1. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  2. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago
  3. 7bf0c86 Fix GN build for libEGL. by Jamie Madill · 10 years ago
  4. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  5. ad8636e Fix missing EGL extension function exports. by Geoff Lang · 10 years ago
  6. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  7. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  8. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  9. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  10. 2b5f3b3 Add support for EGL_EXT_client_extensions. by Geoff Lang · 10 years ago
  11. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  12. 21c0553 Clean up libEGL.def. by Geoff Lang · 10 years ago
  13. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  14. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  15. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  16. 3501c16 Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  17. 64c8324 Remove references to software rendering in Renderer9. by Geoff Lang · 10 years ago
  18. d127d8e Replace libEGL catch bad_alloc clauses with ellipses. by Jamie Madill · 10 years ago
  19. 3dc300a Allow creating fixed-size window surfaces. by John Bauman · 10 years ago
  20. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  21. a4de265 Mark destructors of Surface and Context as virtual. by Geoff Lang · 10 years ago
  22. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  23. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  24. a4e68d4 Fix initialization of thread local storage in libEGL. by Jamie Madill · 10 years ago
  25. 827a471 Disable automatically resizing swapchain if window is iconified by John Bauman · 11 years ago
  26. 3929c1c Store the commit date in version.h, and in the DLL properties. by Jamie Madill · 11 years ago
  27. 86f601c Adds algorithm.h dependency to support VS2013 builds. by Scott Graham · 11 years ago
  28. 58e6032 Fix the display not updating after a call to eglSwapInterval. by Jamie Madill · 11 years ago
  29. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  30. 2e559bb Do not allow context sharing between egl Displays. by Jamie Madill · 11 years ago
  31. 7c69720 Deleted manually maintained visual studio projects and replaced them with gyp generated ones. by Geoff Lang · 11 years ago
  32. ba61519 Normalize line endings of tracked files in the repository. by Jamie Madill · 11 years ago
  33. 978911c InputLayoutCache only hashes input layout keys up to last used element. by Al Patrick · 11 years ago
  34. ac4109a Fixes handling in eglMakeCurrent to allow for null displays. by Shannon Woods · 11 years ago
  35. a081df8 Fix missing spaces in the Display extensions string. by Jamie Madill · 11 years ago
  36. fe28ca0 Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. by Geoff Lang · 11 years ago
  37. 7d9f7be Advertise EGL_KHR_create_context so dEQP can successfully create an ES3 context. by shannonwoods@chromium.org · 11 years ago
  38. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  39. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  40. 9f913fb Merge r2002 to dx11proto: Remove dependency on dwmapi.dll. by shannonwoods@chromium.org · 11 years ago
  41. eff3a12 Control the creation of DX9 or DX11 renderers through eglGetDisplay. by shannonwoods@chromium.org · 11 years ago
  42. 1dd89f3 Enable base address randomization. by shannonwoods@chromium.org · 11 years ago
  43. 2104d93 Only support ES3 contexts on Shader Model 4+ hardware. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  44. 8bce3f5 Add SwapChain::recreate for dealing with certain cases of lost devices. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  45. dcf33d5 Advertise ES3 renderable in available configs by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  46. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  47. daea4b4 eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  48. d438fd4 Use ArraySize to determine size of static arrays. by shannon.woods@transgaming.com · 11 years ago
  49. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  50. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  51. b01158b Change filter organization for the Renderer source files, further subdivided between 9 and 11. by shannon.woods@transgaming.com · 11 years ago
  52. 8d2f086 Only advertise postSubBuffer extension if we can actually present less than the whole buffer. by shannon.woods@transgaming.com · 11 years ago
  53. c71ca75 Add support for resizing the window without recreating the swap chain in D3D11. by shannon.woods@transgaming.com · 11 years ago
  54. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  55. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  56. a9b96d0 Include windows.h from one place to ensure that min and max macros are not defined. by shannon.woods@transgaming.com · 11 years ago
  57. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 11 years ago
  58. e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 11 years ago
  59. dd6ad22 Fix a few unnecessary uses of Renderer9 by daniel@transgaming.com · 11 years ago
  60. 28e3692 Remove getRenderer9 from Display by daniel@transgaming.com · 12 years ago
  61. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  62. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  63. 03d3909 Pass the Renderer to the Context at construction time by daniel@transgaming.com · 12 years ago
  64. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  65. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  66. 2a99bfa fix early return value from resetSwapChain by daniel@transgaming.com · 12 years ago
  67. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  68. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  69. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  70. 114bd46 Remove min/max swapinterval from Display. Get from Renderer if needed. by daniel@transgaming.com · 12 years ago
  71. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  72. 3281f97 Moves Config generation to Renderer. by daniel@transgaming.com · 12 years ago
  73. 106e1f7 Removes D3D types from the Config class by daniel@transgaming.com · 12 years ago
  74. e7b2f05 Temporarily adds format conversion functions to EGL. by daniel@transgaming.com · 12 years ago
  75. 21290e6 Removes mConfig from Context, as it was only used for setting unused default values. by daniel@transgaming.com · 12 years ago
  76. 4cfba2a Removes the unused setDefaults function by daniel@transgaming.com · 12 years ago
  77. 5f4c136 Removes D3DCaps from Context and Display, instead querying Renderer for support status. by daniel@transgaming.com · 12 years ago
  78. e4733d7 Move shader cache into Renderer by daniel@transgaming.com · 12 years ago
  79. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  80. ef21ab2 Move query and sync support to Renderer by daniel@transgaming.com · 12 years ago
  81. 313e392 Move Sharehandle support query to renderer by daniel@transgaming.com · 12 years ago
  82. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago
  83. 6b38df5 Update project includes to remove explicit DXSDK usage. by daniel@transgaming.com · 12 years ago
  84. fad16ed Make DllMain have C linkage. by daniel@transgaming.com · 12 years ago
  85. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  86. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  87. de779f1 Add DXSDK_DIR include and lib paths by daniel@transgaming.com · 12 years ago
  88. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  89. 0806cb2 Disable npot texture support on AMD cards on XP. by jbauman@chromium.org · 12 years ago
  90. 29ab952 Minor GCC fixes by daniel@transgaming.com · 12 years ago
  91. db2115d Use unordered_map instead of hash_map on GCC by daniel@transgaming.com · 12 years ago
  92. 1825d8e Fixed preprocessors errors on GCC by daniel@transgaming.com · 12 years ago
  93. 85e4419 Only round back buffer to 64 pixels when vendor ID in Intel. by apatrick@chromium.org · 12 years ago
  94. 0c71fd4 Round swap chain surfaces to 64 pixels in width. by apatrick@chromium.org · 12 years ago
  95. 3cfd722 Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. by apatrick@chromium.org · 12 years ago
  96. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  97. 95a758f Remove dos-style line-endings (EOL changes only) by daniel@transgaming.com · 12 years ago
  98. 11190ec Disable debug logging on Release builds. by daniel@transgaming.com · 12 years ago
  99. 13be3e4 Increase the maximum point size to what is reported by Direct3D. by daniel@transgaming.com · 12 years ago
  100. 6409edb Fix line-endings in libEGL.cpp by daniel@transgaming.com · 12 years ago