Remove setLocalMatrix calls from picture shader GM.

This makes all --skr tests pass for me.  Enabling it by default in DM.

BUG=skia:2378

Committed: http://code.google.com/p/skia/source/detail?r=14549

R=reed@google.com, mtklein@google.com, fmalita@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/260863007

git-svn-id: http://skia.googlecode.com/svn/trunk@14551 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 0f6ba4c..67dd581 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -193,8 +193,9 @@
     return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
 }
 
-SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy) {
-    return SkPictureShader::Create(src, tmx, tmy);
+SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
+                                       const SkMatrix* localMatrix) {
+    return SkPictureShader::Create(src, tmx, tmy, localMatrix);
 }
 
 #ifndef SK_IGNORE_TO_STRING