blob: a569944facbe71be7c4611eae5e1881d3c06a3f1 [file] [log] [blame]
/* libs/graphics/sgl/SkColorFilter.cpp
**
** Copyright 2006, Google Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkColorFilter.h"
#include "SkShader.h"
void SkColorFilter::filterSpan(const SkPMColor src[], int count, SkPMColor result[])
{
if (result != src) {
memcpy(result, src, count * sizeof(SkPMColor));
}
}
//////////////////////////////////////////////////////////////////////////////////////
SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter)
{
fShader = shader; shader->ref();
fFilter = filter; filter->ref();
}
SkFilterShader::~SkFilterShader()
{
fFilter->unref();
fShader->unref();
}
bool SkFilterShader::setContext(const SkBitmap& device,
const SkPaint& paint,
const SkMatrix& matrix)
{
return this->INHERITED::setContext(device, paint, matrix) &&
fShader->setContext(device, paint, matrix);
}
void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count)
{
fShader->shadeSpan(x, y, result, count);
fFilter->filterSpan(result, count, result);
}