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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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refs/tags/FP2-open-16.12.0
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tests
df647a2
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
by Geoff Lang
· 10 years ago
ee009b8
Fix a NULL dereference on buffer initialization.
by Jamie Madill
· 10 years ago
c483326
Use ImageIndex in getRenderTargetSerial.
by Jamie Madill
· 10 years ago
02f18b8
Don't skip draw calls on zero-sized viewports.
by Geoff Lang
· 10 years ago
af87552
Improve D3D11 varying packing when there are more varyings than registers.
by Austin Kinross
· 10 years ago
e6256f8
Fix the varying sort comparator in ShaderD3D.
by Jamie Madill
· 10 years ago
bbffd55
Add a TexSubImage benchmark.
by Jamie Madill
· 10 years ago
9e16d40
Fix Win32Window::resize breaking angle_tests.
by Jamie Madill
· 10 years ago
82cceb2
Only use direct buffers for static data in D3D11.
by Jamie Madill
· 10 years ago
3f2e61d
Enable MRT pixel shader rewriting.
by Jamie Madill
· 10 years ago
ab56c6a
Fix memory leaks in angle_unittests.
by Sudarsana Nagineni
· 10 years ago
2d8c879
Expand the SubData benchmark.
by Jamie Madill
· 10 years ago
33ea2f9
Added BufferSubData benchmark.
by Jamie Madill
· 10 years ago
a502c74
Use the specified Program instead of current in GetUniform.
by Jamie Madill
· 10 years ago
ffcc2e6
Add a performance tests target.
by Jamie Madill
· 10 years ago
b1319f6
Fix a compilation error for the ES3 CTS in 64bit.
by Geoff Lang
· 10 years ago
a6f267f
Fix row-major layout tracking in interface blocks.
by Jamie Madill
· 10 years ago
5599c8f
Use shared compile helpers in the ANGLE tests.
by Jamie Madill
· 10 years ago
5704d6e
Add some shared utility methods to the utils project.
by Jamie Madill
· 10 years ago
62af546
Use EGLWindow in ANGLETests.
by Jamie Madill
· 10 years ago
8add0eb
Use OSWindow with angle_tests for Window management.
by Jamie Madill
· 10 years ago
b547ddf
Fix interface block static use tracking.
by Jamie Madill
· 10 years ago
71117e2
Fix some MSVC warnings about possible truncation of int -> char.
by Peter Kasting
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
39e7bc0
Fix "Reize" to "Re*s*izeWindow".
by Jamie Madill
· 10 years ago
db74f18
Make the EGLDisplay a non-static member of ANGLETest.
by Jamie Madill
· 10 years ago
4f2bf3a
Fix reversed shift in the huge SetData test.
by Jamie Madill
· 10 years ago
18afd77
Make the HugeSetDataTest more robust.
by Jamie Madill
· 10 years ago
778d527
Fix a stray quote that snuck into GLSLTest.cpp.
by Jamie Madill
· 10 years ago
1c28e1f
Fix shaders with invariant keyword.
by Jamie Madill
· 10 years ago
5c1e58d
Add missing cache clears to D3D buffer classes.
by Jamie Madill
· 10 years ago
a3fe2b4
Update non-default constructors in shadervars.h.
by Jamie Madill
· 10 years ago
4fbd36e
Add a test for multisampled PBOs.
by Jamie Madill
· 10 years ago
34b66f3
Use D3D11 Renderer for ANGLE Tests.
by Jamie Madill
· 10 years ago
a09403c
Fix masked ClearBuffer.
by Jamie Madill
· 10 years ago
4836d22
Fix ASSERT when rewriting else-if blocks with no else.
by Jamie Madill
· 10 years ago
048c4fe
Fix buffer tests.
by Jamie Madill
· 10 years ago
f0955f1
Update the samples and tests to use eglGetPlatformDisplayEXT.
by Geoff Lang
· 10 years ago
b759a74
Fix test class names to reflect their class-ness.
by Jamie Madill
· 10 years ago
a1851e8
Fixes for re-enabling more MSVC level 4 warnings: angle/ edition
by Peter Kasting
· 10 years ago
d4cfa57
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
f6d38b0
Fix CollectVariablesTest GCC/Clang compile errors.
by Jamie Madill
· 10 years ago
d5512cd
Collect shader outputs and interface block information.
by Jamie Madill
· 10 years ago
a718c1e
Use shader variable types for variable collection.
by Jamie Madill
· 10 years ago
47149b1
Add GLES 3 types to the VariablePacker test.
by Jamie Madill
· 10 years ago
aa72d78
Remove duplicate SH and GL functions.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
05b0502
Add support for EXT_sRGB.
by Geoff Lang
· 10 years ago
2bf8b37
Fix link error when using varyings with "dx_".
by Jamie Madill
· 10 years ago
e09f1c8
Fix crash on zero size but non-NULL bufferData.
by Jamie Madill
· 10 years ago
b6a673a
Report zero bit sizes for channels that shouldn't exist.
by Geoff Lang
· 10 years ago
bfa91f4
Redesign HLSL scoped structures to a unique ID.
by Jamie Madill
· 10 years ago
96509e4
Fix edge case scoped structures name conflict.
by Jamie Madill
· 10 years ago
5df9f52
Automate the DEQP tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
6ba49d9
Automate the es conformance tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
5fedd01
Implement copies from pack buffers to native buffers.
by Jamie Madill
· 10 years ago
14764a0
Implement internal copies from pack buffers.
by Jamie Madill
· 10 years ago
6b6fd54
Adds the PBO extension test
by Shannon Woods
· 10 years ago
80b9528
Handle buffer memory allocation failures gracefully.
by Jamie Madill
· 10 years ago
2b5c9cb
Store current pack operation as a queued command.
by Jamie Madill
· 10 years ago
7a29e4a
Stop generating duplicate vertex binaries.
by Jamie Madill
· 10 years ago
8a7bed8
Add tests for pack buffer corner cases.
by Jamie Madill
· 10 years ago
37f77d2
Fixes to the standalone Linux build.
by Jamie Madill
· 10 years ago
a836e48
Allow non-4x4 compressed blocks for small mip layers.
by Geoff Lang
· 10 years ago
c93d6f3
Add an ANGLE test for the permissive blit fix.
by Jamie Madill
· 10 years ago
c41e42d
Early-out of *TexSubImage* calls when the width, height or depth is zero.
by Geoff Lang
· 10 years ago
06bcde5
Remove gmock the dependency from angle_tests and compiler_tests.
by Geoff Lang
· 10 years ago
a56a86e
Update the VertexAttribute test expectations.
by Jamie Madill
· 10 years ago
f67115c
Fix validation in TexSubImage.
by Jamie Madill
· 10 years ago
a8ff885
Fix signed/unsigned comparison warning.
by Geoff Lang
· 10 years ago
1deca4f
Don't include the test main files in the source listings.
by Geoff Lang
· 10 years ago
8cc03bf
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 10 years ago
1eb5bd7
Clamp ReadPixels calls to unsigned limits in D3D11.
by Jamie Madill
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
f0b4060
Clean up gyp build scripts.
by Jamie Madill
· 10 years ago
d51df46
Remove the second translator target, only using static.
by Jamie Madill
· 10 years ago
236be22
Add in gypi scripts for preprocessor and compiler tests.
by Jamie Madill
· 10 years ago
496123f
Implement EXT_blend_minmax.
by Geoff Lang
· 10 years ago
1106aeb
Move the enumerate_files script to the build directory.
by Geoff Lang
· 10 years ago
4b8c3eb
Fix build on Visual Studio 2013.
by Jamie Madill
· 10 years ago
2c254d8
Add swizzle tests.
by Geoff Lang
· 10 years ago
d701ea1
Replaced Stanford model images.
by Geoff Lang
· 10 years ago
3cd50f7
Fix remaining discrepencies between master and es3proto project files.
by Geoff Lang
· 10 years ago
f11dbdb
Added a read pixels test.
by Geoff Lang
· 11 years ago
066230a
Added compressed texture tests.
by Geoff Lang
· 11 years ago
2e475a5
Added tests for maximum texture size.
by Geoff Lang
· 11 years ago
1f12fa0
Added line loop tests.
by Geoff Lang
· 11 years ago
0ddab0c
Added incomplete texture tests.
by Geoff Lang
· 11 years ago
b604650
Moved the compiler test initialization and tear down into a gtest environement class.
by Geoff Lang
· 11 years ago
bb13467
Added a gtest environment class to initialize the ANGLETest class window.
by Geoff Lang
· 11 years ago
c5a6312
Add unit tests for proper TLS initialization.
by Jamie Madill
· 10 years ago
1bfaf78
Merge preprocessor test changes from f84ef70bc729506184b052e5e9cf78796a5a4704
by Shannon Woods
· 10 years ago
f8c2f5c
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
by Geoff Lang
· 10 years ago
a9b3e4c
Fix enum names in preprocessor tests.
by Geoff Lang
· 10 years ago
efc551f
Fix incorrectly named test class members and wrong shader compilation
by Geoff Lang
· 11 years ago
7ff0104
Added unpack alignment tests.
by Geoff Lang
· 11 years ago
219ed79
Added occlusion query tests.
by Geoff Lang
· 11 years ago
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