Fix a crash on stroking empty paths with nv_path_rendering enabled

Fix the crash by defining that GrPathRenderer::drawPath and
GrPathRenderer::stencilPath are called only with non-empty paths.

Adds a new test "GpuDrawPath" and tests the condition.

BUG=1477
R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://chromiumcodereview.appspot.com/22173002

git-svn-id: http://skia.googlecode.com/svn/trunk@10528 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 93c4564..806928c 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -691,11 +691,13 @@
                     fGpu->drawSimpleRect(element->getRect(), NULL);
                 } else {
                     GrAssert(Element::kPath_Type == element->getType());
-                    if (canRenderDirectToStencil) {
-                        *drawState->stencil() = gDrawToStencil;
-                        pr->drawPath(*clipPath, stroke, fGpu, false);
-                    } else {
-                        pr->stencilPath(*clipPath, stroke, fGpu);
+                    if (!clipPath->isEmpty()) {
+                        if (canRenderDirectToStencil) {
+                            *drawState->stencil() = gDrawToStencil;
+                            pr->drawPath(*clipPath, stroke, fGpu, false);
+                        } else {
+                            pr->stencilPath(*clipPath, stroke, fGpu);
+                        }
                     }
                 }
             }
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 0d98ecd..20c633d 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -25,6 +25,7 @@
 #include "GrStencilBuffer.h"
 #include "GrTextStrike.h"
 #include "SkRTConf.h"
+#include "SkRRect.h"
 #include "SkStrokeRec.h"
 #include "SkTLazy.h"
 #include "SkTLS.h"
@@ -952,6 +953,9 @@
 void GrContext::drawRRect(const GrPaint& paint,
                           const SkRRect& rect,
                           const SkStrokeRec& stroke) {
+    if (rect.isEmpty()) {
+       return;
+    }
 
     AutoRestoreEffects are;
     GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
@@ -972,6 +976,9 @@
 void GrContext::drawOval(const GrPaint& paint,
                          const SkRect& oval,
                          const SkStrokeRec& stroke) {
+    if (oval.isEmpty()) {
+       return;
+    }
 
     AutoRestoreEffects are;
     GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
@@ -1082,6 +1089,7 @@
 
 void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
                                  const SkStrokeRec& stroke) {
+    SkASSERT(!path.isEmpty());
 
     // An Assumption here is that path renderer would use some form of tweaking
     // the src color (either the input alpha or in the frag shader) to implement
@@ -1112,6 +1120,10 @@
                 strokeRec.setFillStyle();
             }
         }
+        if (pathPtr->isEmpty()) {
+            return;
+        }
+
         // This time, allow SW renderer
         pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
     }
diff --git a/src/gpu/GrPathRenderer.h b/src/gpu/GrPathRenderer.h
index f1402d6..a64b9e3 100644
--- a/src/gpu/GrPathRenderer.h
+++ b/src/gpu/GrPathRenderer.h
@@ -117,6 +117,7 @@
                   const SkStrokeRec& stroke,
                   GrDrawTarget* target,
                   bool antiAlias) {
+        GrAssert(!path.isEmpty());
         GrAssert(this->canDrawPath(path, stroke, target, antiAlias));
         GrAssert(target->drawState()->getStencil().isDisabled() ||
                  kNoRestriction_StencilSupport == this->getStencilSupport(path, stroke, target));
@@ -132,6 +133,7 @@
      * @param target                target that the path will be rendered to
      */
     void stencilPath(const SkPath& path, const SkStrokeRec& stroke, GrDrawTarget* target) {
+        GrAssert(!path.isEmpty());
         GrAssert(kNoSupport_StencilSupport != this->getStencilSupport(path, stroke, target));
         this->onStencilPath(path, stroke, target);
     }
diff --git a/src/gpu/gl/GrGLPath.cpp b/src/gpu/gl/GrGLPath.cpp
index 63c2fa1..d46fa03 100644
--- a/src/gpu/gl/GrGLPath.cpp
+++ b/src/gpu/gl/GrGLPath.cpp
@@ -59,13 +59,14 @@
 static const bool kIsWrapped = false; // The constructor creates the GL path object.
 
 GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path) : INHERITED(gpu, kIsWrapped) {
-    GL_CALL_RET(fPathID, GenPaths(1));
-    SkPath::Iter iter(path, true);
-
-    SkSTArray<16, GrGLubyte, true> pathCommands;
 #ifndef SK_SCALAR_IS_FLOAT
     GrCrash("Assumes scalar is float.");
 #endif
+    SkASSERT(!path.isEmpty());
+
+    GL_CALL_RET(fPathID, GenPaths(1));
+
+    SkSTArray<16, GrGLubyte, true> pathCommands;
     SkSTArray<16, SkPoint, true> pathPoints;
 
     int verbCnt = path.countVerbs();