remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites with
SkSafeRef() and SkSafeUnref().

This is basically a bug waiting to happen. An optimizing compiler can remove
checks for null on "this" if it chooses. However, SkRefCnt::safeRef() relies on
precisely this check...

void SkRefCnt::safeRef() {
    if (this) {
        this->ref();
    }
}

Since a compiler might skip the if-clause, it breaks the intention of this
method, hence its removal.

static inline void SkSafeRef(SkRefCnt* obj) {
    if (obj) {
        obj->ref();
    }
}

This form is not ignored by an optimizing compile, so we use it instead.




git-svn-id: http://skia.googlecode.com/svn/trunk@762 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBlitter.cpp b/src/core/SkBlitter.cpp
index 930f9bf..cd3cb1b 100644
--- a/src/core/SkBlitter.cpp
+++ b/src/core/SkBlitter.cpp
@@ -2,16 +2,16 @@
 **
 ** Copyright 2006, The Android Open Source Project
 **
-** Licensed under the Apache License, Version 2.0 (the "License"); 
-** you may not use this file except in compliance with the License. 
-** You may obtain a copy of the License at 
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
 **
-**     http://www.apache.org/licenses/LICENSE-2.0 
+**     http://www.apache.org/licenses/LICENSE-2.0
 **
-** Unless required by applicable law or agreed to in writing, software 
-** distributed under the License is distributed on an "AS IS" BASIS, 
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
-** See the License for the specific language governing permissions and 
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
 ** limitations under the License.
 */
 
@@ -27,70 +27,62 @@
 
 SkBlitter::~SkBlitter() {}
 
-const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value)
-{
+const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
     return NULL;
 }
 
-void SkBlitter::blitH(int x, int y, int width)
-{
+void SkBlitter::blitH(int x, int y, int width) {
     SkASSERT(!"unimplemented");
 }
 
-void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
-{
+void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
+                          const int16_t runs[]) {
     SkASSERT(!"unimplemented");
 }
 
-void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha)
-{
-    if (alpha == 255)
+void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
+    if (alpha == 255) {
         this->blitRect(x, y, 1, height);
-    else
-    {
+    } else {
         int16_t runs[2];
         runs[0] = 1;
         runs[1] = 0;
 
-        while (--height >= 0)
+        while (--height >= 0) {
             this->blitAntiH(x, y++, &alpha, runs);
+        }
     }
 }
 
-void SkBlitter::blitRect(int x, int y, int width, int height)
-{
-    while (--height >= 0)
+void SkBlitter::blitRect(int x, int y, int width, int height) {
+    while (--height >= 0) {
         this->blitH(x, y++, width);
+    }
 }
 
 //////////////////////////////////////////////////////////////////////////////
 
-static inline void bits_to_runs(SkBlitter* blitter, int x, int y, const uint8_t bits[],
-                                U8CPU left_mask, int rowBytes, U8CPU right_mask)
-{
+static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
+                                const uint8_t bits[],
+                                U8CPU left_mask, int rowBytes,
+                                U8CPU right_mask) {
     int inFill = 0;
     int pos = 0;
 
-    while (--rowBytes >= 0)
-    {
+    while (--rowBytes >= 0) {
         unsigned b = *bits++ & left_mask;
-        if (rowBytes == 0)
+        if (rowBytes == 0) {
             b &= right_mask;
+        }
 
-        for (unsigned test = 0x80; test != 0; test >>= 1)
-        {
-            if (b & test)
-            {
-                if (!inFill)
-                {
+        for (unsigned test = 0x80; test != 0; test >>= 1) {
+            if (b & test) {
+                if (!inFill) {
                     pos = x;
                     inFill = true;
                 }
-            }
-            else
-            {
-                if (inFill)
-                {
+            } else {
+                if (inFill) {
                     blitter->blitH(pos, y, x - pos);
                     inFill = false;
                 }
@@ -101,16 +93,15 @@
     }
 
     // final cleanup
-    if (inFill)
+    if (inFill) {
         blitter->blitH(pos, y, x - pos);
+    }
 }
 
-void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
-{
+void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
     SkASSERT(mask.fBounds.contains(clip));
 
-    if (mask.fFormat == SkMask::kBW_Format)
-    {
+    if (mask.fFormat == SkMask::kBW_Format) {
         int cx = clip.fLeft;
         int cy = clip.fTop;
         int maskLeft = mask.fBounds.fLeft;
@@ -119,17 +110,13 @@
 
         const uint8_t* bits = mask.getAddr1(cx, cy);
 
-        if (cx == maskLeft && clip.fRight == mask.fBounds.fRight)
-        {
-            while (--height >= 0)
-            {
+        if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
+            while (--height >= 0) {
                 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
                 bits += mask_rowBytes;
                 cy += 1;
             }
-        }
-        else
-        {
+        } else {
             int left_edge = cx - maskLeft;
             SkASSERT(left_edge >= 0);
             int rite_edge = clip.fRight - maskLeft;
@@ -140,42 +127,35 @@
             int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
 
             // check for empty right mask, so we don't read off the end (or go slower than we need to)
-            if (rite_mask == 0)
-            {
+            if (rite_mask == 0) {
                 SkASSERT(full_runs >= 0);
                 full_runs -= 1;
                 rite_mask = 0xFF;
             }
-            if (left_mask == 0xFF)
+            if (left_mask == 0xFF) {
                 full_runs -= 1;
+            }
 
             // back up manually so we can keep in sync with our byte-aligned src
             // have cx reflect our actual starting x-coord
             cx -= left_edge & 7;
 
-            if (full_runs < 0)
-            {
+            if (full_runs < 0) {
                 SkASSERT((left_mask & rite_mask) != 0);
-                while (--height >= 0)
-                {
+                while (--height >= 0) {
                     bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
                     bits += mask_rowBytes;
                     cy += 1;
                 }
-            }
-            else
-            {
-                while (--height >= 0)
-                {
+            } else {
+                while (--height >= 0) {
                     bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
                     bits += mask_rowBytes;
                     cy += 1;
                 }
             }
         }
-    }
-    else
-    {
+    } else {
         int                         width = clip.width();
         SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
         int16_t*                    runs = runStorage.get();
@@ -186,8 +166,7 @@
 
         int height = clip.height();
         int y = clip.fTop;
-        while (--height >= 0)
-        {
+        while (--height >= 0) {
             this->blitAntiH(clip.fLeft, y, aa, runs);
             aa += mask.fRowBytes;
             y += 1;
@@ -201,9 +180,9 @@
     if (clip.quickReject(mask.fBounds)) {
         return;
     }
-    
+
     SkRegion::Cliperator clipper(clip, mask.fBounds);
-    
+
     while (!clipper.done()) {
         const SkIRect& cr = clipper.rect();
         this->blitMask(mask, cr);
@@ -213,7 +192,7 @@
 
 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
     SkRegion::Cliperator clipper(clip, rect);
-    
+
     while (!clipper.done()) {
         const SkIRect& cr = clipper.rect();
         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
@@ -223,7 +202,7 @@
 
 void SkBlitter::blitRegion(const SkRegion& clip) {
     SkRegion::Iterator iter(clip);
-    
+
     while (!iter.done()) {
         const SkIRect& cr = iter.rect();
         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
@@ -231,99 +210,88 @@
     }
 }
 
-///////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
-void SkNullBlitter::blitH(int x, int y, int width)
-{
-}
+void SkNullBlitter::blitH(int x, int y, int width) {}
 
-void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
-{
-}
+void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
+                              const int16_t runs[]) {}
 
-void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha)
-{
-}
+void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
 
-void SkNullBlitter::blitRect(int x, int y, int width, int height)
-{
-}
+void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
 
-void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
-{
-}
+void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
 
-const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value)
-{
+const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
     return NULL;
 }
 
-///////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
-static int compute_anti_width(const int16_t runs[])
-{
+static int compute_anti_width(const int16_t runs[]) {
     int width = 0;
-    
-    for (;;)
-    {
+
+    for (;;) {
         int count = runs[0];
-        
+
         SkASSERT(count >= 0);
-        if (count == 0)
+        if (count == 0) {
             break;
+        }
         width += count;
         runs += count;
-        
+
         SkASSERT(width < 20000);
     }
     return width;
 }
 
-static inline bool y_in_rect(int y, const SkIRect& rect)
-{
+static inline bool y_in_rect(int y, const SkIRect& rect) {
     return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
 }
 
-static inline bool x_in_rect(int x, const SkIRect& rect)
-{
+static inline bool x_in_rect(int x, const SkIRect& rect) {
     return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
 }
 
-void SkRectClipBlitter::blitH(int left, int y, int width)
-{
+void SkRectClipBlitter::blitH(int left, int y, int width) {
     SkASSERT(width > 0);
 
-    if (!y_in_rect(y, fClipRect))
+    if (!y_in_rect(y, fClipRect)) {
         return;
+    }
 
     int right = left + width;
 
-    if (left < fClipRect.fLeft)
+    if (left < fClipRect.fLeft) {
         left = fClipRect.fLeft;
-    if (right > fClipRect.fRight)
+    }
+    if (right > fClipRect.fRight) {
         right = fClipRect.fRight;
+    }
 
     width = right - left;
-    if (width > 0)
+    if (width > 0) {
         fBlitter->blitH(left, y, width);
+    }
 }
 
-void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[], const int16_t runs[])
-{
-    if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight)
+void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
+                                  const int16_t runs[]) {
+    if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
         return;
+    }
 
     int x0 = left;
     int x1 = left + compute_anti_width(runs);
 
-    if (x1 <= fClipRect.fLeft)
+    if (x1 <= fClipRect.fLeft) {
         return;
+    }
 
     SkASSERT(x0 < x1);
-    if (x0 < fClipRect.fLeft)
-    {
+    if (x0 < fClipRect.fLeft) {
         int dx = fClipRect.fLeft - x0;
         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
         runs += dx;
@@ -332,8 +300,7 @@
     }
 
     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
-    if (x1 > fClipRect.fRight)
-    {
+    if (x1 > fClipRect.fRight) {
         x1 = fClipRect.fRight;
         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
         ((int16_t*)runs)[x1 - x0] = 0;
@@ -345,95 +312,91 @@
     fBlitter->blitAntiH(x0, y, aa, runs);
 }
 
-void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
-{
+void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
     SkASSERT(height > 0);
 
-    if (!x_in_rect(x, fClipRect))
+    if (!x_in_rect(x, fClipRect)) {
         return;
+    }
 
     int y0 = y;
     int y1 = y + height;
 
-    if (y0 < fClipRect.fTop)
+    if (y0 < fClipRect.fTop) {
         y0 = fClipRect.fTop;
-    if (y1 > fClipRect.fBottom)
+    }
+    if (y1 > fClipRect.fBottom) {
         y1 = fClipRect.fBottom;
+    }
 
-    if (y0 < y1)
+    if (y0 < y1) {
         fBlitter->blitV(x, y0, y1 - y0, alpha);
+    }
 }
 
-void SkRectClipBlitter::blitRect(int left, int y, int width, int height)
-{
+void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
     SkIRect    r;
 
     r.set(left, y, left + width, y + height);
-    if (r.intersect(fClipRect))
+    if (r.intersect(fClipRect)) {
         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+    }
 }
 
-void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
-{
+void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
     SkASSERT(mask.fBounds.contains(clip));
 
     SkIRect    r = clip;
 
-    if (r.intersect(fClipRect))
+    if (r.intersect(fClipRect)) {
         fBlitter->blitMask(mask, r);
+    }
 }
 
-const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value)
-{
+const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
     return fBlitter->justAnOpaqueColor(value);
 }
 
-///////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
-void SkRgnClipBlitter::blitH(int x, int y, int width)
-{
+void SkRgnClipBlitter::blitH(int x, int y, int width) {
     SkRegion::Spanerator span(*fRgn, y, x, x + width);
     int left, right;
 
-    while (span.next(&left, &right))
-    {
+    while (span.next(&left, &right)) {
         SkASSERT(left < right);
         fBlitter->blitH(left, y, right - left);
     }
 }
 
-void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[])
-{
+void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
+                                 const int16_t runs[]) {
     int width = compute_anti_width(runs);
     SkRegion::Spanerator span(*fRgn, y, x, x + width);
     int left, right;
     SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
-        
+
     int prevRite = x;
-    while (span.next(&left, &right))
-    {
+    while (span.next(&left, &right)) {
         SkASSERT(x <= left);
         SkASSERT(left < right);
         SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
-        
+
         SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
 
         // now zero before left
-        if (left > prevRite)
-        {
+        if (left > prevRite) {
             int index = prevRite - x;
             ((uint8_t*)aa)[index] = 0;   // skip runs after right
             ((int16_t*)runs)[index] = SkToS16(left - prevRite);
         }
-        
+
         prevRite = right;
     }
-    
-    if (prevRite > x)
-    {
+
+    if (prevRite > x) {
         ((int16_t*)runs)[prevRite - x] = 0;
-        
+
         if (x < 0) {
             int skip = runs[0];
             SkASSERT(skip >= -x);
@@ -445,15 +408,13 @@
     }
 }
 
-void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
-{
+void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
     SkIRect    bounds;
     bounds.set(x, y, x + 1, y + height);
 
     SkRegion::Cliperator    iter(*fRgn, bounds);
 
-    while (!iter.done())
-    {
+    while (!iter.done()) {
         const SkIRect& r = iter.rect();
         SkASSERT(bounds.contains(r));
 
@@ -462,15 +423,13 @@
     }
 }
 
-void SkRgnClipBlitter::blitRect(int x, int y, int width, int height)
-{
+void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
     SkIRect    bounds;
     bounds.set(x, y, x + width, y + height);
 
     SkRegion::Cliperator    iter(*fRgn, bounds);
 
-    while (!iter.done())
-    {
+    while (!iter.done()) {
         const SkIRect& r = iter.rect();
         SkASSERT(bounds.contains(r));
 
@@ -479,47 +438,38 @@
     }
 }
 
-void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
-{
+void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
     SkASSERT(mask.fBounds.contains(clip));
 
     SkRegion::Cliperator iter(*fRgn, clip);
     const SkIRect&       r = iter.rect();
     SkBlitter*           blitter = fBlitter;
 
-    while (!iter.done())
-    {
+    while (!iter.done()) {
         blitter->blitMask(mask, r);
         iter.next();
     }
 }
 
-const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value)
-{
+const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
     return fBlitter->justAnOpaqueColor(value);
 }
 
-///////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
-SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, const SkIRect* ir)
-{
-    if (clip)
-    {
+SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
+                                   const SkIRect* ir) {
+    if (clip) {
         const SkIRect& clipR = clip->getBounds();
 
-        if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir)))
+        if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
             blitter = &fNullBlitter;
-        else if (clip->isRect())
-        {
-            if (ir == NULL || !clipR.contains(*ir))
-            {
+        } else if (clip->isRect()) {
+            if (ir == NULL || !clipR.contains(*ir)) {
                 fRectBlitter.init(blitter, clipR);
                 blitter = &fRectBlitter;
             }
-        }
-        else
-        {
+        } else {
             fRgnBlitter.init(blitter, clip);
             blitter = &fRgnBlitter;
         }
@@ -527,44 +477,43 @@
     return blitter;
 }
 
-///////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
 #include "SkColorShader.h"
 #include "SkColorPriv.h"
 
 class Sk3DShader : public SkShader {
 public:
-    Sk3DShader(SkShader* proxy) : fProxy(proxy)
-    {
-        proxy->safeRef();
+    Sk3DShader(SkShader* proxy) : fProxy(proxy) {
+        SkSafeRef(proxy);
         fMask = NULL;
     }
-    virtual ~Sk3DShader()
-    {
-        fProxy->safeUnref();
+
+    virtual ~Sk3DShader() {
+        SkSafeUnref(fProxy);
     }
+
     void setMask(const SkMask* mask) { fMask = mask; }
 
-    virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
-    {
-        if (fProxy)
+    virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
+                            const SkMatrix& matrix) {
+        if (fProxy) {
             return fProxy->setContext(device, paint, matrix);
-        else
-        {
+        } else {
             fPMColor = SkPreMultiplyColor(paint.getColor());
             return this->INHERITED::setContext(device, paint, matrix);
         }
     }
-    virtual void shadeSpan(int x, int y, SkPMColor span[], int count)
-    {
-        if (fProxy)
-            fProxy->shadeSpan(x, y, span, count);
 
-        if (fMask == NULL)
-        {
-            if (fProxy == NULL)
+    virtual void shadeSpan(int x, int y, SkPMColor span[], int count) {
+        if (fProxy) {
+            fProxy->shadeSpan(x, y, span, count);
+        }
+
+        if (fMask == NULL) {
+            if (fProxy == NULL) {
                 sk_memset32(span, fPMColor, count);
+            }
             return;
         }
 
@@ -576,15 +525,11 @@
         const uint8_t*  mulp = alpha + size;
         const uint8_t*  addp = mulp + size;
 
-        if (fProxy)
-        {
-            for (int i = 0; i < count; i++)
-            {
-                if (alpha[i])
-                {
+        if (fProxy) {
+            for (int i = 0; i < count; i++) {
+                if (alpha[i]) {
                     SkPMColor c = span[i];
-                    if (c)
-                    {
+                    if (c) {
                         unsigned a = SkGetPackedA32(c);
                         unsigned r = SkGetPackedR32(c);
                         unsigned g = SkGetPackedG32(c);
@@ -599,73 +544,65 @@
 
                         span[i] = SkPackARGB32(a, r, g, b);
                     }
-                }
-                else
+                } else {
                     span[i] = 0;
+                }
             }
-        }
-        else    // color
-        {
+        } else {    // color
             unsigned a = SkGetPackedA32(fPMColor);
             unsigned r = SkGetPackedR32(fPMColor);
             unsigned g = SkGetPackedG32(fPMColor);
             unsigned b = SkGetPackedB32(fPMColor);
-            for (int i = 0; i < count; i++)
-            {
-                if (alpha[i])
-                {
+            for (int i = 0; i < count; i++) {
+                if (alpha[i]) {
                     unsigned mul = SkAlpha255To256(mulp[i]);
                     unsigned add = addp[i];
 
                     span[i] = SkPackARGB32( a,
-                                            SkFastMin32(SkAlphaMul(r, mul) + add, a),
-                                            SkFastMin32(SkAlphaMul(g, mul) + add, a),
-                                            SkFastMin32(SkAlphaMul(b, mul) + add, a));
-                }
-                else
+                                    SkFastMin32(SkAlphaMul(r, mul) + add, a),
+                                    SkFastMin32(SkAlphaMul(g, mul) + add, a),
+                                    SkFastMin32(SkAlphaMul(b, mul) + add, a));
+                } else {
                     span[i] = 0;
+                }
             }
         }
     }
-    
-    virtual void beginSession()
-    {
+
+    virtual void beginSession() {
         this->INHERITED::beginSession();
-        if (fProxy)
+        if (fProxy) {
             fProxy->beginSession();
+        }
     }
-    
-    virtual void endSession()
-    {
-        if (fProxy)
+
+    virtual void endSession() {
+        if (fProxy) {
             fProxy->endSession();
+        }
         this->INHERITED::endSession();
     }
 
 protected:
     Sk3DShader(SkFlattenableReadBuffer& buffer) :
-        INHERITED(buffer)
-    {
+            INHERITED(buffer) {
         fProxy = static_cast<SkShader*>(buffer.readFlattenable());
         fPMColor = buffer.readU32();
         fMask = NULL;
     }
-    
-    virtual void flatten(SkFlattenableWriteBuffer& buffer) 
-    {
+
+    virtual void flatten(SkFlattenableWriteBuffer& buffer) {
         this->INHERITED::flatten(buffer);
         buffer.writeFlattenable(fProxy);
         buffer.write32(fPMColor);
     }
-    
-    virtual Factory getFactory() 
-    { 
+
+    virtual Factory getFactory() {
         return CreateProc;
     }
 
 private:
-    static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) 
-    {
+    static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
         return SkNEW_ARGS(Sk3DShader, (buffer));
     }
 
@@ -679,36 +616,34 @@
 class Sk3DBlitter : public SkBlitter {
 public:
     Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
-        : fProxy(proxy), f3DShader(shader), fKillProc(killProc)
-    {
+            : fProxy(proxy), f3DShader(shader), fKillProc(killProc) {
         shader->ref();
     }
-    virtual ~Sk3DBlitter()
-    {
+
+    virtual ~Sk3DBlitter() {
         f3DShader->unref();
         fKillProc(fProxy);
     }
 
-    virtual void blitH(int x, int y, int width)
-    {
+    virtual void blitH(int x, int y, int width) {
         fProxy->blitH(x, y, width);
     }
-    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
-    {
+
+    virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
+                           const int16_t runs[]) {
         fProxy->blitAntiH(x, y, antialias, runs);
     }
-    virtual void blitV(int x, int y, int height, SkAlpha alpha)
-    {
+
+    virtual void blitV(int x, int y, int height, SkAlpha alpha) {
         fProxy->blitV(x, y, height, alpha);
     }
-    virtual void blitRect(int x, int y, int width, int height)
-    {
+
+    virtual void blitRect(int x, int y, int width, int height) {
         fProxy->blitRect(x, y, width, height);
     }
-    virtual void blitMask(const SkMask& mask, const SkIRect& clip)
-    {
-        if (mask.fFormat == SkMask::k3D_Format)
-        {
+
+    virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
+        if (mask.fFormat == SkMask::k3D_Format) {
             f3DShader->setMask(&mask);
 
             ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
@@ -716,18 +651,18 @@
             ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
 
             f3DShader->setMask(NULL);
-        }
-        else
+        } else {
             fProxy->blitMask(mask, clip);
+        }
     }
+
 private:
     SkBlitter*  fProxy;
     Sk3DShader* f3DShader;
     void        (*fKillProc)(void*);
 };
 
-///////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
 #include "SkCoreBlitters.h"
 
@@ -739,6 +674,7 @@
         fXfer = fPaint->getXfermode();
         SkSafeRef(fXfer);
     }
+
     ~SkAutoRestoreShaderXfer() {
         fPaint->setShader(fShader);
         SkSafeUnref(fShader);
@@ -763,34 +699,34 @@
 class SkAutoCallProc {
 public:
     typedef void (*Proc)(void*);
+
     SkAutoCallProc(void* obj, Proc proc)
-        : fObj(obj), fProc(proc)
-    {
-    }
-    ~SkAutoCallProc()
-    {
-        if (fObj && fProc)
+    : fObj(obj), fProc(proc) {}
+
+    ~SkAutoCallProc() {
+        if (fObj && fProc) {
             fProc(fObj);
+        }
     }
+
     void* get() const { return fObj; }
-    void* detach()
-    {
+
+    void* detach() {
         void* obj = fObj;
         fObj = NULL;
         return obj;
     }
+
 private:
     void*   fObj;
     Proc    fProc;
 };
 
-static void destroy_blitter(void* blitter)
-{
+static void destroy_blitter(void* blitter) {
     ((SkBlitter*)blitter)->~SkBlitter();
 }
 
-static void delete_blitter(void* blitter)
-{
+static void delete_blitter(void* blitter) {
     SkDELETE((SkBlitter*)blitter);
 }
 
@@ -804,7 +740,7 @@
     }
     return false;
 }
-    
+
 /** By analyzing the paint (with an xfermode), we may decide we can take
     special action. This enum lists our possible actions
  */
@@ -817,7 +753,7 @@
 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
                                      SkBitmap::Config deviceConfig) {
     SkXfermode::Mode  mode;
-    
+
     if (SkXfermode::IsMode(xfer, &mode)) {
         switch (mode) {
             case SkXfermode::kSrc_Mode:
@@ -855,16 +791,14 @@
 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
                              const SkMatrix& matrix,
                              const SkPaint& paint,
-                             void* storage, size_t storageSize)
-{
+                             void* storage, size_t storageSize) {
     SkASSERT(storageSize == 0 || storage != NULL);
 
     SkBlitter*  blitter = NULL;
 
     // which check, in case we're being called by a client with a dummy device
     // (e.g. they have a bounder that always aborts the draw)
-    if (SkBitmap::kNo_Config == device.getConfig())
-    {
+    if (SkBitmap::kNo_Config == device.getConfig()) {
         SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
         return blitter;
     }
@@ -873,8 +807,8 @@
     SkShader* shader = paint.getShader();
 
     Sk3DShader* shader3D = NULL;
-    if (paint.getMaskFilter() != NULL && paint.getMaskFilter()->getFormat() == SkMask::k3D_Format)
-    {
+    if (paint.getMaskFilter() != NULL &&
+            paint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
         shader3D = SkNEW_ARGS(Sk3DShader, (shader));
         restorePaint.setShader(shader3D)->unref();
         shader = shader3D;
@@ -900,58 +834,66 @@
         shader = SkNEW(SkColorShader);
         restorePaint.setShader(shader)->unref();
     }
-    
-    if (paint.getColorFilter() != NULL)
-    {
+
+    if (paint.getColorFilter() != NULL) {
         SkASSERT(shader);
         shader = SkNEW_ARGS(SkFilterShader, (shader, paint.getColorFilter()));
         restorePaint.setShader(shader)->unref();
         // blitters should ignore the presence/absence of a filter, since
         // if there is one, the shader will take care of it.
     }
-    
+
     if (shader && !shader->setContext(device, paint, matrix)) {
         return SkNEW(SkNullBlitter);
     }
 
     switch (device.getConfig()) {
-    case SkBitmap::kA1_Config:
-        SK_PLACEMENT_NEW_ARGS(blitter, SkA1_Blitter, storage, storageSize, (device, paint));
-        break;
+        case SkBitmap::kA1_Config:
+            SK_PLACEMENT_NEW_ARGS(blitter, SkA1_Blitter,
+                                  storage, storageSize, (device, paint));
+            break;
 
-    case SkBitmap::kA8_Config:
-        if (shader)
-            SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter, storage, storageSize, (device, paint));
-        else
-            SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Blitter, storage, storageSize, (device, paint));
-        break;
-        
-    case SkBitmap::kARGB_4444_Config:
-        blitter = SkBlitter_ChooseD4444(device, paint, storage, storageSize);
-        break;
+        case SkBitmap::kA8_Config:
+            if (shader) {
+                SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter,
+                                      storage, storageSize, (device, paint));
+            } else {
+                SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Blitter,
+                                      storage, storageSize, (device, paint));
+            }
+            break;
 
-    case SkBitmap::kRGB_565_Config:
-        blitter = SkBlitter_ChooseD565(device, paint, storage, storageSize);
-        break;
+        case SkBitmap::kARGB_4444_Config:
+            blitter = SkBlitter_ChooseD4444(device, paint, storage, storageSize);
+            break;
 
-    case SkBitmap::kARGB_8888_Config:
-        if (shader)
-            SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Shader_Blitter, storage, storageSize, (device, paint));
-        else if (paint.getColor() == SK_ColorBLACK)
-            SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Black_Blitter, storage, storageSize, (device, paint));
-        else if (paint.getAlpha() == 0xFF)
-            SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Opaque_Blitter, storage, storageSize, (device, paint));
-        else
-            SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Blitter, storage, storageSize, (device, paint));
-        break;
+        case SkBitmap::kRGB_565_Config:
+            blitter = SkBlitter_ChooseD565(device, paint, storage, storageSize);
+            break;
 
-    default:
-        SkASSERT(!"unsupported device config");
-        SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
+        case SkBitmap::kARGB_8888_Config:
+            if (shader) {
+                SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Shader_Blitter,
+                                      storage, storageSize, (device, paint));
+            } else if (paint.getColor() == SK_ColorBLACK) {
+                SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Black_Blitter,
+                                      storage, storageSize, (device, paint));
+            } else if (paint.getAlpha() == 0xFF) {
+                SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Opaque_Blitter,
+                                      storage, storageSize, (device, paint));
+            } else {
+                SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Blitter,
+                                      storage, storageSize, (device, paint));
+            }
+            break;
+
+        default:
+            SkASSERT(!"unsupported device config");
+            SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
+            break;
     }
 
-    if (shader3D)
-    {
+    if (shader3D) {
         void (*proc)(void*) = ((void*)storage == (void*)blitter) ? destroy_blitter : delete_blitter;
         SkAutoCallProc  tmp(blitter, proc);
 
@@ -961,12 +903,12 @@
     return blitter;
 }
 
-//////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
 const uint16_t gMask_0F0F = 0xF0F;
 const uint32_t gMask_00FF00FF = 0xFF00FF;
 
-//////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 
 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint)
         : INHERITED(device) {