1. df647a2 Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. by Geoff Lang · 10 years ago
  2. ee009b8 Fix a NULL dereference on buffer initialization. by Jamie Madill · 10 years ago
  3. c483326 Use ImageIndex in getRenderTargetSerial. by Jamie Madill · 10 years ago
  4. 02f18b8 Don't skip draw calls on zero-sized viewports. by Geoff Lang · 10 years ago
  5. af87552 Improve D3D11 varying packing when there are more varyings than registers. by Austin Kinross · 10 years ago
  6. e6256f8 Fix the varying sort comparator in ShaderD3D. by Jamie Madill · 10 years ago
  7. 9e16d40 Fix Win32Window::resize breaking angle_tests. by Jamie Madill · 10 years ago
  8. 3f2e61d Enable MRT pixel shader rewriting. by Jamie Madill · 10 years ago
  9. a502c74 Use the specified Program instead of current in GetUniform. by Jamie Madill · 10 years ago
  10. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  11. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  12. 62af546 Use EGLWindow in ANGLETests. by Jamie Madill · 10 years ago
  13. 8add0eb Use OSWindow with angle_tests for Window management. by Jamie Madill · 10 years ago
  14. 39e7bc0 Fix "Reize" to "Re*s*izeWindow". by Jamie Madill · 10 years ago
  15. db74f18 Make the EGLDisplay a non-static member of ANGLETest. by Jamie Madill · 10 years ago
  16. 4f2bf3a Fix reversed shift in the huge SetData test. by Jamie Madill · 10 years ago
  17. 18afd77 Make the HugeSetDataTest more robust. by Jamie Madill · 10 years ago
  18. 778d527 Fix a stray quote that snuck into GLSLTest.cpp. by Jamie Madill · 10 years ago
  19. 1c28e1f Fix shaders with invariant keyword. by Jamie Madill · 10 years ago
  20. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  21. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  22. 34b66f3 Use D3D11 Renderer for ANGLE Tests. by Jamie Madill · 10 years ago
  23. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  24. 4836d22 Fix ASSERT when rewriting else-if blocks with no else. by Jamie Madill · 10 years ago
  25. 048c4fe Fix buffer tests. by Jamie Madill · 10 years ago
  26. f0955f1 Update the samples and tests to use eglGetPlatformDisplayEXT. by Geoff Lang · 10 years ago
  27. b759a74 Fix test class names to reflect their class-ness. by Jamie Madill · 10 years ago
  28. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  29. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  30. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  31. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  32. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  33. b6a673a Report zero bit sizes for channels that shouldn't exist. by Geoff Lang · 10 years ago
  34. bfa91f4 Redesign HLSL scoped structures to a unique ID. by Jamie Madill · 10 years ago
  35. 96509e4 Fix edge case scoped structures name conflict. by Jamie Madill · 10 years ago
  36. 5fedd01 Implement copies from pack buffers to native buffers. by Jamie Madill · 10 years ago
  37. 14764a0 Implement internal copies from pack buffers. by Jamie Madill · 10 years ago
  38. 6b6fd54 Adds the PBO extension test by Shannon Woods · 10 years ago
  39. 80b9528 Handle buffer memory allocation failures gracefully. by Jamie Madill · 10 years ago
  40. 2b5c9cb Store current pack operation as a queued command. by Jamie Madill · 10 years ago
  41. 7a29e4a Stop generating duplicate vertex binaries. by Jamie Madill · 10 years ago
  42. 8a7bed8 Add tests for pack buffer corner cases. by Jamie Madill · 10 years ago
  43. a836e48 Allow non-4x4 compressed blocks for small mip layers. by Geoff Lang · 10 years ago
  44. c93d6f3 Add an ANGLE test for the permissive blit fix. by Jamie Madill · 10 years ago
  45. c41e42d Early-out of *TexSubImage* calls when the width, height or depth is zero. by Geoff Lang · 10 years ago
  46. 06bcde5 Remove gmock the dependency from angle_tests and compiler_tests. by Geoff Lang · 10 years ago
  47. a56a86e Update the VertexAttribute test expectations. by Jamie Madill · 10 years ago
  48. f67115c Fix validation in TexSubImage. by Jamie Madill · 10 years ago
  49. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  50. 496123f Implement EXT_blend_minmax. by Geoff Lang · 10 years ago
  51. 4b8c3eb Fix build on Visual Studio 2013. by Jamie Madill · 10 years ago
  52. 2c254d8 Add swizzle tests. by Geoff Lang · 10 years ago
  53. d701ea1 Replaced Stanford model images. by Geoff Lang · 10 years ago
  54. f11dbdb Added a read pixels test. by Geoff Lang · 11 years ago
  55. 066230a Added compressed texture tests. by Geoff Lang · 11 years ago
  56. 2e475a5 Added tests for maximum texture size. by Geoff Lang · 11 years ago
  57. 1f12fa0 Added line loop tests. by Geoff Lang · 11 years ago
  58. 0ddab0c Added incomplete texture tests. by Geoff Lang · 11 years ago
  59. bb13467 Added a gtest environment class to initialize the ANGLETest class window. by Geoff Lang · 11 years ago
  60. f8c2f5c Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 10 years ago
  61. efc551f Fix incorrectly named test class members and wrong shader compilation by Geoff Lang · 11 years ago
  62. 7ff0104 Added unpack alignment tests. by Geoff Lang · 11 years ago
  63. 219ed79 Added occlusion query tests. by Geoff Lang · 11 years ago
  64. d191317 Added tests for clear issues. by Geoff Lang · 11 years ago
  65. d990f8e Added tests for NULL buffer data. by Geoff Lang · 11 years ago
  66. e8a1f78 Added BlitFramebufferANGLE tests. by Geoff Lang · 11 years ago
  67. f95c046 Added vertex attribute tests. by Geoff Lang · 11 years ago
  68. 8a079e5 Added an angle_tests project and base class for tests. by Geoff Lang · 11 years ago