Refactoring: get rid of the SkBenchmark void* parameter.

While I was doing massive sed-ing, I also converted every bench to use DEF_BENCH instead of registering the ugly manual way.

BUG=
R=scroggo@google.com

Review URL: https://codereview.chromium.org/23876006

git-svn-id: http://skia.googlecode.com/svn/trunk@11263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp
index 2738cff..71ca047 100644
--- a/bench/ShaderMaskBench.cpp
+++ b/bench/ShaderMaskBench.cpp
@@ -38,7 +38,7 @@
     SkString    fName;
     FontQuality fFQ;
 public:
-    ShaderMaskBench(void* param, bool isOpaque, FontQuality fq) : INHERITED(param) {
+    ShaderMaskBench(bool isOpaque, FontQuality fq)  {
         fFQ = fq;
         fText.set(STR);
 
@@ -91,16 +91,9 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-static SkBenchmark* Fact00(void* p) { return new ShaderMaskBench(p, true,  kBW); }
-static SkBenchmark* Fact01(void* p) { return new ShaderMaskBench(p, false, kBW); }
-static SkBenchmark* Fact10(void* p) { return new ShaderMaskBench(p, true,  kAA); }
-static SkBenchmark* Fact11(void* p) { return new ShaderMaskBench(p, false, kAA); }
-static SkBenchmark* Fact20(void* p) { return new ShaderMaskBench(p, true,  kLCD); }
-static SkBenchmark* Fact21(void* p) { return new ShaderMaskBench(p, false, kLCD); }
-
-static BenchRegistry gReg00(Fact00);
-static BenchRegistry gReg01(Fact01);
-static BenchRegistry gReg10(Fact10);
-static BenchRegistry gReg11(Fact11);
-static BenchRegistry gReg20(Fact20);
-static BenchRegistry gReg21(Fact21);
+DEF_BENCH( return new ShaderMaskBench(true,  kBW); )
+DEF_BENCH( return new ShaderMaskBench(false, kBW); )
+DEF_BENCH( return new ShaderMaskBench(true,  kAA); )
+DEF_BENCH( return new ShaderMaskBench(false, kAA); )
+DEF_BENCH( return new ShaderMaskBench(true,  kLCD); )
+DEF_BENCH( return new ShaderMaskBench(false, kLCD); )