1. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  2. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  3. e740add Add compiler option SH_REGENERATE_STRUCT_NAMES. by Zhenyao Mo · 10 years ago
  4. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  5. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  6. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  7. 9fe25e9 Add a uniform register query to the translator. by Jamie Madill · 10 years ago
  8. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  9. cd68fe7 Add a compiler option to rewrite vec/mat constructors by Zhenyao Mo · 10 years ago
  10. 4e1fd41 Store a map of interface block registers. by Jamie Madill · 10 years ago
  11. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  12. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  13. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  14. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  15. 42a73ad Update to the latest EGL headers. by Geoff Lang · 10 years ago
  16. 68fe74a Add a compiler query for the translator output type. by Jamie Madill · 10 years ago
  17. 2d76e5f Adds resource string generation to ANGLE by Shannon Woods · 10 years ago
  18. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  19. 3dc300a Allow creating fixed-size window surfaces. by John Bauman · 10 years ago
  20. 3cdfcce Remove SH_MAP_LONG_VARIABLE_NAMES by Zhenyao Mo · 10 years ago
  21. 550c600 Improvement on loop unrolling with loops indexing sampler arrays by Zhenyao Mo · 10 years ago
  22. 4a667fe Add an option to initialize varyings without static use in vertex shaders by Zhenyao Mo · 10 years ago
  23. 7cab38b Add an option to unfold short circuiting in AST. by Zhenyao Mo · 11 years ago
  24. 31f0dc0 Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master. by Geoff Lang · 11 years ago
  25. 9378028 Update to most recent khrplatform.h by Shannon Woods · 11 years ago
  26. ac44cd2 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). by Zhenyao Mo · 11 years ago
  27. a15f3e8 Expose the packing function so we can check varyings packing per program by Zhenyao Mo · 11 years ago
  28. d2d340b Add static_use to shader variable info query. by Zhenyao Mo · 11 years ago
  29. fa3c346 Build fix: not all types support precisions. by Zhenyao Mo · 11 years ago
  30. 74da9f2 Expose varying variables and also precision for all variables. by Zhenyao Mo · 11 years ago
  31. 47fdd13 Pass varyings to the GLES API from the translator using a direct pointer. by Jamie Madill · 11 years ago
  32. 2a1d8a3 Add shadow samplers to the compiler front-end. by Nicolas Capens · 11 years ago
  33. 2aeb26a Added support for EXT_frag_depth by Jamie Madill · 11 years ago
  34. eb1a010 Add expression complexity and call stack depth limits. by Jamie Madill · 11 years ago
  35. 8772b58 Support sampler2DArray throughout the compiler. by Nicolas Capens · 11 years ago
  36. da07535 Support sampler3D throughout the compiler. by Nicolas Capens · 11 years ago
  37. 2ffe0bb Support usampler throughout the compiler. by Nicolas Capens · 11 years ago
  38. 344e714 Support isampler throughout the compiler. by Nicolas Capens · 11 years ago
  39. defb674 Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. by Jamie Madill · 11 years ago
  40. 46131a3 Proper support for fragment output variables for GLSL ES shader version 300. by Jamie Madill · 11 years ago
  41. 6b70991 Add support for the unsigned integer scalar type to the shader translator. by shannonwoods@chromium.org · 11 years ago
  42. 8da034c Add non-square mat support to the shader language interface. by shannonwoods@chromium.org · 11 years ago
  43. 3f68bf0 Enable the translator to pass parsed interface blocks back to the ANGLE API via the shader translator layer. by shannonwoods@chromium.org · 11 years ago
  44. eff3a12 Control the creation of DX9 or DX11 renderers through eglGetDisplay. by shannonwoods@chromium.org · 11 years ago
  45. 74b86cf Add new GLSL ES 3.0 built-in constants and split off 1.0 ones. by shannonwoods@chromium.org · 11 years ago
  46. 0bbed38 Accept shader version 300 on ES3 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  47. f3c5249 Updates EGL headers by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  48. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  49. 5f33933 Updated gl2.h and gl2ext.h. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  50. d24fcd7 Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  51. fc84e0a Bump ANGLE_SH_VERSION to 110. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  52. cbb6b6a Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  53. 550cd09 Add support for extension EXT_draw_buffers. by shannon.woods@transgaming.com · 11 years ago
  54. d64b3da Fixed 64-bit integer truncation issues in shader translator. by shannon.woods@transgaming.com · 11 years ago
  55. 1d432bb Incorporated patch from haixia@ changing the default implementation of by shannon.woods@transgaming.com · 11 years ago
  56. 8204334 Fix and extend essl_to_hlsl to support DX11 HLSL. by shannon.woods@transgaming.com · 11 years ago
  57. b73964e Pass the desired HLSL version down to the HLSL generator. by shannon.woods@transgaming.com · 11 years ago
  58. 4167cc9 Incorporated BSD-licensed changes implementing array bounds clamping. by daniel@transgaming.com · 11 years ago
  59. 043da13 Provide an API for accessing the uniform array. by daniel@transgaming.com · 11 years ago
  60. 0aa3b5a Implement user-defined name hashing. by daniel@transgaming.com · 11 years ago
  61. c23f461 Interface design for user-defined name hashing. by daniel@transgaming.com · 11 years ago
  62. 8d80479 Add Variable Packing checks to ANGLE by gman@chromium.org · 12 years ago
  63. 3ce8dbc Add placeholder entry points for GL_OES_get_program_binary. by apatrick@chromium.org · 12 years ago
  64. 430f5e0 Add the SH_CSS_SHADERS_SPEC flag. by maxvujovic@gmail.com · 12 years ago
  65. 66ebd01 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. by maxvujovic@gmail.com · 12 years ago
  66. d2820bf Add entry points and constants for GL_ANGLE_instanced_arrays. by daniel@transgaming.com · 12 years ago
  67. 6575602 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. by apatrick@chromium.org · 12 years ago
  68. 8983cbc Refresh EGL/eglext.h from Khronos by daniel@transgaming.com · 12 years ago
  69. 35be8c1 Refresh GLES2/gl2ext.h from Khronos by daniel@transgaming.com · 12 years ago
  70. 56d46ab Add GL_ANGLE_pack_reverse_row_order. Performs vertical flip in readPixels and by bsalomon@google.com · 12 years ago
  71. 205fef3 Added support for GL_ARB_texture_rectangle to shader validator. by kbr@chromium.org · 12 years ago
  72. afaa049 Upstream android's change for angle by michaelbai@google.com · 12 years ago
  73. 43911ec Add new function prototypes to gl2ext.h by daniel@transgaming.com · 13 years ago
  74. 7d18c17 Added the texture usage parameter. by daniel@transgaming.com · 13 years ago
  75. ff941aa Added support for floating-point and BGRA storage textures. by daniel@transgaming.com · 13 years ago
  76. 64a0fb2 Implemented glTexStorage2DEXT. by daniel@transgaming.com · 13 years ago
  77. d30bd0a Added the immutable parameter. by daniel@transgaming.com · 13 years ago
  78. 4ff960d Implemented context creation with reset notification. by daniel@transgaming.com · 13 years ago
  79. 17f548c Implemented reset status. by daniel@transgaming.com · 13 years ago
  80. 22eab92 Allowed translator_hlsl and glsl to be built as shared libs on windows. by apatrick@chromium.org · 13 years ago
  81. 50297fc Assign proper enum to GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE by daniel@transgaming.com · 13 years ago
  82. a574f78 Add an extension for querying translated HLSL shader source. by zmo@google.com · 13 years ago
  83. 32e9731 Emulate certain buil-in functions to work around driver bugs. by zmo@google.com · 13 years ago
  84. 0c6bb7a Add an compile option to unroll for-loops with integer indices. by zmo@google.com · 13 years ago
  85. 09c323a Add an option to support for GL_OES_EGL_image_external. by zmo@google.com · 13 years ago
  86. 50c526d Add support for DXT3 and DXT5 by gman@chromium.org · 13 years ago
  87. bb1d171 Add Wayland typedefs to eglplatform.h by daniel@transgaming.com · 13 years ago
  88. 8518910 Refresh EGL and GLES2 headers from Khronos registry by daniel@transgaming.com · 13 years ago
  89. 84d7cbc Add extension to create software device. by jbauman@chromium.org · 13 years ago
  90. 5601ea0 Implement ES2 backend for Angle translator. by zmo@google.com · 13 years ago
  91. fd747b8 Implement shader identifier name mapping. by zmo@google.com · 13 years ago
  92. 721b7f2 Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support by vladimirv@gmail.com · 13 years ago
  93. e41afd8 fix pedantic compiler warnings Issue=108 by daniel@transgaming.com · 13 years ago
  94. 0f4cefe Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. by apatrick@chromium.org · 13 years ago
  95. b59a778 Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5. by alokp@chromium.org · 13 years ago
  96. 1f29954 Added API to enforce GLSL limitations mandated by WebGL. by alokp@chromium.org · 14 years ago
  97. 4888ceb Made the API of shader translator library consistent. by alokp@chromium.org · 14 years ago
  98. 2fa7369 Added version number for shader translator API. by alokp@chromium.org · 14 years ago
  99. ee76f6a Implemented functionality to collect and return info for attributes and uniforms. by alokp@chromium.org · 14 years ago
  100. 7beea40 Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. by alokp@chromium.org · 14 years ago