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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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refs/tags/FP2-open-16.10.0
/
samples
5704d6e
Add some shared utility methods to the utils project.
by Jamie Madill
· 10 years ago
3757a5a
Allow app to specify EGL Window extra parameters.
by Jamie Madill
· 10 years ago
586666c
Make the sample app own the OS Window object.
by Jamie Madill
· 10 years ago
1cfaaf8
Add a util project to share between samples and tests.
by Jamie Madill
· 10 years ago
8def9aa
Simplify the creation of OS-specific windows and timers in the samples.
by Geoff Lang
· 10 years ago
f0955f1
Update the samples and tests to use eglGetPlatformDisplayEXT.
by Geoff Lang
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
5df9f52
Automate the DEQP tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
876dc72
Fix 64-bit build failures.
by Geoff Lang
· 10 years ago
8cc03bf
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 10 years ago
4648508
Implement EXT_shader_texture_lod
by Nicolas Capens
· 10 years ago
96e46cd
Allow sample projects to choose ES3 & D3D version.
by Jamie Madill
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
73f5143
Remove the es_util project.
by Geoff Lang
· 10 years ago
e977efc
Port the PostSubBuffer sample to the new sample framework.
by Geoff Lang
· 10 years ago
e9b0224
Port the TextureWrap sample to the new sample framework.
by Geoff Lang
· 10 years ago
d3a4092
Port the Stencil_Test sample to the new sample framework.
by Geoff Lang
· 10 years ago
f613935
Port the Simple_VertexShader sample to the new sample framework.
by Geoff Lang
· 10 years ago
705073f
Port the Simple_TextureCubemap sample to the new sample framework.
by Geoff Lang
· 10 years ago
9938404
Port the Simple_Texture2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
712e3f4
Port the MultipleRenderTarget sample to the new sample framework.
by Geoff Lang
· 10 years ago
8dd592b
Port the SimpleInstancing sample to the new sample framework.
by Geoff Lang
· 10 years ago
d19fae5
Port the ParticleSystem sample to the new sample framework.
by Geoff Lang
· 10 years ago
1b3e4b8
Port the MultiTexture sample to the new sample framework.
by Geoff Lang
· 10 years ago
9adef9b
Port the MipMap2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
8776b25
Port the Hello_Triangle sample to the new sample framework.
by Geoff Lang
· 10 years ago
49be2ad
Add an ANGLE sample framework.
by Geoff Lang
· 10 years ago
f0b4060
Clean up gyp build scripts.
by Jamie Madill
· 10 years ago
9a2e5b9
Fix incorrect function forward declaration.
by Geoff Lang
· 10 years ago
3cdfcce
Remove SH_MAP_LONG_VARIABLE_NAMES
by Zhenyao Mo
· 10 years ago
d51df46
Remove the second translator target, only using static.
by Jamie Madill
· 10 years ago
e78603b
Fix standalone Linux build.
by Jamie Madill
· 10 years ago
1106aeb
Move the enumerate_files script to the build directory.
by Geoff Lang
· 10 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
a50232f
Added a utility application to generate c headers from dds textures.
by Geoff Lang
· 10 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago
f02ec39
Regenerate public project files.
by Geoff Lang
· 11 years ago
7805990
Added a 64 bit build target to the gyp file.
by Geoff Lang
· 11 years ago
036aa49
Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
by Geoff Lang
· 11 years ago
e26b15a
Regenerate project files.
by Geoff Lang
· 11 years ago
216644b
Regenerate project files.
by Geoff Lang
· 11 years ago
5e5f990
Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master.
by Geoff Lang
· 11 years ago
2b6008c
Merge 366229430ea056cf7f33917a4fa37b721512a42c from master.
by Geoff Lang
· 11 years ago
7c69720
Deleted manually maintained visual studio projects and replaced them with gyp generated ones.
by Geoff Lang
· 11 years ago
0e43546
Refactored the samples.gyp file.
by Geoff Lang
· 11 years ago
39d5166
Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability.
by Geoff Lang
· 11 years ago
1773282
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
by Geoff Lang
· 11 years ago
b41ebf5
Fix compile errors in the essl to hlsl standalone translator.
by Jamie Madill
· 11 years ago
ba61519
Normalize line endings of tracked files in the repository.
by Jamie Madill
· 11 years ago
6b70991
Add support for the unsigned integer scalar type to the shader translator.
by shannonwoods@chromium.org
· 11 years ago
8da034c
Add non-square mat support to the shader language interface.
by shannonwoods@chromium.org
· 11 years ago
fc3e3a8
Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f26ddae
Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
06e0df0
Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers.
by shannon.woods@transgaming.com
· 11 years ago
9bb0bac
Added an ANGLE instancing sample to a new folder in samples.
by daniel@transgaming.com
· 11 years ago
2001a0c
Remove DXSDK_DIR from search paths.
by shannon.woods@transgaming.com
· 11 years ago
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 11 years ago
8204334
Fix and extend essl_to_hlsl to support DX11 HLSL.
by shannon.woods@transgaming.com
· 11 years ago
b401a92
Move the new preprocessor out of the 'new' directory.
by daniel@transgaming.com
· 12 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
d99f9a4
Adjust dependencies for samples
by daniel@transgaming.com
· 12 years ago
e9b408b
Add auto converted .vxcproj files for VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
bd91da4
Update standalone solution files to VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
8b8f02d
[SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D.
by maxvujovic@gmail.com
· 12 years ago
635d6b5
Fix sample project dependency on preprocessor.vcproj
by daniel@transgaming.com
· 12 years ago
2979ed2
Add preprocessor.vcproj to samples.sln.
by apatrick@chromium.org
· 12 years ago
430f5e0
Add the SH_CSS_SHADERS_SPEC flag.
by maxvujovic@gmail.com
· 12 years ago
66ebd01
Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation.
by maxvujovic@gmail.com
· 12 years ago
4a02078
Fixed compile warnings on linux.
by alokp@chromium.org
· 12 years ago
4e13a77
Make essl_to_glsl target windows only.
by zmo@google.com
· 12 years ago
e057c5d
Fixed more warnings.
by apatrick@chromium.org
· 12 years ago
a1d8059
Increase MSVC warning level to 4.
by apatrick@chromium.org
· 12 years ago
3efb99c
Added EGL_KHR_image_base and GL_OES_EGL_image_external entry points to esUtil.
by apatrick@chromium.org
· 12 years ago
6575602
Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external.
by apatrick@chromium.org
· 12 years ago
f289ee8
Allocate D3D queries from a pool for the Display.
by apatrick@chromium.org
· 12 years ago
f4490e2
Implemented EGL_NV_post_sub_buffer.
by apatrick@chromium.org
· 12 years ago
805a49a
Fix post-build steps when spaces appear in directory names
by daniel@transgaming.com
· 12 years ago
7f02008
Fix compiler warnings in translator.cpp
by daniel@transgaming.com
· 13 years ago
876f47a
Fix essl_to_hlsl project configurations
by daniel@transgaming.com
· 13 years ago
f545091
Fix extension behavior in shader validation.
by zmo@google.com
· 13 years ago
32e9731
Emulate certain buil-in functions to work around driver bugs.
by zmo@google.com
· 13 years ago
0c6bb7a
Add an compile option to unroll for-loops with integer indices.
by zmo@google.com
· 13 years ago
09c323a
Add an option to support for GL_OES_EGL_image_external.
by zmo@google.com
· 13 years ago
5601ea0
Implement ES2 backend for Angle translator.
by zmo@google.com
· 13 years ago
fe2aff1
Redid gyp changes in last commit to support debugging of samples on
by kbr@chromium.org
· 13 years ago
d7468be
Add long name mapping option to the translator test.
by zmo@google.com
· 13 years ago
e0a384d
Fix compilation errors in translator.cpp.
by apatrick@chromium.org
· 13 years ago
a6e31e5
Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing.
by nduca@chromium.org
· 13 years ago
d1e10e6
Refactored ReadFileData() function in the translator sample to fix many issues:
by alokp@chromium.org
· 14 years ago
4888ceb
Made the API of shader translator library consistent.
by alokp@chromium.org
· 14 years ago
ee76f6a
Implemented functionality to collect and return info for attributes and uniforms.
by alokp@chromium.org
· 14 years ago
7beea40
Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders.
by alokp@chromium.org
· 14 years ago
94a86ad
Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change.
by alokp@chromium.org
· 14 years ago
e4249f0
Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec.
by alokp@chromium.org
· 14 years ago
c54bf50
Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
by alokp@chromium.org
· 14 years ago
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