Blur refactoring

https://codereview.chromium.org/21835004/



git-svn-id: http://skia.googlecode.com/svn/trunk@10936 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleAll.cpp b/samplecode/SampleAll.cpp
index 01fbe0f..de99be7 100644
--- a/samplecode/SampleAll.cpp
+++ b/samplecode/SampleAll.cpp
@@ -80,7 +80,8 @@
 
 static void r0(SkLayerRasterizer* rast, SkPaint& p) {
     p.setMaskFilter(SkBlurMaskFilter::Create(SkIntToScalar(3),
-                                             SkBlurMaskFilter::kNormal_BlurStyle))->unref();
+                                             SkBlurMaskFilter::kNormal_BlurStyle, 
+                                             SkBlurMaskFilter::kNone_BlurFlag))->unref();
     rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3));
 
     p.setMaskFilter(NULL);
@@ -254,7 +255,10 @@
 
 #if 1
     SkScalar dir[] = { SK_Scalar1, SK_Scalar1, SK_Scalar1 };
-    paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir, SK_Scalar1/4, SkIntToScalar(4), SkIntToScalar(3)))->unref();
+    paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir, 
+                                                        SK_Scalar1/4, 
+                                                        SkIntToScalar(4), 
+                                                        SkIntToScalar(3)))->unref();
     paint->setColor(SK_ColorBLUE);
 #endif
 }
@@ -383,8 +387,7 @@
         light.fAmbient        = 0x48;
         light.fSpecular        = 0x80;
         SkScalar radius = SkIntToScalar(12)/5;
-        SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light,
-            radius);
+        SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light, radius);
 
         SkXfermode* xfermode = SkXfermode::Create(SkXfermode::kXor_Mode);
         SkColorFilter* lightingFilter = SkColorFilter::CreateLightingFilter(