commit | 238b456a7c6fb85c15f1ec288ea4f406a1a89da2 | [log] [tgz] |
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author | krajcevski <krajcevski@google.com> | Mon Jun 30 09:09:22 2014 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Mon Jun 30 09:09:22 2014 -0700 |
tree | edab40674b6f39c52c3e600994c97cf2a574fec4 | |
parent | 52d9ac6c92ddf33b3b05eb77ba9509a7aa441657 [diff] |
R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/330763008