commit | 410552a73d59611901033b2bc5147cc6ade0207c | [log] [tgz] |
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author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Sep 30 15:30:27 2013 +0000 |
committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Sep 30 15:30:27 2013 +0000 |
tree | e628e55244cfc90c1e834ece089735f80b97fbff | |
parent | a4acf12a9353ffc834d2c6ee673be447487963c9 [diff] |
Move the GL shader compilation step into GrGLShaderBuilder Moves the compilation step and a few other blocks of code from GrGLProgram to GrGLShaderBuilder. This way GrGLProgram doesn't have to know whether or not there is a vertex shader. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/23533066 git-svn-id: http://skia.googlecode.com/svn/trunk@11523 2bbb7eff-a529-9590-31e7-b0007b416f81