blob: 4c25ed8e134a81efcdd2f9c5658bd1e1f02a22d6 [file] [log] [blame]
/* libs/graphics/animator/SkDrawShader.cpp
**
** Copyright 2006, Google Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkDrawShader.h"
#include "SkDrawBitmap.h"
#include "SkDrawMatrix.h"
#include "SkDrawPaint.h"
#include "SkTemplates.h"
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkDrawShader::fInfo[] = {
SK_MEMBER(matrix, Matrix),
SK_MEMBER(tileMode, TileMode)
};
#endif
DEFINE_GET_MEMBER(SkDrawShader);
SkDrawShader::SkDrawShader() : matrix(nil),
tileMode(SkShader::kClamp_TileMode) {
}
bool SkDrawShader::add() {
if (fPaint->shader != (SkDrawShader*) -1)
return true;
fPaint->shader = this;
fPaint->fOwnsShader = true;
return false;
}
void SkDrawShader::addPostlude(SkShader* shader) {
if (matrix)
shader->setLocalMatrix(matrix->getMatrix());
}
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
SK_MEMBER_INHERITED,
SK_MEMBER(filterType, FilterType),
SK_MEMBER(image, BaseBitmap)
};
#endif
DEFINE_GET_MEMBER(SkDrawBitmapShader);
SkDrawBitmapShader::SkDrawBitmapShader() : filterType(SkPaint::kNo_FilterType), image(nil) {}
bool SkDrawBitmapShader::add() {
if (fPaint->shader != (SkDrawShader*) -1)
return true;
fPaint->shader = this;
fPaint->fOwnsShader = true;
return false;
}
SkShader* SkDrawBitmapShader::getShader() {
if (image == NULL)
return NULL;
// note: bitmap shader now supports independent tile modes for X and Y
// we pass the same to both, but later we should extend this flexibility
// to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
// <reed>
SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, false,
(SkPaint::FilterType) filterType,
(SkShader::TileMode) tileMode,
(SkShader::TileMode) tileMode);
SkAutoTDelete<SkShader> autoDel(shader);
addPostlude(shader);
(void)autoDel.detach();
return shader;
}