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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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refs/tags/FP2-open-16.10.0
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src
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libEGL
70d457d
Adds a required EGL_BAD_MATCH case to eglMakeCurrent
by Shannon Woods
· 10 years ago
40f93a2
Added check to avoid accessing possible NULL renderer pointer.
by Cooper Partin
· 10 years ago
7bf0c86
Fix GN build for libEGL.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
ad8636e
Fix missing EGL extension function exports.
by Geoff Lang
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
10530c3
Add ANGLE_NO_EXCEPTIONS macro
by Ehsan Akhgari
· 10 years ago
2b5f3b3
Add support for EGL_EXT_client_extensions.
by Geoff Lang
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
21c0553
Clean up libEGL.def.
by Geoff Lang
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
3501c16
Make available EGL surface parameters queryable.
by Nicolas Capens
· 10 years ago
64c8324
Remove references to software rendering in Renderer9.
by Geoff Lang
· 10 years ago
d127d8e
Replace libEGL catch bad_alloc clauses with ellipses.
by Jamie Madill
· 10 years ago
3dc300a
Allow creating fixed-size window surfaces.
by John Bauman
· 10 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 10 years ago
a4de265
Mark destructors of Surface and Context as virtual.
by Geoff Lang
· 10 years ago
8321779
Remove system.h.
by Geoff Lang
· 10 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
a4e68d4
Fix initialization of thread local storage in libEGL.
by Jamie Madill
· 10 years ago
827a471
Disable automatically resizing swapchain if window is iconified
by John Bauman
· 11 years ago
3929c1c
Store the commit date in version.h, and in the DLL properties.
by Jamie Madill
· 11 years ago
86f601c
Adds algorithm.h dependency to support VS2013 builds.
by Scott Graham
· 11 years ago
58e6032
Fix the display not updating after a call to eglSwapInterval.
by Jamie Madill
· 11 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
2e559bb
Do not allow context sharing between egl Displays.
by Jamie Madill
· 11 years ago
7c69720
Deleted manually maintained visual studio projects and replaced them with gyp generated ones.
by Geoff Lang
· 11 years ago
ba61519
Normalize line endings of tracked files in the repository.
by Jamie Madill
· 11 years ago
978911c
InputLayoutCache only hashes input layout keys up to last used element.
by Al Patrick
· 11 years ago
ac4109a
Fixes handling in eglMakeCurrent to allow for null displays.
by Shannon Woods
· 11 years ago
a081df8
Fix missing spaces in the Display extensions string.
by Jamie Madill
· 11 years ago
fe28ca0
Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations.
by Geoff Lang
· 11 years ago
7d9f7be
Advertise EGL_KHR_create_context so dEQP can successfully create an ES3 context.
by shannonwoods@chromium.org
· 11 years ago
6e4f2a6
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
9f913fb
Merge r2002 to dx11proto: Remove dependency on dwmapi.dll.
by shannonwoods@chromium.org
· 11 years ago
eff3a12
Control the creation of DX9 or DX11 renderers through eglGetDisplay.
by shannonwoods@chromium.org
· 11 years ago
1dd89f3
Enable base address randomization.
by shannonwoods@chromium.org
· 11 years ago
2104d93
Only support ES3 contexts on Shader Model 4+ hardware.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8bce3f5
Add SwapChain::recreate for dealing with certain cases of lost devices.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
dcf33d5
Advertise ES3 renderable in available configs
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f26ddae
Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
daea4b4
eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
d438fd4
Use ArraySize to determine size of static arrays.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
b01158b
Change filter organization for the Renderer source files, further subdivided between 9 and 11.
by shannon.woods@transgaming.com
· 11 years ago
8d2f086
Only advertise postSubBuffer extension if we can actually present less than the whole buffer.
by shannon.woods@transgaming.com
· 11 years ago
c71ca75
Add support for resizing the window without recreating the swap chain in D3D11.
by shannon.woods@transgaming.com
· 11 years ago
779aa26
Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
by shannon.woods@transgaming.com
· 11 years ago
eb049e2
Move the call to notify device lost to the Renderer.
by shannon.woods@transgaming.com
· 11 years ago
a9b96d0
Include windows.h from one place to ensure that min and max macros are not defined.
by shannon.woods@transgaming.com
· 11 years ago
c60c521
Implemented D3D11 offscreen texture share handle support.
by shannon.woods@transgaming.com
· 11 years ago
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 11 years ago
dd6ad22
Fix a few unnecessary uses of Renderer9
by daniel@transgaming.com
· 11 years ago
28e3692
Remove getRenderer9 from Display
by daniel@transgaming.com
· 12 years ago
1f57d18
Remove unnecessary d3d9.h includes
by daniel@transgaming.com
· 12 years ago
b9bb279
Make egl::Surface independent of the Renderer implementation.
by daniel@transgaming.com
· 12 years ago
03d3909
Pass the Renderer to the Context at construction time
by daniel@transgaming.com
· 12 years ago
c1e2634
Create a Direct3D 11 device, if enabled and available.
by daniel@transgaming.com
· 12 years ago
cfa8efd
Moved declarations of EGL dependencies to main.h.
by daniel@transgaming.com
· 12 years ago
2a99bfa
fix early return value from resetSwapChain
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
bdfb391
Explicitly retrieve a Renderer9 or Renderer interface from Display.
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
114bd46
Remove min/max swapinterval from Display. Get from Renderer if needed.
by daniel@transgaming.com
· 12 years ago
3c72078
Add renderer::SwapChain class and move functionality from egl::Surface
by daniel@transgaming.com
· 12 years ago
3281f97
Moves Config generation to Renderer.
by daniel@transgaming.com
· 12 years ago
106e1f7
Removes D3D types from the Config class
by daniel@transgaming.com
· 12 years ago
e7b2f05
Temporarily adds format conversion functions to EGL.
by daniel@transgaming.com
· 12 years ago
21290e6
Removes mConfig from Context, as it was only used for setting unused default values.
by daniel@transgaming.com
· 12 years ago
4cfba2a
Removes the unused setDefaults function
by daniel@transgaming.com
· 12 years ago
5f4c136
Removes D3DCaps from Context and Display, instead querying Renderer for support status.
by daniel@transgaming.com
· 12 years ago
e4733d7
Move shader cache into Renderer
by daniel@transgaming.com
· 12 years ago
f688c0d
Make testDeviceLoss able to perform the notifications
by daniel@transgaming.com
· 12 years ago
ef21ab2
Move query and sync support to Renderer
by daniel@transgaming.com
· 12 years ago
313e392
Move Sharehandle support query to renderer
by daniel@transgaming.com
· 12 years ago
621ce05
Add Renderer class and move functionality from Display
by daniel@transgaming.com
· 12 years ago
6b38df5
Update project includes to remove explicit DXSDK usage.
by daniel@transgaming.com
· 12 years ago
fad16ed
Make DllMain have C linkage.
by daniel@transgaming.com
· 12 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
de779f1
Add DXSDK_DIR include and lib paths
by daniel@transgaming.com
· 12 years ago
e9b408b
Add auto converted .vxcproj files for VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
0806cb2
Disable npot texture support on AMD cards on XP.
by jbauman@chromium.org
· 12 years ago
29ab952
Minor GCC fixes
by daniel@transgaming.com
· 12 years ago
db2115d
Use unordered_map instead of hash_map on GCC
by daniel@transgaming.com
· 12 years ago
1825d8e
Fixed preprocessors errors on GCC
by daniel@transgaming.com
· 12 years ago
85e4419
Only round back buffer to 64 pixels when vendor ID in Intel.
by apatrick@chromium.org
· 12 years ago
0c71fd4
Round swap chain surfaces to 64 pixels in width.
by apatrick@chromium.org
· 12 years ago
3cfd722
Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts.
by apatrick@chromium.org
· 12 years ago
07ab841
Implement Anisotropic Texture filtering support
by daniel@transgaming.com
· 12 years ago
95a758f
Remove dos-style line-endings (EOL changes only)
by daniel@transgaming.com
· 12 years ago
11190ec
Disable debug logging on Release builds.
by daniel@transgaming.com
· 12 years ago
13be3e4
Increase the maximum point size to what is reported by Direct3D.
by daniel@transgaming.com
· 12 years ago
6409edb
Fix line-endings in libEGL.cpp
by daniel@transgaming.com
· 12 years ago
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