Refactor read and write buffers.

Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.

What used to be this:

SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer  -> SkOrderedReadBuffer
SkFlattenableReadBuffer  -> SkValidatingReadBuffer

is now

SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer

Benefits:
  - code is simpler, names are less wordy
  - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
  - write buffers are completely devirtualized, important for record speed

This refactoring was mostly mechanical.  You aren't going to find anything
interesting in files with less than 10 lines changed.

BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/134163010

git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkFilterShader.cpp b/src/core/SkFilterShader.cpp
index 1e590cb..feea75b 100644
--- a/src/core/SkFilterShader.cpp
+++ b/src/core/SkFilterShader.cpp
@@ -8,7 +8,8 @@
 #include "SkFilterShader.h"
 
 #include "SkColorFilter.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
 #include "SkShader.h"
 #include "SkString.h"
 
@@ -20,7 +21,7 @@
     filter->ref();
 }
 
-SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer)
+SkFilterShader::SkFilterShader(SkReadBuffer& buffer)
     : INHERITED(buffer) {
     fShader = buffer.readShader();
     fFilter = buffer.readColorFilter();
@@ -31,7 +32,7 @@
     fShader->unref();
 }
 
-void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkFilterShader::flatten(SkWriteBuffer& buffer) const {
     this->INHERITED::flatten(buffer);
     buffer.writeFlattenable(fShader);
     buffer.writeFlattenable(fFilter);