Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@14264 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/gradients_no_texture.cpp b/gm/gradients_no_texture.cpp
index cea1e8b..931fea6 100644
--- a/gm/gradients_no_texture.cpp
+++ b/gm/gradients_no_texture.cpp
@@ -212,11 +212,11 @@
     typedef void (*Proc)(ColorPos*);
 public:
     GradientsManyColorsGM() {}
-    
+
 protected:
     SkString onShortName() SK_OVERRIDE { return SkString("gradients_many"); }
     virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(850, 100); }
-    
+
     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
         const Proc procs[] = {
             make0, make1, make2,
@@ -228,9 +228,9 @@
         const SkRect r = SkRect::MakeWH(SkIntToScalar(W), 30);
 
         SkPaint paint;
-        
+
         canvas->translate(20, 20);
-        
+
         for (int i = 0; i <= 8; ++i) {
             SkScalar x = r.width() * i / 8;
             canvas->drawLine(x, 0, x, 10000, paint);
@@ -246,7 +246,7 @@
             canvas->translate(0, r.height() + 20);
         }
     }
-    
+
 private:
     typedef GM INHERITED;
 };
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 504855a..f155cc5 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -1020,7 +1020,7 @@
     if (SkGradientShaderBase::kTwo_GpuColorType == fColorType ||
         SkGradientShaderBase::kThree_GpuColorType == fColorType) {
         fRow = -1;
-        
+
         if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getFlags()) {
             fPremulType = kBeforeInterp_PremulType;
         } else {
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 1ccd049..6a24d0f 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -139,7 +139,7 @@
     // also be filled with the gradient colors
     GpuColorType getGpuColorType(SkColor colors[3]) const;
 
-    uint32_t getFlags() const { return fGradFlags; } 
+    uint32_t getFlags() const { return fGradFlags; }
 
 protected:
     SkGradientShaderBase(SkReadBuffer& );