Update bench pictures to time image decode & upload costs

https://codereview.chromium.org/117583002/



git-svn-id: http://skia.googlecode.com/svn/trunk@12742 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tools/PictureRenderer.cpp b/tools/PictureRenderer.cpp
index 54d4633..4856dd2 100644
--- a/tools/PictureRenderer.cpp
+++ b/tools/PictureRenderer.cpp
@@ -12,6 +12,7 @@
 #include "SkCanvas.h"
 #include "SkData.h"
 #include "SkDevice.h"
+#include "SkDiscardableMemoryPool.h"
 #include "SkGPipe.h"
 #if SK_SUPPORT_GPU
 #include "gl/GrGLDefines.h"
@@ -246,6 +247,25 @@
 #endif
 }
 
+void PictureRenderer::purgeTextures() {
+    SkDiscardableMemoryPool* pool = SkGetGlobalDiscardableMemoryPool();
+
+    pool->dumpPool();
+
+#if SK_SUPPORT_GPU
+    SkGLContextHelper* glContext = this->getGLContext();
+    if (NULL == glContext) {
+        SkASSERT(kBitmap_DeviceType == fDeviceType);
+        return;
+    }
+
+    // resetState should've already done this
+    fGrContext->flush();
+
+    fGrContext->purgeAllUnlockedResources();
+#endif
+}
+
 uint32_t PictureRenderer::recordFlags() {
     return ((kNone_BBoxHierarchyType == fBBoxHierarchyType) ? 0 :
         SkPicture::kOptimizeForClippedPlayback_RecordingFlag) |