Make a bunch of GrGLEffects derive directly from GrGLEffect rather than GrGLLegacyEffect.
Review URL: https://codereview.appspot.com/6783053
git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6150 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp
index f5422c0..ed0a00b 100644
--- a/src/effects/SkMatrixConvolutionImageFilter.cpp
+++ b/src/effects/SkMatrixConvolutionImageFilter.cpp
@@ -279,17 +279,17 @@
typedef GrSingleTextureEffect INHERITED;
};
-class GrGLMatrixConvolutionEffect : public GrGLLegacyEffect {
+class GrGLMatrixConvolutionEffect : public GrGLEffect {
public:
GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
const GrEffect& effect);
- virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE;
- virtual void emitVS(GrGLShaderBuilder* state,
- const char* vertexCoords) SK_OVERRIDE {}
- virtual void emitFS(GrGLShaderBuilder* state,
- const char* outputColor,
- const char* inputColor,
- const TextureSamplerArray&) SK_OVERRIDE;
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrEffect&,
+ EffectKey,
+ const char* vertexCoords,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrEffect& s, const GrGLCaps& caps);
@@ -308,7 +308,7 @@
UniformHandle fGainUni;
UniformHandle fBiasUni;
- typedef GrGLLegacyEffect INHERITED;
+ typedef GrGLEffect INHERITED;
};
GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
@@ -325,19 +325,6 @@
fConvolveAlpha = m.convolveAlpha();
}
-void GrGLMatrixConvolutionEffect::setupVariables(GrGLShaderBuilder* builder) {
- fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kVec2f_GrSLType, "ImageIncrement");
- fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
- kFloat_GrSLType, "Kernel", fKernelSize.width() * fKernelSize.height());
- fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kVec2f_GrSLType, "Target");
- fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kFloat_GrSLType, "Gain");
- fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kFloat_GrSLType, "Bias");
-}
-
static void appendTextureLookup(GrGLShaderBuilder* builder,
const GrGLShaderBuilder::TextureSampler& sampler,
const char* coord,
@@ -360,10 +347,25 @@
builder->appendTextureLookup(code, sampler, coord);
}
-void GrGLMatrixConvolutionEffect::emitFS(GrGLShaderBuilder* builder,
- const char* outputColor,
- const char* inputColor,
- const TextureSamplerArray& samplers) {
+void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrEffect&,
+ EffectKey,
+ const char* vertexCoords,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray& samplers) {
+
+ fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kVec2f_GrSLType, "ImageIncrement");
+ fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
+ kFloat_GrSLType, "Kernel", fKernelSize.width() * fKernelSize.height());
+ fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kVec2f_GrSLType, "Target");
+ fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kFloat_GrSLType, "Gain");
+ fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kFloat_GrSLType, "Bias");
+
SkString* code = &builder->fFSCode;
const char* target = builder->getUniformCStr(fTargetUni);