R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs.

R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/330763008
6 files changed