fix leaks in blurrrect -- this should address the valgrind issues.
BUG=skia:
R=caryclark@google.com
TBR=caryclark
Author: humper@google.com
Review URL: https://codereview.chromium.org/256273002
git-svn-id: http://skia.googlecode.com/svn/trunk@14429 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 4d96332..2bed2fe 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -906,8 +906,10 @@
SkBlurMask::BoxBlur(&blurred_mask, mask, sigma, kNormal_SkBlurStyle, kHigh_SkBlurQuality, NULL, true );
blurNinePatchTexture = context->createTexture(¶ms, texDesc, blurRRectNinePatchID, blurred_mask.fImage, 0);
+ SkMask::FreeImage(blurred_mask.fImage);
}
+ SkAutoTUnref<GrTexture> blurunref(blurNinePatchTexture);
if (NULL == blurNinePatchTexture) {
return NULL;
}