Split GrSWMaskHelper into its own files

http://codereview.appspot.com/6350046/



git-svn-id: http://skia.googlecode.com/svn/trunk@4380 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
new file mode 100644
index 0000000..f67336f
--- /dev/null
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -0,0 +1,181 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrSWMaskHelper.h"
+#include "GrDrawState.h"
+#include "GrGpu.h"
+
+// TODO: try to remove this #include
+#include "GrContext.h"
+
+namespace {
+/*
+ * Convert a boolean operation into a transfer mode code
+ */
+SkXfermode::Mode op_to_mode(SkRegion::Op op) {
+
+    static const SkXfermode::Mode modeMap[] = {
+        SkXfermode::kDstOut_Mode,   // kDifference_Op
+        SkXfermode::kMultiply_Mode, // kIntersect_Op
+        SkXfermode::kSrcOver_Mode,  // kUnion_Op
+        SkXfermode::kXor_Mode,      // kXOR_Op
+        SkXfermode::kClear_Mode,    // kReverseDifference_Op
+        SkXfermode::kSrc_Mode,      // kReplace_Op
+    };
+
+    return modeMap[op];
+}
+
+////////////////////////////////////////////////////////////////////////////////
+SkPath::FillType gr_fill_to_sk_fill(GrPathFill fill) {
+    switch (fill) {
+        case kWinding_GrPathFill:
+            return SkPath::kWinding_FillType;
+        case kEvenOdd_GrPathFill:
+            return SkPath::kEvenOdd_FillType;
+        case kInverseWinding_GrPathFill:
+            return SkPath::kInverseWinding_FillType;
+        case kInverseEvenOdd_GrPathFill:
+            return SkPath::kInverseEvenOdd_FillType;
+        default:
+            GrCrash("Unexpected fill.");
+            return SkPath::kWinding_FillType;
+    }
+}
+
+}
+
+/**
+ * Draw a single rect element of the clip stack into the accumulation bitmap
+ */
+void GrSWMaskHelper::draw(const GrRect& clientRect, SkRegion::Op op, 
+                          bool antiAlias, GrColor color) {
+    SkPaint paint;
+
+    SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
+
+    paint.setXfermode(mode);
+    paint.setAntiAlias(antiAlias);
+    paint.setColor(color);
+
+    fDraw.drawRect(clientRect, paint);
+
+    SkSafeUnref(mode);
+}
+
+/**
+ * Draw a single path element of the clip stack into the accumulation bitmap
+ */
+void GrSWMaskHelper::draw(const SkPath& clientPath, SkRegion::Op op,
+                          GrPathFill fill, bool antiAlias, GrColor color) {
+
+    SkPaint paint;
+    SkPath tmpPath;
+    const SkPath* pathToDraw = &clientPath;
+    if (kHairLine_GrPathFill == fill) {
+        paint.setStyle(SkPaint::kStroke_Style);
+        paint.setStrokeWidth(SK_Scalar1);
+    } else {
+        paint.setStyle(SkPaint::kFill_Style);
+        SkPath::FillType skfill = gr_fill_to_sk_fill(fill);
+        if (skfill != pathToDraw->getFillType()) {
+            tmpPath = *pathToDraw;
+            tmpPath.setFillType(skfill);
+            pathToDraw = &tmpPath;
+        }
+    }
+    SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
+
+    paint.setXfermode(mode);
+    paint.setAntiAlias(antiAlias);
+    paint.setColor(color);
+
+    fDraw.drawPath(*pathToDraw, paint);
+
+    SkSafeUnref(mode);
+}
+
+bool GrSWMaskHelper::init(const GrIRect& pathDevBounds, 
+                          const GrPoint* translate,
+                          bool useMatrix) {
+    if (useMatrix) {    
+        fMatrix = fContext->getMatrix();
+    } else {
+        fMatrix.setIdentity();
+    }
+
+    if (NULL != translate) {
+        fMatrix.postTranslate(translate->fX, translate->fY);
+    }
+
+    fMatrix.postTranslate(-pathDevBounds.fLeft * SK_Scalar1,
+                          -pathDevBounds.fTop * SK_Scalar1);
+    GrIRect bounds = GrIRect::MakeWH(pathDevBounds.width(),
+                                     pathDevBounds.height());
+
+    fBM.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom);
+    if (!fBM.allocPixels()) {
+        return false;
+    }
+    sk_bzero(fBM.getPixels(), fBM.getSafeSize());
+
+    sk_bzero(&fDraw, sizeof(fDraw));
+    fRasterClip.setRect(bounds);
+    fDraw.fRC    = &fRasterClip;
+    fDraw.fClip  = &fRasterClip.bwRgn();
+    fDraw.fMatrix = &fMatrix;
+    fDraw.fBitmap = &fBM;
+    return true;
+}
+
+/**
+ * Get a texture (from the texture cache) of the correct size & format
+ */
+bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* tex) {
+    GrTextureDesc desc;
+    desc.fWidth = fBM.width();
+    desc.fHeight = fBM.height();
+    desc.fConfig = kAlpha_8_GrPixelConfig;
+
+    tex->set(fContext, desc);
+    GrTexture* texture = tex->texture();
+
+    if (NULL == texture) {
+        return false;
+    }
+
+    return true;
+}
+
+/**
+ * Move the result of the software mask generation back to the gpu
+ */
+void GrSWMaskHelper::toTexture(GrTexture *texture, bool clearToWhite) {
+    SkAutoLockPixels alp(fBM);
+
+    // The destination texture is almost always larger than "fBM". Clear
+    // it appropriately so we don't get mask artifacts outside of the path's
+    // bounding box
+    
+    // "texture" needs to be installed as the render target for the clear
+    // and the texture upload but cannot remain the render target upon
+    // returned. Callers typically use it as a texture and it would then
+    // be both source and dest.
+    GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(), 
+                                              texture->asRenderTarget());
+
+    if (clearToWhite) {
+        fContext->getGpu()->clear(NULL, SK_ColorWHITE);
+    } else {
+        fContext->getGpu()->clear(NULL, 0x00000000);
+    }
+
+    texture->writePixels(0, 0, fBM.width(), fBM.height(), 
+                         kAlpha_8_GrPixelConfig,
+                         fBM.getPixels(), fBM.rowBytes());
+}
+