Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@6023 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/experimental/Intersection/Simplify.cpp b/experimental/Intersection/Simplify.cpp
index 1ea5b19..513f2e2 100644
--- a/experimental/Intersection/Simplify.cpp
+++ b/experimental/Intersection/Simplify.cpp
@@ -829,7 +829,7 @@
         fID = ++gSegmentID;
 #endif
     }
-    
+
     bool operator<(const Segment& rh) const {
         return fBounds.fTop < rh.fBounds.fTop;
     }
@@ -1675,7 +1675,7 @@
         const Span& mSpan = fTs[SkMin32(start, end)];
         return mSpan.fDone;
     }
-    
+
     Segment* findNextOp(SkTDArray<Span*>& chase, bool active,
             int& nextStart, int& nextEnd, int& winding, int& spanWinding,
             bool& unsortable, ShapeOp op,
@@ -2619,7 +2619,7 @@
         span.fWindSum = winding;
         return &span;
     }
-    
+
     void markUnsortable(int start, int end) {
         Span* span = &fTs[start];
         if (start < end) {
@@ -3067,7 +3067,7 @@
                 windSum -= segment.spanSign(&angle);
             }
             SkDebugf("%s [%d] %sid=%d %s start=%d (%1.9g,%,1.9g) end=%d (%1.9g,%,1.9g)"
-                    " sign=%d windValue=%d windSum=", 
+                    " sign=%d windValue=%d windSum=",
                     __FUNCTION__, index, angle.unsortable() ? "*** UNSORTABLE *** " : "",
                     segment.fID, kLVerbStr[segment.fVerb],
                     start, segment.xAtT(&sSpan), segment.yAtT(&sSpan), end,
diff --git a/gm/modecolorfilters.cpp b/gm/modecolorfilters.cpp
index 40e65fc..3515033 100644
--- a/gm/modecolorfilters.cpp
+++ b/gm/modecolorfilters.cpp
@@ -72,7 +72,7 @@
     virtual void onDraw(SkCanvas* canvas) {
         // size of rect for each test case
         static const int kRectWidth  = 20;
-        static const int kRectHeight = 20;        
+        static const int kRectHeight = 20;
 
         static const int kCheckSize  = 10;
 
@@ -101,7 +101,7 @@
 
         // used with shaders
         SkColor alphas[] = {0xFFFFFFFF, 0x80808080};
-        
+
         SkXfermode::Mode modes[]  = { // currently just doing the Modes expressible as Coeffs
             SkXfermode::kClear_Mode,
             SkXfermode::kSrc_Mode,