Move VertexBuilder to a GrGLFullShaderBuilder subclass

Removes the VertexBuilder nested class from GrGLShaderBuilder in favor
of a new GrGLFullShaderBuilder subclass, and adds an optional emitCode
overload to GrGLEffect that takes a GrGLFullShaderBuilder. Makes
setData virtual in GrGLEffectArray and adds a GrGLVertexEffectArray
subclass that gets built using a GrGLFullShaderBuilder. Also adds a
new GrGLVertexEffect subclass that makes the GrGLFullShaderBuilder
overload required for emitCode, and updates GrGLEffects to inherit
from GrGLVertexEffect where needed.

R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/25474006

git-svn-id: http://skia.googlecode.com/svn/trunk@11612 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 78f2045..ebb2f69 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -20,6 +20,7 @@
 
 #include "gl/GrGLEffect.h"
 #include "gl/GrGLSL.h"
+#include "gl/GrGLVertexEffect.h"
 
 #include "effects/GrVertexEffect.h"
 
@@ -521,29 +522,26 @@
         return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance();
     }
 
-    class GLEffect : public GrGLEffect {
+    class GLEffect : public GrGLVertexEffect {
     public:
         GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
             : INHERITED (factory) {}
 
-        virtual void emitCode(GrGLShaderBuilder* builder,
+        virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
                               EffectKey key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
                               const TextureSamplerArray& samplers) SK_OVERRIDE {
-            GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
-            SkASSERT(NULL != vertexBuilder);
-
             const char *vsName, *fsName;
             const SkString* attrName =
-                vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
+                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
             builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
 
             SkAssertResult(builder->enableFeature(
                                               GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
-            vertexBuilder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
+            builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
 
             // keep the derivative instructions outside the conditional
             builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
@@ -565,7 +563,7 @@
             GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha");
             builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
 
-            vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
+            builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
         }
 
         static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
@@ -575,7 +573,7 @@
         virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
     private:
-        typedef GrGLEffect INHERITED;
+        typedef GrGLVertexEffect INHERITED;
     };
 
 private: