1. df647a2 Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. by Geoff Lang · 10 years ago
  2. ee009b8 Fix a NULL dereference on buffer initialization. by Jamie Madill · 10 years ago
  3. c483326 Use ImageIndex in getRenderTargetSerial. by Jamie Madill · 10 years ago
  4. 02f18b8 Don't skip draw calls on zero-sized viewports. by Geoff Lang · 10 years ago
  5. af87552 Improve D3D11 varying packing when there are more varyings than registers. by Austin Kinross · 10 years ago
  6. e6256f8 Fix the varying sort comparator in ShaderD3D. by Jamie Madill · 10 years ago
  7. bbffd55 Add a TexSubImage benchmark. by Jamie Madill · 10 years ago
  8. 9e16d40 Fix Win32Window::resize breaking angle_tests. by Jamie Madill · 10 years ago
  9. 82cceb2 Only use direct buffers for static data in D3D11. by Jamie Madill · 10 years ago
  10. 3f2e61d Enable MRT pixel shader rewriting. by Jamie Madill · 10 years ago
  11. ab56c6a Fix memory leaks in angle_unittests. by Sudarsana Nagineni · 10 years ago
  12. 2d8c879 Expand the SubData benchmark. by Jamie Madill · 10 years ago
  13. 33ea2f9 Added BufferSubData benchmark. by Jamie Madill · 10 years ago
  14. a502c74 Use the specified Program instead of current in GetUniform. by Jamie Madill · 10 years ago
  15. ffcc2e6 Add a performance tests target. by Jamie Madill · 10 years ago
  16. b1319f6 Fix a compilation error for the ES3 CTS in 64bit. by Geoff Lang · 10 years ago
  17. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  18. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  19. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  20. 62af546 Use EGLWindow in ANGLETests. by Jamie Madill · 10 years ago
  21. 8add0eb Use OSWindow with angle_tests for Window management. by Jamie Madill · 10 years ago
  22. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  23. 71117e2 Fix some MSVC warnings about possible truncation of int -> char. by Peter Kasting · 10 years ago
  24. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  25. 39e7bc0 Fix "Reize" to "Re*s*izeWindow". by Jamie Madill · 10 years ago
  26. db74f18 Make the EGLDisplay a non-static member of ANGLETest. by Jamie Madill · 10 years ago
  27. 4f2bf3a Fix reversed shift in the huge SetData test. by Jamie Madill · 10 years ago
  28. 18afd77 Make the HugeSetDataTest more robust. by Jamie Madill · 10 years ago
  29. 778d527 Fix a stray quote that snuck into GLSLTest.cpp. by Jamie Madill · 10 years ago
  30. 1c28e1f Fix shaders with invariant keyword. by Jamie Madill · 10 years ago
  31. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  32. a3fe2b4 Update non-default constructors in shadervars.h. by Jamie Madill · 10 years ago
  33. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  34. 34b66f3 Use D3D11 Renderer for ANGLE Tests. by Jamie Madill · 10 years ago
  35. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  36. 4836d22 Fix ASSERT when rewriting else-if blocks with no else. by Jamie Madill · 10 years ago
  37. 048c4fe Fix buffer tests. by Jamie Madill · 10 years ago
  38. f0955f1 Update the samples and tests to use eglGetPlatformDisplayEXT. by Geoff Lang · 10 years ago
  39. b759a74 Fix test class names to reflect their class-ness. by Jamie Madill · 10 years ago
  40. a1851e8 Fixes for re-enabling more MSVC level 4 warnings: angle/ edition by Peter Kasting · 10 years ago
  41. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  42. f6d38b0 Fix CollectVariablesTest GCC/Clang compile errors. by Jamie Madill · 10 years ago
  43. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  44. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  45. 47149b1 Add GLES 3 types to the VariablePacker test. by Jamie Madill · 10 years ago
  46. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  47. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  48. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  49. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  50. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  51. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  52. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  53. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  54. b6a673a Report zero bit sizes for channels that shouldn't exist. by Geoff Lang · 10 years ago
  55. bfa91f4 Redesign HLSL scoped structures to a unique ID. by Jamie Madill · 10 years ago
  56. 96509e4 Fix edge case scoped structures name conflict. by Jamie Madill · 10 years ago
  57. 5df9f52 Automate the DEQP tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  58. 6ba49d9 Automate the es conformance tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  59. 5fedd01 Implement copies from pack buffers to native buffers. by Jamie Madill · 10 years ago
  60. 14764a0 Implement internal copies from pack buffers. by Jamie Madill · 10 years ago
  61. 6b6fd54 Adds the PBO extension test by Shannon Woods · 10 years ago
  62. 80b9528 Handle buffer memory allocation failures gracefully. by Jamie Madill · 10 years ago
  63. 2b5c9cb Store current pack operation as a queued command. by Jamie Madill · 10 years ago
  64. 7a29e4a Stop generating duplicate vertex binaries. by Jamie Madill · 10 years ago
  65. 8a7bed8 Add tests for pack buffer corner cases. by Jamie Madill · 10 years ago
  66. 37f77d2 Fixes to the standalone Linux build. by Jamie Madill · 10 years ago
  67. a836e48 Allow non-4x4 compressed blocks for small mip layers. by Geoff Lang · 10 years ago
  68. c93d6f3 Add an ANGLE test for the permissive blit fix. by Jamie Madill · 10 years ago
  69. c41e42d Early-out of *TexSubImage* calls when the width, height or depth is zero. by Geoff Lang · 10 years ago
  70. 06bcde5 Remove gmock the dependency from angle_tests and compiler_tests. by Geoff Lang · 10 years ago
  71. a56a86e Update the VertexAttribute test expectations. by Jamie Madill · 10 years ago
  72. f67115c Fix validation in TexSubImage. by Jamie Madill · 10 years ago
  73. a8ff885 Fix signed/unsigned comparison warning. by Geoff Lang · 10 years ago
  74. 1deca4f Don't include the test main files in the source listings. by Geoff Lang · 10 years ago
  75. 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
  76. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  77. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  78. f0b4060 Clean up gyp build scripts. by Jamie Madill · 10 years ago
  79. d51df46 Remove the second translator target, only using static. by Jamie Madill · 10 years ago
  80. 236be22 Add in gypi scripts for preprocessor and compiler tests. by Jamie Madill · 10 years ago
  81. 496123f Implement EXT_blend_minmax. by Geoff Lang · 10 years ago
  82. 1106aeb Move the enumerate_files script to the build directory. by Geoff Lang · 10 years ago
  83. 4b8c3eb Fix build on Visual Studio 2013. by Jamie Madill · 10 years ago
  84. 2c254d8 Add swizzle tests. by Geoff Lang · 10 years ago
  85. d701ea1 Replaced Stanford model images. by Geoff Lang · 10 years ago
  86. 3cd50f7 Fix remaining discrepencies between master and es3proto project files. by Geoff Lang · 10 years ago
  87. f11dbdb Added a read pixels test. by Geoff Lang · 11 years ago
  88. 066230a Added compressed texture tests. by Geoff Lang · 11 years ago
  89. 2e475a5 Added tests for maximum texture size. by Geoff Lang · 11 years ago
  90. 1f12fa0 Added line loop tests. by Geoff Lang · 11 years ago
  91. 0ddab0c Added incomplete texture tests. by Geoff Lang · 11 years ago
  92. b604650 Moved the compiler test initialization and tear down into a gtest environement class. by Geoff Lang · 11 years ago
  93. bb13467 Added a gtest environment class to initialize the ANGLETest class window. by Geoff Lang · 11 years ago
  94. c5a6312 Add unit tests for proper TLS initialization. by Jamie Madill · 10 years ago
  95. 1bfaf78 Merge preprocessor test changes from f84ef70bc729506184b052e5e9cf78796a5a4704 by Shannon Woods · 10 years ago
  96. f8c2f5c Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 10 years ago
  97. a9b3e4c Fix enum names in preprocessor tests. by Geoff Lang · 10 years ago
  98. efc551f Fix incorrectly named test class members and wrong shader compilation by Geoff Lang · 11 years ago
  99. 7ff0104 Added unpack alignment tests. by Geoff Lang · 11 years ago
  100. 219ed79 Added occlusion query tests. by Geoff Lang · 11 years ago