add shader flag kConstInY_Flag
this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.
git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkGradientShader.cpp b/src/effects/SkGradientShader.cpp
index 87d70c2..e1a92ba 100644
--- a/src/effects/SkGradientShader.cpp
+++ b/src/effects/SkGradientShader.cpp
@@ -620,6 +620,7 @@
}
}
+ virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
@@ -646,6 +647,19 @@
typedef Gradient_Shader INHERITED;
};
+bool Linear_Gradient::setContext(const SkBitmap& device, const SkPaint& paint,
+ const SkMatrix& matrix) {
+ if (!this->INHERITED::setContext(device, paint, matrix)) {
+ return false;
+ }
+
+ unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
+ if ((fDstToIndex.getType() & ~mask) == 0) {
+ fFlags |= SkShader::kConstInY_Flag;
+ }
+ return true;
+}
+
// Return true if fx, fx+dx, fx+2*dx, ... is always in range
static inline bool no_need_for_clamp(int fx, int dx, int count)
{