Allow GrGLEffects to produce variable length keys.

R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/385713005
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 3116712..afcb987 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -533,7 +533,7 @@
 
         virtual void emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -570,9 +570,7 @@
             builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
         }
 
-        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
-            return 0x0;
-        }
+        static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
 
         virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}