie Madill · 10 years ago
  13. 04994ec Use libANGLE to reduce duplicated ANGLE source compiles. by Jamie Madill · 10 years ago
  14. ce20c7f Retrieve render colorbuffers as a single vector. by Jamie Madill · 10 years ago
  15. 0466867 Mark shared and std140 UBOs as always active. by Jamie Madill · 10 years ago
  16. a2fbb84 Move CollectVariables to sh namespace. by Jamie Madill · 10 years ago
  17. 54ad4f8 Use the CollectVariables path on the HLSL translator. by Jamie Madill · 10 years ago
  18. 2ad1dc4 Compact the D3D shader specializations into one. by Jamie Madill · 10 years ago
  19. d15250e Move shader variables into the base impl. by Jamie Madill · 10 years ago
  20. ab56c6a Fix memory leaks in angle_unittests. by Sudarsana Nagineni · 10 years ago
  21. 2d96b9e Use GL-like methods for InvalidateFramebuffer calls. by Jamie Madill · 10 years ago
  22. 400a441 Move logic of InvalidateFramebuffer to Framebuffer.cpp. by Jamie Madill · 10 years ago
  23. 8e7d7a3 Fix use of references with va_start by Shannon Woods · 10 years ago
  24. 685dd27 Replace getDepthStencil with getRenderTarget. by Jamie Madill · 10 years ago
  25. 97d65b7 Clean up Query classes. by Shannon Woods · 10 years ago
  26. 2d8c879 Expand the SubData benchmark. by Jamie Madill · 10 years ago
  27. 33ea2f9 Added BufferSubData benchmark. by Jamie Madill · 10 years ago
  28. 6a7fc8c Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at a502c749b249df6460326c4e5354f0549cc698d8 by Android Chromium Automerger · 10 years ago
  29. 0bab342 Fix 64-bit use of Win32Window. by Jamie Madill · 10 years ago
  30. 43a53e2 Converted ProgramBinary to use Context caps instead of Renderer by Brandon Jones · 10 years ago
  31. a502c74 Use the specified Program instead of current in GetUniform. by Jamie Madill · 10 years ago
  32. b119668 Update validation functions to use new error mechanisms. by Geoff Lang · 10 years ago
  33. 05881a0 Add caps for transform feedback limits from table 6.34. by Geoff Lang · 10 years ago
  34. 3a61c32 Add caps for the aggregate shader limits from table 6.33. by Geoff Lang · 10 years ago
  35. a59b8ba Add a README file for the ANGLE github page. by Geoff Lang · 10 years ago
  36. ffcc2e6 Add a performance tests target. by Jamie Madill · 10 years ago
  37. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  38. 4477109 Make OSWindow destructor virtual. by Jamie Madill · 10 years ago
  39. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  40. 7162096 More shader refactor cleanup by Brandon Jones · 10 years ago
  41. e392905 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." by Jamie Madill · 10 years ago
  42. b1319f6 Fix a compilation error for the ES3 CTS in 64bit. by Geoff Lang · 10 years ago
  43. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  44. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  45. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  46. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  47. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  48. 549c7fd Fix GetUniform validation. by Jamie Madill · 10 years ago
  49. 78f4180 Refactor GetUniform validator helpers. by Jamie Madill · 10 years ago
  50. 99a1e98 Move GetUniform size validation to top layer. by Jamie Madill · 10 years ago
  51. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  52. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  53. 62af546 Use EGLWindow in ANGLETests. by Jamie Madill · 10 years ago
  54. 0063c51 Move GetUniform validation to the validation layer. by Jamie Madill · 10 years ago
  55. 740702b Update makefiles after merge of Chromium at b241671f0248 by Android Chromium Automerger · 10 years ago
  56. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  57. 3757a5a Allow app to specify EGL Window extra parameters. by Jamie Madill · 10 years ago
  58. 8add0eb Use OSWindow with angle_tests for Window management. by Jamie Madill · 10 years ago
  59. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  60. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  61. f982dcd Update makefiles after merge of Chromium at ee1325c2df83 by Android Chromium Automerger · 10 years ago
  62. 0f4ad20 Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ef9d63ec5a38ac6d41c0a3ba0ee9bde42090da54 by Android Chromium Automerger · 10 years ago
  63. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  64. 71117e2 Fix some MSVC warnings about possible truncation of int -> char. by Peter Kasting · 10 years ago
  65. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  66. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  67. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  68. 83da0ec Add OSWindow::setVisible. by Jamie Madill · 10 years ago
  69. 25f0e5e Add a Resize method to OSWindow. by Jamie Madill · 10 years ago
  70. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  71. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  72. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  73. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  74. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  75. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  76. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  77. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  78. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  79. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  80. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  81. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago
  82. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  83. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  84. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  85. 33a74bd Fix std140 UBO layouts. by Jamie Madill · 10 years ago
  86. ffd7387 Prevent accessing more arguments than provided. by Nicolas Capens · 10 years ago
  87. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  88. f41522b Split vertex translation into helper methods. by Jamie Madill · 10 years ago
  89. 39e7bc0 Fix "Reize" to "Re*s*izeWindow". by Jamie Madill · 10 years ago
  90. db74f18 Make the EGLDisplay a non-static member of ANGLETest. by Jamie Madill · 10 years ago
  91. 586666c Make the sample app own the OS Window object. by Jamie Madill · 10 years ago
  92. 1cfaaf8 Add a util project to share between samples and tests. by Jamie Madill · 10 years ago
  93. 5f43806 Only set declaration operator if not already set. by Jamie Madill · 10 years ago
  94. 47e3ec0 Add a helper method to parse invariant declarations. by Jamie Madill · 10 years ago
  95. 5c09702 Add a getNamedVariable helper method to TParseContext. by Jamie Madill · 10 years ago
  96. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  97. b9b5c10 Rename intermediate.h to Intermediate.h. by Jamie Madill · 10 years ago
  98. cfa33e6 Call addRef when creating a new Fence Sync object. by Jamie Madill · 10 years ago
  99. b1a85f4 Rename compiler intermediate source files. by Jamie Madill · 10 years ago
  100. 4f2bf3a Fix reversed shift in the huge SetData test. by Jamie Madill · 10 years ago