Refactor read and write buffers.

Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.

What used to be this:

SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer  -> SkOrderedReadBuffer
SkFlattenableReadBuffer  -> SkValidatingReadBuffer

is now

SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer

Benefits:
  - code is simpler, names are less wordy
  - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
  - write buffers are completely devirtualized, important for record speed

This refactoring was mostly mechanical.  You aren't going to find anything
interesting in files with less than 10 lines changed.

BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/134163010

git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 33fddb1..bebfc59 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -8,7 +8,8 @@
 
 #include "SkScalar.h"
 #include "SkShader.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
 #include "SkPaint.h"
 #include "SkMallocPixelRef.h"
 
@@ -17,7 +18,7 @@
     SkDEBUGCODE(fInSetContext = false;)
 }
 
-SkShader::SkShader(SkFlattenableReadBuffer& buffer)
+SkShader::SkShader(SkReadBuffer& buffer)
         : INHERITED(buffer) {
     if (buffer.readBool()) {
         buffer.readMatrix(&fLocalMatrix);
@@ -32,7 +33,7 @@
     SkASSERT(!fInSetContext);
 }
 
-void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkShader::flatten(SkWriteBuffer& buffer) const {
     this->INHERITED::flatten(buffer);
     bool hasLocalM = this->hasLocalMatrix();
     buffer.writeBool(hasLocalM);
@@ -213,7 +214,7 @@
     return SkColorGetA(fColor) == 255;
 }
 
-SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
+SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
     fFlags = 0; // computed in setContext
 
     fInheritColor = b.readBool();
@@ -223,7 +224,7 @@
     fColor = b.readColor();
 }
 
-void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkColorShader::flatten(SkWriteBuffer& buffer) const {
     this->INHERITED::flatten(buffer);
     buffer.writeBool(fInheritColor);
     if (fInheritColor) {