Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/)

Reason for revert:
Chromium side change landed along side DEPS roll that includes r14323.

Original issue's description:
> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
>
> Reason for revert:
> This is blocking the DEPS roll into Chromium. Failures can be seen here:
>
> http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
>
> Original issue's description:
> > Extract most of the mutable state of SkShader into a separate Context object.
> >
> > SkShader currently stores some state during draw calls via setContext(...).
> > Move that mutable state into a separate SkShader::Context class that is
> > constructed on demand for the duration of the draw.
> >
> > Calls to setContext() are replaced with createContext() which returns a context
> > corresponding to the shader object or NULL if the parameters to createContext
> > are invalid.
> >
> > TEST=out/Debug/dm
> > BUG=skia:1976
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14216
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14323
>
> TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14326

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/246403013

git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index 7024945..6dff1e7 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -52,6 +52,24 @@
     buffer.writePoint(fCenter);
 }
 
+size_t SkSweepGradient::contextSize() const {
+    return sizeof(SweepGradientContext);
+}
+
+SkShader::Context* SkSweepGradient::createContext(const SkBitmap& device, const SkPaint& paint,
+                                                  const SkMatrix& matrix, void* storage) const {
+    if (!this->validContext(device, paint, matrix)) {
+        return NULL;
+    }
+
+    return SkNEW_PLACEMENT_ARGS(storage, SweepGradientContext, (*this, device, paint, matrix));
+}
+
+SkSweepGradient::SweepGradientContext::SweepGradientContext(
+        const SkSweepGradient& shader, const SkBitmap& device,
+        const SkPaint& paint, const SkMatrix& matrix)
+    : INHERITED(shader, device, paint, matrix) {}
+
 //  returns angle in a circle [0..2PI) -> [0..255]
 static unsigned SkATan2_255(float y, float x) {
     //    static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
@@ -69,11 +87,11 @@
     return ir;
 }
 
-void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
-                               int count) {
+void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
+                                                      int count) {
     SkMatrix::MapXYProc proc = fDstToIndexProc;
     const SkMatrix&     matrix = fDstToIndex;
-    const SkPMColor* SK_RESTRICT cache = this->getCache32();
+    const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
     int                 toggle = init_dither_toggle(x, y);
     SkPoint             srcPt;
 
@@ -111,11 +129,11 @@
     }
 }
 
-void SkSweepGradient::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC,
-                                 int count) {
+void SkSweepGradient::SweepGradientContext::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC,
+                                                        int count) {
     SkMatrix::MapXYProc proc = fDstToIndexProc;
     const SkMatrix&     matrix = fDstToIndex;
-    const uint16_t* SK_RESTRICT cache = this->getCache16();
+    const uint16_t* SK_RESTRICT cache = fCache->getCache16();
     int                 toggle = init_dither_toggle16(x, y);
     SkPoint             srcPt;