Extract GrDrawTarget::DrState into independent GrDrawState struct.
This is intended to be a first step towards making the stack of states
maintained by GrDrawTarget cheaper to maintain.
git-svn-id: http://skia.googlecode.com/svn/trunk@2544 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index 35c4f20..eafe9eb 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -9,6 +9,7 @@
#include "GrAAHairLinePathRenderer.h"
#include "GrContext.h"
+#include "GrDrawState.h"
#include "GrGpu.h"
#include "GrIndexBuffer.h"
#include "GrPathUtils.h"
@@ -624,7 +625,7 @@
}
GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
- for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
+ for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if ((1 << s) & stages) {
layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
}
@@ -701,7 +702,7 @@
int nBufLines = fLinesIndexBuffer->maxQuads();
while (lines < fLineSegmentCnt) {
int n = GrMin(fLineSegmentCnt-lines, nBufLines);
- fTarget->setVertexEdgeType(GrDrawTarget::kHairLine_EdgeType);
+ fTarget->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
fTarget->drawIndexed(kTriangles_PrimitiveType,
kVertsPerLineSeg*lines, // startV
0, // startI
@@ -714,7 +715,7 @@
int quads = 0;
while (quads < fQuadCnt) {
int n = GrMin(fQuadCnt-quads, kNumQuadsInIdxBuffer);
- fTarget->setVertexEdgeType(GrDrawTarget::kHairQuad_EdgeType);
+ fTarget->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
fTarget->drawIndexed(kTriangles_PrimitiveType,
4*fLineSegmentCnt + kVertsPerQuad*quads, // startV
0, // startI