Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 33fddb1..bebfc59 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -8,7 +8,8 @@
#include "SkScalar.h"
#include "SkShader.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkPaint.h"
#include "SkMallocPixelRef.h"
@@ -17,7 +18,7 @@
SkDEBUGCODE(fInSetContext = false;)
}
-SkShader::SkShader(SkFlattenableReadBuffer& buffer)
+SkShader::SkShader(SkReadBuffer& buffer)
: INHERITED(buffer) {
if (buffer.readBool()) {
buffer.readMatrix(&fLocalMatrix);
@@ -32,7 +33,7 @@
SkASSERT(!fInSetContext);
}
-void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkShader::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
bool hasLocalM = this->hasLocalMatrix();
buffer.writeBool(hasLocalM);
@@ -213,7 +214,7 @@
return SkColorGetA(fColor) == 255;
}
-SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
+SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
fFlags = 0; // computed in setContext
fInheritColor = b.readBool();
@@ -223,7 +224,7 @@
fColor = b.readColor();
}
-void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkColorShader::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeBool(fInheritColor);
if (fInheritColor) {