Revert of Fix memory leak in SkGradientShader. (https://codereview.chromium.org/240303003/)

Reason for revert:
This and https://codereview.chromium.org/207683004 are causing memory leaks.

Original issue's description:
> Fix memory leak in SkGradientShader.
>
> Make sure pointer to gradient shader cache is unreffed in SkGradientShaderBase::getGradientTableBitmap.
> Rename methods returning a "pre-reffed" object to indicate obligations.
>
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14223

R=reed@google.com, scroggo@google.com, dominikg@chromium.org
TBR=dominikg@chromium.org, reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bungeman@google.com

Review URL: https://codereview.chromium.org/241603002

git-svn-id: http://skia.googlecode.com/svn/trunk@14245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index 7110a5b..1e95071 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -55,7 +55,7 @@
     }
 }
 
-SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix) const {
+SkShader* SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
     if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) {
         return NULL;
     }
@@ -121,12 +121,17 @@
         return NULL;
     }
 
-    SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(matrix));
-    if (!bitmapShader || !bitmapShader->validContext(device, paint, matrix)) {
+    SkShader* bitmapShader = this->buildBitmapShader(matrix);
+    if (!bitmapShader) {
         return NULL;
     }
 
-    return bitmapShader.detach();
+    if (!bitmapShader->validContext(device, paint, matrix)) {
+        bitmapShader->unref();
+        return NULL;
+    }
+
+    return bitmapShader;
 }
 
 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint,
@@ -137,13 +142,13 @@
 
 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const SkPaint& paint,
                                                   const SkMatrix& matrix, void* storage) const {
-    SkAutoTUnref<SkShader> bitmapShader(this->validInternal(device, paint, matrix, NULL));
+    SkShader* bitmapShader = this->validInternal(device, paint, matrix, NULL);
     if (!bitmapShader) {
         return NULL;
     }
 
     return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
-                                (*this, device, paint, matrix, bitmapShader.detach()));
+                                (*this, device, paint, matrix, bitmapShader));
 }
 
 size_t SkPictureShader::contextSize() const {
@@ -204,7 +209,7 @@
 
 #if SK_SUPPORT_GPU
 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
-    SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix()));
+    SkAutoTUnref<SkShader> bitmapShader(this->buildBitmapShader(context->getMatrix()));
     if (!bitmapShader) {
         return NULL;
     }
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
index d1be059..a0a377d 100644
--- a/src/core/SkPictureShader.h
+++ b/src/core/SkPictureShader.h
@@ -69,7 +69,7 @@
     SkShader* validInternal(const SkBitmap& device, const SkPaint& paint,
                             const SkMatrix& matrix, SkMatrix* totalInverse) const;
 
-    SkShader* refBitmapShader(const SkMatrix&) const;
+    SkShader* buildBitmapShader(const SkMatrix&) const;
 
     SkPicture*  fPicture;
     TileMode    fTmx, fTmy;
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 3547fbe..666204e 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -211,7 +211,7 @@
         const SkGradientShaderBase& shader, const SkBitmap& device,
         const SkPaint& paint, const SkMatrix& matrix)
     : INHERITED(shader, device, paint, matrix)
-    , fCache(shader.refCache(getPaintAlpha()))
+    , fCache(shader.getCache(getPaintAlpha()))
 {
     const SkMatrix& inverse = this->getTotalInverse();
 
@@ -558,7 +558,7 @@
  *  The gradient holds a cache for the most recent value of alpha. Successive
  *  callers with the same alpha value will share the same cache.
  */
-SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha) const {
+SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::getCache(U8CPU alpha) const {
     SkAutoMutexAcquire ama(fCacheMutex);
     if (!fCache || fCache->getAlpha() != alpha) {
         fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
@@ -581,7 +581,7 @@
 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
     // our caller assumes no external alpha, so we ensure that our cache is
     // built with 0xFF
-    SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF));
+    GradientShaderCache* cache = this->getCache(0xFF);
 
     // don't have a way to put the mapper into our cache-key yet
     if (fMapper) {
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 1d0f008..e016094 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -215,7 +215,7 @@
     SkColor*    fOrigColors; // original colors, before modulation by paint in context.
     bool        fColorsAreOpaque;
 
-    GradientShaderCache* refCache(U8CPU alpha) const;
+    GradientShaderCache* getCache(U8CPU alpha) const;
     mutable SkMutex                           fCacheMutex;
     mutable SkAutoTUnref<GradientShaderCache> fCache;