Don't reuse scratch textures update
https://codereview.chromium.org/23609026/
git-svn-id: http://skia.googlecode.com/svn/trunk@11366 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index f6e6c31..6b2a759 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -7,6 +7,7 @@
#include "GrSWMaskHelper.h"
#include "GrDrawState.h"
+#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "SkStrokeRec.h"
@@ -133,9 +134,14 @@
void GrSWMaskHelper::toTexture(GrTexture *texture) {
SkAutoLockPixels alp(fBM);
+ // If we aren't reusing scratch textures we don't need to flush before
+ // writing since no one else will be using 'texture'
+ bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
+
texture->writePixels(0, 0, fBM.width(), fBM.height(),
kAlpha_8_GrPixelConfig,
- fBM.getPixels(), fBM.rowBytes());
+ fBM.getPixels(), fBM.rowBytes(),
+ reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
}
////////////////////////////////////////////////////////////////////////////////