1. feda4d2 Accept ImageIndex in TextureD3D::subImage and getImage. by Jamie Madill · 10 years ago
  2. c9610c5 Starting refactor of ProgramBinary by Brandon Jones · 10 years ago
  3. b33b477 Declare commit_id a gyp 'hard_dependency'. by Jamie Madill · 10 years ago
  4. 04994ec Use libANGLE to reduce duplicated ANGLE source compiles. by Jamie Madill · 10 years ago
  5. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  6. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  7. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  8. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  9. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  10. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  11. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  12. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  13. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  14. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  15. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  16. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  17. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  18. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  19. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  20. 04bac60 Explicitly list files for the build. by Brett Wilson · 10 years ago
  21. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  22. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago
  23. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  24. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  25. 876dc72 Fix 64-bit build failures. by Geoff Lang · 10 years ago
  26. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  27. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  28. f3e6a9e Remove the angle_relative_path gyp variable. by Geoff Lang · 10 years ago
  29. f0b4060 Clean up gyp build scripts. by Jamie Madill · 10 years ago
  30. 8e32884 Remove dependence on dxguid.lib for release builds. by Geoff Lang · 10 years ago
  31. 2a41924 Add defines to enable or disable specific renderers. by Geoff Lang · 10 years ago
  32. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  33. d5da329 Improve the enumerate_files.py script. by Geoff Lang · 10 years ago
  34. 1106aeb Move the enumerate_files script to the build directory. by Geoff Lang · 10 years ago
  35. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 10 years ago
  36. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  37. 5cd4761 Re-add jschuh's TODO comment for 64-bit warnings by Shannon Woods · 11 years ago
  38. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 10 years ago
  39. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  40. 992056a Add a rule to copy the D3D compiler DLL to the output folder. by Jamie Madill · 11 years ago
  41. 956893b Add .rc files back to the new gyp build process. by Jamie Madill · 11 years ago
  42. 5e5f990 Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master. by Geoff Lang · 11 years ago
  43. 2b6008c Merge 366229430ea056cf7f33917a4fa37b721512a42c from master. by Geoff Lang · 11 years ago
  44. 6850947 Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project. by Geoff Lang · 11 years ago
  45. 39d5166 Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability. by Geoff Lang · 11 years ago