1. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  2. 3757a5a Allow app to specify EGL Window extra parameters. by Jamie Madill · 10 years ago
  3. 586666c Make the sample app own the OS Window object. by Jamie Madill · 10 years ago
  4. 1cfaaf8 Add a util project to share between samples and tests. by Jamie Madill · 10 years ago
  5. 8def9aa Simplify the creation of OS-specific windows and timers in the samples. by Geoff Lang · 10 years ago
  6. f0955f1 Update the samples and tests to use eglGetPlatformDisplayEXT. by Geoff Lang · 10 years ago
  7. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  8. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  9. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  10. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  11. 5df9f52 Automate the DEQP tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  12. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  13. 876dc72 Fix 64-bit build failures. by Geoff Lang · 10 years ago
  14. 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
  15. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  16. 96e46cd Allow sample projects to choose ES3 & D3D version. by Jamie Madill · 10 years ago
  17. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  18. 73f5143 Remove the es_util project. by Geoff Lang · 10 years ago
  19. e977efc Port the PostSubBuffer sample to the new sample framework. by Geoff Lang · 10 years ago
  20. e9b0224 Port the TextureWrap sample to the new sample framework. by Geoff Lang · 10 years ago
  21. d3a4092 Port the Stencil_Test sample to the new sample framework. by Geoff Lang · 10 years ago
  22. f613935 Port the Simple_VertexShader sample to the new sample framework. by Geoff Lang · 10 years ago
  23. 705073f Port the Simple_TextureCubemap sample to the new sample framework. by Geoff Lang · 10 years ago
  24. 9938404 Port the Simple_Texture2D sample to the new sample framework. by Geoff Lang · 10 years ago
  25. 712e3f4 Port the MultipleRenderTarget sample to the new sample framework. by Geoff Lang · 10 years ago
  26. 8dd592b Port the SimpleInstancing sample to the new sample framework. by Geoff Lang · 10 years ago
  27. d19fae5 Port the ParticleSystem sample to the new sample framework. by Geoff Lang · 10 years ago
  28. 1b3e4b8 Port the MultiTexture sample to the new sample framework. by Geoff Lang · 10 years ago
  29. 9adef9b Port the MipMap2D sample to the new sample framework. by Geoff Lang · 10 years ago
  30. 8776b25 Port the Hello_Triangle sample to the new sample framework. by Geoff Lang · 10 years ago
  31. 49be2ad Add an ANGLE sample framework. by Geoff Lang · 10 years ago
  32. f0b4060 Clean up gyp build scripts. by Jamie Madill · 10 years ago
  33. 9a2e5b9 Fix incorrect function forward declaration. by Geoff Lang · 10 years ago
  34. 3cdfcce Remove SH_MAP_LONG_VARIABLE_NAMES by Zhenyao Mo · 10 years ago
  35. d51df46 Remove the second translator target, only using static. by Jamie Madill · 10 years ago
  36. e78603b Fix standalone Linux build. by Jamie Madill · 10 years ago
  37. 1106aeb Move the enumerate_files script to the build directory. by Geoff Lang · 10 years ago
  38. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  39. a50232f Added a utility application to generate c headers from dds textures. by Geoff Lang · 10 years ago
  40. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
  41. f02ec39 Regenerate public project files. by Geoff Lang · 11 years ago
  42. 7805990 Added a 64 bit build target to the gyp file. by Geoff Lang · 11 years ago
  43. 036aa49 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. by Geoff Lang · 11 years ago
  44. e26b15a Regenerate project files. by Geoff Lang · 11 years ago
  45. 216644b Regenerate project files. by Geoff Lang · 11 years ago
  46. 5e5f990 Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master. by Geoff Lang · 11 years ago
  47. 2b6008c Merge 366229430ea056cf7f33917a4fa37b721512a42c from master. by Geoff Lang · 11 years ago
  48. 7c69720 Deleted manually maintained visual studio projects and replaced them with gyp generated ones. by Geoff Lang · 11 years ago
  49. 0e43546 Refactored the samples.gyp file. by Geoff Lang · 11 years ago
  50. 39d5166 Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability. by Geoff Lang · 11 years ago
  51. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago
  52. b41ebf5 Fix compile errors in the essl to hlsl standalone translator. by Jamie Madill · 11 years ago
  53. ba61519 Normalize line endings of tracked files in the repository. by Jamie Madill · 11 years ago
  54. 6b70991 Add support for the unsigned integer scalar type to the shader translator. by shannonwoods@chromium.org · 11 years ago
  55. 8da034c Add non-square mat support to the shader language interface. by shannonwoods@chromium.org · 11 years ago
  56. fc3e3a8 Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  57. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  58. 06e0df0 Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. by shannon.woods@transgaming.com · 11 years ago
  59. 9bb0bac Added an ANGLE instancing sample to a new folder in samples. by daniel@transgaming.com · 11 years ago
  60. 2001a0c Remove DXSDK_DIR from search paths. by shannon.woods@transgaming.com · 11 years ago
  61. e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 11 years ago
  62. 8204334 Fix and extend essl_to_hlsl to support DX11 HLSL. by shannon.woods@transgaming.com · 11 years ago
  63. b401a92 Move the new preprocessor out of the 'new' directory. by daniel@transgaming.com · 12 years ago
  64. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  65. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  66. d99f9a4 Adjust dependencies for samples by daniel@transgaming.com · 12 years ago
  67. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  68. bd91da4 Update standalone solution files to VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  69. 8b8f02d [SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D. by maxvujovic@gmail.com · 12 years ago
  70. 635d6b5 Fix sample project dependency on preprocessor.vcproj by daniel@transgaming.com · 12 years ago
  71. 2979ed2 Add preprocessor.vcproj to samples.sln. by apatrick@chromium.org · 12 years ago
  72. 430f5e0 Add the SH_CSS_SHADERS_SPEC flag. by maxvujovic@gmail.com · 12 years ago
  73. 66ebd01 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. by maxvujovic@gmail.com · 12 years ago
  74. 4a02078 Fixed compile warnings on linux. by alokp@chromium.org · 12 years ago
  75. 4e13a77 Make essl_to_glsl target windows only. by zmo@google.com · 12 years ago
  76. e057c5d Fixed more warnings. by apatrick@chromium.org · 12 years ago
  77. a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 12 years ago
  78. 3efb99c Added EGL_KHR_image_base and GL_OES_EGL_image_external entry points to esUtil. by apatrick@chromium.org · 12 years ago
  79. 6575602 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. by apatrick@chromium.org · 12 years ago
  80. f289ee8 Allocate D3D queries from a pool for the Display. by apatrick@chromium.org · 12 years ago
  81. f4490e2 Implemented EGL_NV_post_sub_buffer. by apatrick@chromium.org · 12 years ago
  82. 805a49a Fix post-build steps when spaces appear in directory names by daniel@transgaming.com · 12 years ago
  83. 7f02008 Fix compiler warnings in translator.cpp by daniel@transgaming.com · 13 years ago
  84. 876f47a Fix essl_to_hlsl project configurations by daniel@transgaming.com · 13 years ago
  85. f545091 Fix extension behavior in shader validation. by zmo@google.com · 13 years ago
  86. 32e9731 Emulate certain buil-in functions to work around driver bugs. by zmo@google.com · 13 years ago
  87. 0c6bb7a Add an compile option to unroll for-loops with integer indices. by zmo@google.com · 13 years ago
  88. 09c323a Add an option to support for GL_OES_EGL_image_external. by zmo@google.com · 13 years ago
  89. 5601ea0 Implement ES2 backend for Angle translator. by zmo@google.com · 13 years ago
  90. fe2aff1 Redid gyp changes in last commit to support debugging of samples on by kbr@chromium.org · 13 years ago
  91. d7468be Add long name mapping option to the translator test. by zmo@google.com · 13 years ago
  92. e0a384d Fix compilation errors in translator.cpp. by apatrick@chromium.org · 13 years ago
  93. a6e31e5 Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. by nduca@chromium.org · 13 years ago
  94. d1e10e6 Refactored ReadFileData() function in the translator sample to fix many issues: by alokp@chromium.org · 14 years ago
  95. 4888ceb Made the API of shader translator library consistent. by alokp@chromium.org · 14 years ago
  96. ee76f6a Implemented functionality to collect and return info for attributes and uniforms. by alokp@chromium.org · 14 years ago
  97. 7beea40 Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. by alokp@chromium.org · 14 years ago
  98. 94a86ad Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. by alokp@chromium.org · 14 years ago
  99. e4249f0 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. by alokp@chromium.org · 14 years ago
  100. c54bf50 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. by alokp@chromium.org · 14 years ago