Split SkDevice into SkBaseDevice and SkBitmapDevice

https://codereview.chromium.org/22978012/



git-svn-id: http://skia.googlecode.com/svn/trunk@10995 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/core/SkBitmapDevice.h b/include/core/SkBitmapDevice.h
index b97e87b..a288f8a 100644
--- a/include/core/SkBitmapDevice.h
+++ b/include/core/SkBitmapDevice.h
@@ -11,6 +11,285 @@
 
 #include "SkDevice.h"
 
-typedef SkDevice SkBitmapDevice;
+///////////////////////////////////////////////////////////////////////////////
+class SK_API SkBitmapDevice : public SkBaseDevice {
+public:
+    SK_DECLARE_INST_COUNT(SkBitmapDevice)
+
+    /**
+     *  Construct a new device with the specified bitmap as its backend. It is
+     *  valid for the bitmap to have no pixels associated with it. In that case,
+     *  any drawing to this device will have no effect.
+    */
+    SkBitmapDevice(const SkBitmap& bitmap);
+
+    /**
+     *  Construct a new device with the specified bitmap as its backend. It is
+     *  valid for the bitmap to have no pixels associated with it. In that case,
+     *  any drawing to this device will have no effect.
+    */
+    SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties);
+
+    /**
+     *  Create a new raster device and have the pixels be automatically
+     *  allocated. The rowBytes of the device will be computed automatically
+     *  based on the config and the width.
+     *
+     *  @param config   The desired config for the pixels. If the request cannot
+     *                  be met, the closest matching support config will be used.
+     *  @param width    width (in pixels) of the device
+     *  @param height   height (in pixels) of the device
+     *  @param isOpaque Set to true if it is known that all of the pixels will
+     *                  be drawn to opaquely. Used as an accelerator when drawing
+     *                  these pixels to another device.
+     */
+    SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
+
+    /**
+     *  Create a new raster device and have the pixels be automatically
+     *  allocated. The rowBytes of the device will be computed automatically
+     *  based on the config and the width.
+     *
+     *  @param config   The desired config for the pixels. If the request cannot
+     *                  be met, the closest matching support config will be used.
+     *  @param width    width (in pixels) of the device
+     *  @param height   height (in pixels) of the device
+     *  @param isOpaque Set to true if it is known that all of the pixels will
+     *                  be drawn to opaquely. Used as an accelerator when drawing
+     *                  these pixels to another device.
+     *  @param deviceProperties Properties which affect compositing.
+     */
+    SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque,
+                   const SkDeviceProperties& deviceProperties);
+
+    virtual ~SkBitmapDevice();
+
+    virtual uint32_t getDeviceCapabilities() SK_OVERRIDE { return 0; }
+
+    /** Return the width of the device (in pixels).
+    */
+    virtual int width() const SK_OVERRIDE { return fBitmap.width(); }
+    /** Return the height of the device (in pixels).
+    */
+    virtual int height() const SK_OVERRIDE { return fBitmap.height(); }
+
+    /**
+     *  Return the bounds of the device in the coordinate space of the root
+     *  canvas. The root device will have its top-left at 0,0, but other devices
+     *  such as those associated with saveLayer may have a non-zero origin.
+     */
+    virtual void getGlobalBounds(SkIRect* bounds) const SK_OVERRIDE;
+
+    /** Returns true if the device's bitmap's config treats every pixels as
+        implicitly opaque.
+    */
+    virtual bool isOpaque() const SK_OVERRIDE { return fBitmap.isOpaque(); }
+
+    /** Return the bitmap config of the device's pixels
+    */
+    virtual SkBitmap::Config config() const SK_OVERRIDE { return fBitmap.getConfig(); }
+
+    /**
+     *  DEPRECATED: This will be made protected once WebKit stops using it.
+     *              Instead use Canvas' writePixels method.
+     *
+     *  Similar to draw sprite, this method will copy the pixels in bitmap onto
+     *  the device, with the top/left corner specified by (x, y). The pixel
+     *  values in the device are completely replaced: there is no blending.
+     *
+     *  Currently if bitmap is backed by a texture this is a no-op. This may be
+     *  relaxed in the future.
+     *
+     *  If the bitmap has config kARGB_8888_Config then the config8888 param
+     *  will determines how the pixel valuess are intepreted. If the bitmap is
+     *  not kARGB_8888_Config then this parameter is ignored.
+     */
+    virtual void writePixels(const SkBitmap& bitmap, int x, int y,
+                             SkCanvas::Config8888 config8888) SK_OVERRIDE;
+
+    /**
+     * Return the device's associated gpu render target, or NULL.
+     */
+    virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; }
+
+protected:
+    /**
+     *  Device may filter the text flags for drawing text here. If it wants to
+     *  make a change to the specified values, it should write them into the
+     *  textflags parameter (output) and return true. If the paint is fine as
+     *  is, then ignore the textflags parameter and return false.
+     *
+     *  The baseclass SkDevice filters based on its depth and blitters.
+     */
+    virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE;
+
+    /** Clears the entire device to the specified color (including alpha).
+     *  Ignores the clip.
+     */
+    virtual void clear(SkColor color) SK_OVERRIDE;
+
+    /** These are called inside the per-device-layer loop for each draw call.
+     When these are called, we have already applied any saveLayer operations,
+     and are handling any looping from the paint, and any effects from the
+     DrawFilter.
+     */
+    virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
+                            const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawRect(const SkDraw&, const SkRect& r,
+                          const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawOval(const SkDraw&, const SkRect& oval,
+                          const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawRRect(const SkDraw&, const SkRRect& rr,
+                           const SkPaint& paint) SK_OVERRIDE;
+
+    /**
+     *  If pathIsMutable, then the implementation is allowed to cast path to a
+     *  non-const pointer and modify it in place (as an optimization). Canvas
+     *  may do this to implement helpers such as drawOval, by placing a temp
+     *  path on the stack to hold the representation of the oval.
+     *
+     *  If prePathMatrix is not null, it should logically be applied before any
+     *  stroking or other effects. If there are no effects on the paint that
+     *  affect the geometry/rasterization, then the pre matrix can just be
+     *  pre-concated with the current matrix.
+     */
+    virtual void drawPath(const SkDraw&, const SkPath& path,
+                          const SkPaint& paint,
+                          const SkMatrix* prePathMatrix = NULL,
+                          bool pathIsMutable = false) SK_OVERRIDE;
+    virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
+                            const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
+                            int x, int y, const SkPaint& paint) SK_OVERRIDE;
+
+    /**
+     *  The default impl. will create a bitmap-shader from the bitmap,
+     *  and call drawRect with it.
+     */
+    virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
+                                const SkRect* srcOrNull, const SkRect& dst,
+                                const SkPaint& paint,
+                                SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE;
+
+    /**
+     *  Does not handle text decoration.
+     *  Decorations (underline and stike-thru) will be handled by SkCanvas.
+     */
+    virtual void drawText(const SkDraw&, const void* text, size_t len,
+                          SkScalar x, SkScalar y, const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawPosText(const SkDraw&, const void* text, size_t len,
+                             const SkScalar pos[], SkScalar constY,
+                             int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE;
+    virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
+                                const SkPath& path, const SkMatrix* matrix,
+                                const SkPaint& paint) SK_OVERRIDE;
+#ifdef SK_BUILD_FOR_ANDROID
+    virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
+                                   const SkPoint pos[], const SkPaint& paint,
+                                   const SkPath& path, const SkMatrix* matrix) SK_OVERRIDE;
+#endif
+    virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
+                              const SkPoint verts[], const SkPoint texs[],
+                              const SkColor colors[], SkXfermode* xmode,
+                              const uint16_t indices[], int indexCount,
+                              const SkPaint& paint) SK_OVERRIDE;
+    /** The SkBaseDevice passed will be an SkBaseDevice which was returned by a call to
+        onCreateCompatibleDevice on this device with kSaveLayer_Usage.
+     */
+    virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
+                            const SkPaint&) SK_OVERRIDE;
+
+    ///////////////////////////////////////////////////////////////////////////
+
+    /** Update as needed the pixel value in the bitmap, so that the caller can
+        access the pixels directly. Note: only the pixels field should be
+        altered. The config/width/height/rowbytes must remain unchanged.
+        @return the device contents as a bitmap
+    */
+    virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE;
+
+    SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
+    // just for subclasses, to assign a custom pixelref
+    SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
+        fBitmap.setPixelRef(pr, offset);
+        return pr;
+    }
+
+    /**
+     * Implements readPixels API. The caller will ensure that:
+     *  1. bitmap has pixel config kARGB_8888_Config.
+     *  2. bitmap has pixels.
+     *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
+     *     contained in the device bounds.
+     */
+    virtual bool onReadPixels(const SkBitmap& bitmap,
+                              int x, int y,
+                              SkCanvas::Config8888 config8888) SK_OVERRIDE;
+
+    /** Called when this device is installed into a Canvas. Balanced by a call
+        to unlockPixels() when the device is removed from a Canvas.
+    */
+    virtual void lockPixels() SK_OVERRIDE;
+    virtual void unlockPixels() SK_OVERRIDE;
+
+    /**
+     *  Returns true if the device allows processing of this imagefilter. If
+     *  false is returned, then the filter is ignored. This may happen for
+     *  some subclasses that do not support pixel manipulations after drawing
+     *  has occurred (e.g. printing). The default implementation returns true.
+     */
+    virtual bool allowImageFilter(SkImageFilter*) SK_OVERRIDE;
+
+    /**
+     *  Override and return true for filters that the device can handle
+     *  intrinsically. Doing so means that SkCanvas will pass-through this
+     *  filter to drawSprite and drawDevice (and potentially filterImage).
+     *  Returning false means the SkCanvas will have apply the filter itself,
+     *  and just pass the resulting image to the device.
+     */
+    virtual bool canHandleImageFilter(SkImageFilter*) SK_OVERRIDE;
+
+    /**
+     *  Related (but not required) to canHandleImageFilter, this method returns
+     *  true if the device could apply the filter to the src bitmap and return
+     *  the result (and updates offset as needed).
+     *  If the device does not recognize or support this filter,
+     *  it just returns false and leaves result and offset unchanged.
+     */
+    virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&,
+                             SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
+
+private:
+    friend class SkCanvas;
+    friend struct DeviceCM; //for setMatrixClip
+    friend class SkDraw;
+    friend class SkDrawIter;
+    friend class SkDeviceFilteredPaint;
+    friend class SkDeviceImageFilterProxy;
+
+    friend class SkSurface_Raster;
+
+    // used to change the backend's pixels (and possibly config/rowbytes)
+    // but cannot change the width/height, so there should be no change to
+    // any clip information.
+    virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE;
+
+    /**
+     * Subclasses should override this to implement createCompatibleDevice.
+     */
+    virtual SkBaseDevice* onCreateCompatibleDevice(SkBitmap::Config config,
+                                                   int width, int height,
+                                                   bool isOpaque,
+                                                   Usage usage) SK_OVERRIDE;
+
+    /** Causes any deferred drawing to the device to be completed.
+     */
+    virtual void flush() SK_OVERRIDE {}
+
+    SkBitmap    fBitmap;
+
+    typedef SkBaseDevice INHERITED;
+};
 
 #endif // SkBitmapDevice_DEFINED