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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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refs/tags/FP2-open-16.10.0
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projects
feda4d2
Accept ImageIndex in TextureD3D::subImage and getImage.
by Jamie Madill
· 10 years ago
c9610c5
Starting refactor of ProgramBinary
by Brandon Jones
· 10 years ago
b33b477
Declare commit_id a gyp 'hard_dependency'.
by Jamie Madill
· 10 years ago
58f7942
Fix MSVC librarian warning about no target machine.
by Jamie Madill
· 10 years ago
04994ec
Use libANGLE to reduce duplicated ANGLE source compiles.
by Jamie Madill
· 10 years ago
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
d8d7243
Moved DynamicHLSL into renderer/d3d
by Brandon Jones
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
f05cdee
Refactoring Shader objects (Take 2)
by Brandon Jones
· 10 years ago
e54be46
Revert "Refactoring Shader objects"
by Brandon Jones
· 10 years ago
537dfde
Refactoring Shader objects
by Brandon Jones
· 10 years ago
5704d6e
Add some shared utility methods to the utils project.
by Jamie Madill
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
268b6bc
Clean up copyimage.h
by Geoff Lang
· 10 years ago
45965b1
Clean up copyvertex.h
by Geoff Lang
· 10 years ago
da5777c
Create an Error object to represent GL errors.
by Geoff Lang
· 10 years ago
1cfaaf8
Add a util project to share between samples and tests.
by Jamie Madill
· 10 years ago
b1a85f4
Rename compiler intermediate source files.
by Jamie Madill
· 10 years ago
baa34be
Regenerate default projects for recently added shader translator changes.
by Shannon Woods
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
eb10f1c
Generate VS2013 public projects.
by Geoff Lang
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
6a72979
Move shadervars constructors to cpp files.
by Jamie Madill
· 10 years ago
07d49ef
Fix Clang warning with preloaded D3DCompiler string.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
5063f55
Add a MemoryBuffer type to safely allocate large user data buffers.
by Geoff Lang
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
11c26b9
Refresh generated projects.
by Jamie Madill
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
57f9b6d
Clean up generatemip.h.
by Geoff Lang
· 10 years ago
86846e2
Clean up the functions in loadimage.h/cpp.
by Geoff Lang
· 10 years ago
8747afe
Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.
by Vincent Scheib
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
d4a3a31
Rename ShHandle.h to Compiler.h.
by Jamie Madill
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
e26c307
Regenerate project files
by Shannon Woods
· 10 years ago
f91ce81
Split OutputHLSL uniform code into new module.
by Jamie Madill
· 10 years ago
8daaba1
Split OutputHLSL structure code into new module.
by Jamie Madill
· 10 years ago
033dae6
Move OutputHLSL utility methods to other files.
by Jamie Madill
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
0abd523
Regenerate public projects.
by Jamie Madill
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
afc1026
Regenerate public projects.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
0f55498
Regenerate public projects.
by Jamie Madill
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
a18299c
Reference .git/index as a dependency of commit_id.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
3b5c4be
Remove forced windows version macros.
by Geoff Lang
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
8cc03bf
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
f3e6a9e
Remove the angle_relative_path gyp variable.
by Geoff Lang
· 10 years ago
73f5143
Remove the es_util project.
by Geoff Lang
· 10 years ago
e977efc
Port the PostSubBuffer sample to the new sample framework.
by Geoff Lang
· 10 years ago
e9b0224
Port the TextureWrap sample to the new sample framework.
by Geoff Lang
· 10 years ago
d3a4092
Port the Stencil_Test sample to the new sample framework.
by Geoff Lang
· 10 years ago
f613935
Port the Simple_VertexShader sample to the new sample framework.
by Geoff Lang
· 10 years ago
705073f
Port the Simple_TextureCubemap sample to the new sample framework.
by Geoff Lang
· 10 years ago
9938404
Port the Simple_Texture2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
712e3f4
Port the MultipleRenderTarget sample to the new sample framework.
by Geoff Lang
· 10 years ago
8dd592b
Port the SimpleInstancing sample to the new sample framework.
by Geoff Lang
· 10 years ago
d19fae5
Port the ParticleSystem sample to the new sample framework.
by Geoff Lang
· 10 years ago
1b3e4b8
Port the MultiTexture sample to the new sample framework.
by Geoff Lang
· 10 years ago
9adef9b
Port the MipMap2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
8776b25
Port the Hello_Triangle sample to the new sample framework.
by Geoff Lang
· 10 years ago
49be2ad
Add an ANGLE sample framework.
by Geoff Lang
· 10 years ago
3f9e7ea
Regenerate public projects.
by Jamie Madill
· 10 years ago
276abc8
Regenerate default Windows projects
by Shannon Woods
· 10 years ago
d51df46
Remove the second translator target, only using static.
by Jamie Madill
· 10 years ago
373d793
Use a stable ordering when enumerating files.
by Geoff Lang
· 10 years ago
ac70e48
Fix missing generate projects call.
by Jamie Madill
· 10 years ago
774b39f
Fix commit id versioning when building with Chrome.
by Jamie Madill
· 10 years ago
92877af
Regenerate public projects.
by Geoff Lang
· 10 years ago
16851c8
Don't include symbols in release builds of the public projects.
by Geoff Lang
· 10 years ago
c9f140d
Add preprocess bison files to the gyp files.
by Jamie Madill
· 10 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 10 years ago
5f56273
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
by Jamie Madill
· 10 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 10 years ago
7ea42a5
Move ShaderCache.h to the d3d directory.
by Geoff Lang
· 10 years ago
49f9a20
Add TransformFeedback object.
by Geoff Lang
· 10 years ago
2e5c604
Add GL headers to libGLESv2, libEGL and translator projects.
by Geoff Lang
· 10 years ago
e53c98b
Add work-around for D3D9 shader compiler bug.
by Jamie Madill
· 10 years ago
8321779
Remove system.h.
by Geoff Lang
· 10 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
a50232f
Added a utility application to generate c headers from dds textures.
by Geoff Lang
· 10 years ago
55856b1
Clean up state query methods.
by Jamie Madill
· 10 years ago
3cd50f7
Fix remaining discrepencies between master and es3proto project files.
by Geoff Lang
· 10 years ago
7cab38b
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 11 years ago
39173f1
Roll gyp and regenerate public projects to have the cleaned paths.
by Jamie Madill
· 10 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 10 years ago
319cb32
Fix the backwards slashes in the commit header generation.
by Jamie Madill
· 10 years ago
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