draw rotated rects as paths if we're antialiasing, until we extend our rect-aa
code to handle that case.



git-svn-id: http://skia.googlecode.com/svn/trunk@1430 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 624cc68..7166a07 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -693,6 +693,10 @@
     if (paint.getMaskFilter()) {
         usePath = true;
     }
+    // until we aa rotated rects...
+    if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) {
+        usePath = true;
+    }
 
     if (usePath) {
         SkPath path;