Blur refactoring
https://codereview.chromium.org/21835004/
git-svn-id: http://skia.googlecode.com/svn/trunk@10936 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleAll.cpp b/samplecode/SampleAll.cpp
index 01fbe0f..de99be7 100644
--- a/samplecode/SampleAll.cpp
+++ b/samplecode/SampleAll.cpp
@@ -80,7 +80,8 @@
static void r0(SkLayerRasterizer* rast, SkPaint& p) {
p.setMaskFilter(SkBlurMaskFilter::Create(SkIntToScalar(3),
- SkBlurMaskFilter::kNormal_BlurStyle))->unref();
+ SkBlurMaskFilter::kNormal_BlurStyle,
+ SkBlurMaskFilter::kNone_BlurFlag))->unref();
rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3));
p.setMaskFilter(NULL);
@@ -254,7 +255,10 @@
#if 1
SkScalar dir[] = { SK_Scalar1, SK_Scalar1, SK_Scalar1 };
- paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir, SK_Scalar1/4, SkIntToScalar(4), SkIntToScalar(3)))->unref();
+ paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir,
+ SK_Scalar1/4,
+ SkIntToScalar(4),
+ SkIntToScalar(3)))->unref();
paint->setColor(SK_ColorBLUE);
#endif
}
@@ -383,8 +387,7 @@
light.fAmbient = 0x48;
light.fSpecular = 0x80;
SkScalar radius = SkIntToScalar(12)/5;
- SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light,
- radius);
+ SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light, radius);
SkXfermode* xfermode = SkXfermode::Create(SkXfermode::kXor_Mode);
SkColorFilter* lightingFilter = SkColorFilter::CreateLightingFilter(