Make GPU coord transforms automatic
Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.
R=bsalomon@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/24853002
git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 8465880..58b6a4b 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -55,7 +55,7 @@
GrTextureDomainEffect::MakeTexelDomain(result, domainTexels),
GrTextureDomainEffect::kDecal_WrapMode,
GrTextureParams::kNone_FilterMode,
- GrEffect::kPosition_CoordsType))->unref();
+ kPosition_GrCoordSet))->unref();
}
bool path_needs_SW_renderer(GrContext* context,