Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkFilterShader.cpp b/src/core/SkFilterShader.cpp
index 1e590cb..feea75b 100644
--- a/src/core/SkFilterShader.cpp
+++ b/src/core/SkFilterShader.cpp
@@ -8,7 +8,8 @@
#include "SkFilterShader.h"
#include "SkColorFilter.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkShader.h"
#include "SkString.h"
@@ -20,7 +21,7 @@
filter->ref();
}
-SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer)
+SkFilterShader::SkFilterShader(SkReadBuffer& buffer)
: INHERITED(buffer) {
fShader = buffer.readShader();
fFilter = buffer.readColorFilter();
@@ -31,7 +32,7 @@
fShader->unref();
}
-void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkFilterShader::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fShader);
buffer.writeFlattenable(fFilter);